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mios_c_simulator_-_debugger [2007/01/26 22:39] audiocommandermios_c_simulator_-_debugger [2007/10/26 14:49] – added note about SCM audiocommander
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 AC-Sim: AudioCommander's Simulator for MIOS Applications. This has been named after it's creator but hopefully all MIDIBoxers will feel free to contribute to and share their code. AC-Sim: AudioCommander's Simulator for MIOS Applications. This has been named after it's creator but hopefully all MIDIBoxers will feel free to contribute to and share their code.
 +
 +Please see [[mios_c_simulator_-_debugger#Release_and_Developer_Notes]] for version info.\\
 +If you add something make sure, you note it here, otherwise your submissions might get overwritten!
  
  
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 | [[acmididefines|ACMidiDefines.h]]  | Midi Defintion listing  | //No changes required//  | | [[acmididefines|ACMidiDefines.h]]  | Midi Defintion listing  | //No changes required//  |
  
 +You can download the files in a {{acsim.zip|.zip file here}}. If you make any updates, please send them to sstryd_one and he will update the zip for you.
 +
 +
 +<box 75% left bluelight|SCM Code News>I created a SCM page for ACSim, but as the current SCM-implementation of Xcode is quite lousy, I will wait for the Leopard version to complete this step. That means the next update 0.0.8 will follow in the near future and will contain some major changes. I am happy for anyone joining the dev team! 
 +http://code.google.com/p/acsim/ 
 +//audiocommander 2007/10/26 09:39//
 +</box>
 +
 +----
 +\\
  
 To implement the ACSim files into your applicaton, you just have to follow the [[mios_c_simulator_-_debugger#setup_guide|setup guide]] to: To implement the ACSim files into your applicaton, you just have to follow the [[mios_c_simulator_-_debugger#setup_guide|setup guide]] to:
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     *(**e**)ncoder(**++**)/(**- - -**)     *(**e**)ncoder(**++**)/(**- - -**)
     *(**a**)(//pin,value//)     *(**a**)(//pin,value//)
 +    *(**b**)yte(//system realtime number//)
     *(**j**)umper(//pin//)     *(**j**)umper(//pin//)
     *(**p**)rogramChange(//PRG,{store}//)     *(**p**)rogramChange(//PRG,{store}//)
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   * Type "m176,20,100" to send a Midi Controller Change #20 on CH1 (176) with a value of 100 -> calls MPROC_NotifyReceivedEvent   * Type "m176,20,100" to send a Midi Controller Change #20 on CH1 (176) with a value of 100 -> calls MPROC_NotifyReceivedEvent
   * Type "m192,10" to send a Program Change request for PRG 10 -> calls MPROC_NotifyReceivedEvent(..)   * Type "m192,10" to send a Program Change request for PRG 10 -> calls MPROC_NotifyReceivedEvent(..)
 +  * Type "b248" to send a single System Realtime byte (248 is MIDI_CLOCK)
  
  
 \\ \\
 +
 +
 +
  
 ====== Setup Guide ====== ====== Setup Guide ======
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 [[how_to_use_xcode2_as_ide_on_a_mac|Setup Guide for XCode on Mac]]\\ [[how_to_use_xcode2_as_ide_on_a_mac|Setup Guide for XCode on Mac]]\\
-[[stryd_one_codeblocks|Setup Guide for Code::Blocks on PC]]\\+[[windows_toolchain_codeblocks|Extend your toolchain with Code::Blocks and GDB]] (Don't forget [[windows_toolchain_core|Part 1]][[windows_toolchain_asm_acsim| & 2]]!)\\
  
 [[application_development|General Development Info]] [[application_development|General Development Info]]
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 \\ \\
 \\ \\
-Then proceed by configuring your main.and main.files:+Then proceed by configuring your main.c, and .files:
  
-\\ 
-== main.h == 
-  * you need to add some lines at the bottom of your main.h (or, if you don't have one, main.c )  - this is because debug_mios.c calls "DISPLAY_Init()" as MIOS would. Because of the #ifdef statement this does not change your syx-project code! 
- 
-<code c> 
-#ifdef _DEBUG_C 
-  // export functions that are called from within debug_mios.c  
-  // (e.g. to trigger DISPLAY_Init after sending...) 
-  extern void DISPLAY_Init(void); 
-#endif 
-</code> 
- 
-\\ 
 == main.c == == main.c ==
  
-Minor modifications are required to your MIOS Application's main.c and main.h files.+Minor modifications are required to your MIOS Application's main.c file.
  
-  * You need to add some lines at the top of your main.c - this is to avoid including headers for the PIC/MIOS Core module, when compiling a console app for debugging. Because of the #ifndef statement this does not change your syx-project code, so your app will compile as normal for the PIC!+  * You need to edit some lines at the top of your main.c - this is to avoid including headers for the PIC/MIOS Core module, when compiling a console app for debugging. Because of the #ifndef statement this does not change your syx-project code, so your app will compile as normal for the PIC!
  
 Before: Before:
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 #endif #endif
 </code> </code>
 +
 +== main.h ==
 +
 +  * you need to add some lines at the bottom of your main.h, or, if you don't have one, main.c - this is because debug_mios.c calls "DISPLAY_Init()" as MIOS would. Because of the #ifdef statement this does not change your syx-project code!
 +
 +<code c>
 +#ifdef _DEBUG_C
 +  // export functions that are called from within debug_mios.c 
 +  // (e.g. to trigger DISPLAY_Init after sending...)
 +  extern void DISPLAY_Init(void);
 +#endif
 +</code>
 +
 +\\
 +
  
 \\ \\
 == ACSim_console.h == == ACSim_console.h ==
  
-  * Choose your OS+  * Choose your OS by enusering that only one of these lines is remarked (the one you DON'T want!) 
 +    * //#define _DEBUG_OS_WIN 
 +    * //#define _DEBUG_OS_MAC 
 +    
   * Select the LCD-Size   * Select the LCD-Size
   * Set the number of AIN-Lines   * Set the number of AIN-Lines
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 Update 0.0.6: 2007 January 21 added MIDI-Merger, INTCONbits (MIDI-Clock support) // audiocommander // Update 0.0.6: 2007 January 21 added MIDI-Merger, INTCONbits (MIDI-Clock support) // audiocommander //
 +
 +Update 0.0.7: 2007 January 26 added MIDI-Debug Messages, improved Timer() calls, added Tick() calls // audiocommander //
  
 \\ \\
mios_c_simulator_-_debugger.txt · Last modified: 2008/05/21 02:13 by stryd_one