Eagle3D from Matthias Weißer http://www.matwei.de/doku.php
New parts tutorial from Félix Chénier http://felixchenier.homelinux.com/doku.php?id=pcb:eagle3dnewpart
Just copy the code below to your 3dusrpac.dat and user.inc.
HEADER1X2:0:0:0:0:0:0:0:0:0:0:0:0:0:-90:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:PH_1X2(:Stiftleiste 2,54mm Raster 2Pin 1Reihe (pinhead.lib):Header 2,54mm Grid 2Pin 1Row (jumper.lib) HEADER1X3:0:0:0:0:0:0:0:0:0:0:0:0:0:-90:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:PH_1X3(:Stiftleiste 2,54mm Raster 3Pin 1Reihe (pinhead.lib):Header 2,54mm Grid 3Pin 1Row (jumper.lib) HEADER1X4:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:PH_1X4(:Stiftleiste 2,54mm Raster 4Pin 1Reihe (pinhead.lib):Header 2,54mm Grid 4Pin 1Row (jumper.lib) HEADER2X5-NO:0:0:0:0:0:0:0:0:0:0:0:0:0:-90:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:PH_2X5(:Stiftleiste 2,54mm Raster 5Pin 2Reihen (pinhead.lib):Header 2,54mm Grid 5Pin 2Row (jumper.lib) HEADER2X5:0:0:0:0:0:0:0:0:0:0:0:0:0:-90:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:CON_DIS_WS10G(:Wannenstecker 10Pin:Shrouded Header 10Pin HEADER2X8:0:0:0:0:0:0:0:0:0:0:0:0:0:-90:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:CON_DIS_WS16G(:Wannenstecker 16Pin:Shrouded Header 16Pin HEADER2X10:0:0:0:0:0:0:0:0:0:0:0:0:0:-90:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:CON_DIS_WS20G(:Wannenstecker 20Pin:Shrouded Header 20Pin CA6V:0:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:RES_DIS_TRIM_PT10_H_10(:PT10:PT10
DT6:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:USER_DT6(:Taster Switch-MISC:Tactile Switch-MISC STEC16:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:USER_STEC16(:STEC16 Encoder:STEC16 Encoder 3310LCD:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:USER_3310LCD(:3310LCD Midibox:3310LCD Midibox LED_RING:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:USER_LED_RING(: 70000K-25VA:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:USER_Talema_70000K_25VA(:
/******************************************************************************************************************************************** //Switch DT6 //Created from Jack(forum.midibox.org) on 16-Jan-2006 // ********************************************************************************************************************************************/ #macro USER_DT6() union{ //DT6 union{ //button cover pushed difference { cylinder { <0, 0, 1.3>, <0, 0, 7.2>, 6.0 } union{ box { <5.5, -6, 1.2>, <7, 6, 7.3> } difference { cylinder { <0, 0, 0>, <0, 0, 5.6>, 5.1 } box { <4.4, -5.2, -0.1>, <7, 5.2, 5.7> } } } } //button cover released cylinder { <0, 0, 7.2>, <0, 0, 14.0>, 4.5 } cylinder { <0, 0, 7.2>, <0, 0, 14.2>, 4.3 } union{ torus { 4.3, 0.2 } rotate <90, 0, 0> translate <0, 0, 14.0> } texture { pigment { color Grey } } //translate <0, 0, -1.3> //clicked } //button body difference { cylinder { <0, 0, 0>, <0, 0, 5.6>, 5.1 texture { pigment { color Blue }}} box { <4.4, -5.2, -0.1>, <7, 5.2, 5.7> } } //pins cylinder { <2.5, 2.5, -3.2>, <2.5, 2.5, 5.6>, 0.4 texture { pigment { P_Copper1 }}} cylinder { <2.5, -2.5, -3.2>, <2.5, -2.5, 5.6>, 0.4 texture { pigment { P_Copper1 }}} cylinder { <-2.5, 2.5, -3.2>, <-2.5, 2.5, 5.6>, 0.4 texture { pigment { P_Copper1 }}} cylinder { <-2.5, -2.5, -3.2>, <-2.5, -2.5, 5.6>, 0.4 texture { pigment { P_Copper1 }}} } rotate<-90,180,0> //correction #end
/******************************************************************************************************************************************** //Encoder ALPS STEC16B03-04 //Created from Jack(forum.midibox.org) on 16-Jan-2006 // ********************************************************************************************************************************************/ #macro USER_STEC16() union{ #declare L1 = 26; #declare LB = 7; #declare l1 = 12; #declare X1 = 16/2; #declare Y1 = 8.3; #declare Y2 = 9; #declare M9 = 4.5; #declare R6 = 3; #declare h2 = 0.5; #declare h3 = 1.5; #declare h4 = 3.2; #declare H = 6.5; #declare H1 = 1; #declare H2 = H1 + h2; #declare H3 = H2 + h3; #declare H4 = H3 + h4; difference{ union{ difference{ union{ box { <-X1, -Y2, H3>, <X1, Y1, H4> texture { T_Chrome_2B } } box { <-X1, -Y2, H2>, <X1, Y1, H3> pigment { Gray60 }} box { <-X1, -Y2, H1>, <X1, Y1, H2> texture { T_Silver_5A }} cylinder { <0, 0, H4>, <0, 0, H>, 6.25 texture { T_Chrome_2B }} box { <-2, -(Y2+3.5), H-0.35>, <2, -Y2, H-1.65> texture { T_Chrome_2B }} cylinder { <0, -Y2, H-0.35>, <0, -Y2, H+1.65>, 1.5 texture { T_Chrome_2B }} } union{ box { <X1-2.5, Y1-2.5, 0>, <X1+0.1, Y1+0.1, H> } box { <-(X1-2.5), Y1-2.5, 0>, <-(X1+0.1), Y1+0.1, H> } box { <X1-1, -(Y2-1), 0>, <X1+0.1, -(Y2+0.1), H> } box { <-(X1-1), -(Y2-1), 0>, <-(X1+0.1), -(Y2+0.1), H> } box { <3.1, -Y2, H>, <-3.1, -(Y2-1.6), H+2.1> texture { T_Chrome_2B }} } } union{ cylinder { <X1-2.5, Y1-2.5, H3>, <X1-2.5, Y1-2.5, H4>, 2.5 texture { T_Chrome_2B }} cylinder { <X1-2.5, Y1-2.5, H2>, <X1-2.5, Y1-2.5, H3>, 2.5 pigment { Gray60 }} cylinder { <X1-2.5, Y1-2.5, H1>, <X1-2.5, Y1-2.5, H2>, 2.5 texture { T_Silver_5A }} cylinder { <-(X1-2.5), Y1-2.5, H3>, <-(X1-2.5), Y1-2.5, H4>, 2.5 texture { T_Chrome_2B }} cylinder { <-(X1-2.5), Y1-2.5, H2>, <-(X1-2.5), Y1-2.5, H3>, 2.5 pigment { Gray60 }} cylinder { <-(X1-2.5), Y1-2.5, H1>, <-(X1-2.5), Y1-2.5, H2>, 2.5 texture { T_Silver_5A }} cylinder { <X1-1, -(Y2-1), H3>, <X1-1, -(Y2-1), H4>, 1 texture { T_Chrome_2B }} cylinder { <X1-1, -(Y2-1), H2>, <X1-1, -(Y2-1), H3>, 1 pigment { Gray60 }} cylinder { <X1-1, -(Y2-1), H1>, <X1-1, -(Y2-1), H2>, 1 texture { T_Silver_5A }} cylinder { <-(X1-1), -(Y2-1), H3>, <-(X1-1), -(Y2-1), H4>, 1 texture { T_Chrome_2B }} cylinder { <-(X1-1), -(Y2-1), H2>, <-(X1-1), -(Y2-1), H3>, 1 pigment { Gray60 }} cylinder { <-(X1-1), -(Y2-1), H1>, <-(X1-1), -(Y2-1), H2>, 1 texture { T_Silver_5A }} } } union{ box { <X1-3.75, Y1-2.7, H+0.1>, <X1+0.1, Y1-6, 5.5> texture { T_Chrome_2B }} box { <X1-0.5, Y1-3.35, H+0.1>, <X1+0.1, Y1-5.35, -0.5> texture { T_Chrome_2B }} box { <-(X1-3.75), Y1-2.7, H+0.1>, <-(X1+0.1), Y1-6, 5.5> texture { T_Chrome_2B }} box { <-(X1-0.5), Y1-3.35, H+0.1>, <-(X1+0.1), Y1-5.35, -0.5> texture { T_Chrome_2B }} box { <X1-3.75, -(Y2-3.7), H+0.1>, <X1+0.1, -(Y2-7), 5.5> texture { T_Chrome_2B }} box { <X1-0.5, -(Y2-4.35), H+0.1>, <X1+0.1, -(Y2-6.35), -0.5> texture { T_Chrome_2B }} box { <-(X1-3.75), -(Y2-3.7), H+0.1>, <-(X1+0.1), -(Y2-7), 5.5> texture { T_Chrome_2B }} box { <-(X1-0.5), -(Y2-4.35), H+0.1>, <-(X1+0.1), -(Y2-6.35), -0.5> texture { T_Chrome_2B }} } } difference{ union{ cylinder { <0, 0, H+LB>, <0, 0, (H+L1)-1.5>, R6 pigment { Gray20 }} cone { <0, 0, H+L1>, 2.5, <0, 0, (H+L1)-1.5>, 3 pigment { Gray20 }} } union{ box { <-3.1, -1.5, H+(L1-12)><3.1, -(R6+0.1), H+L1+0.1> pigment { Gray20 }} box { < -0.55, -3, H+(L1-1.5)>< 0.55, 3, H+L1+0.1> pigment { Gray20 }} } } cylinder { <0, 0, H>, <0, 0, H+LB>, M9 texture { T_Chrome_2B }} box { <X1-0.5, Y1-3.35, H1>, <X1, Y1-5.35, 6> texture { T_Silver_5A }} box { <X1-2.3, Y1-3.35, 5.5>, <X1, Y1-5.35, 6> texture { T_Silver_5A }} box { <-(X1-0.5), Y1-3.35, H1>, <-(X1), Y1-5.35, 6> texture { T_Silver_5A }} box { <-(X1-2.3), Y1-3.35, 5.5>, <-(X1), Y1-5.35, 6> texture { T_Silver_5A }} box { <X1-0.5, -(Y2-4.35), H1>, <X1, -(Y2-6.35), 6> texture { T_Silver_5A }} box { <X1-2.3, -(Y2-4.35), 5.5>, <X1, -(Y2-6.35), 6> texture { T_Silver_5A }} box { <-(X1-0.5), -(Y2-4.35), H1>, <-(X1), -(Y2-6.35), 6> texture { T_Silver_5A }} box { <-(X1-2.3), -(Y2-4.35), 5.5>, <-(X1), -(Y2-6.35), 6> texture { T_Silver_5A }} //encoder pins box { < -0.5, -10.3, -3>, < 0.5, -10.7, 0> texture { T_Silver_5A }} box { < -5.5, -10.3, -3>, < -4.5, -10.7, 0> texture { T_Silver_5A }} box { < 5.5, -10.3, -3>, < 4.5, -10.7, 0> texture { T_Silver_5A }} box { < -1, -10.3, 0>, < 1, -10.7, 2> texture { T_Silver_5A }} box { < -6, -10.3, 0>, < -4, -10.7, 2> texture { T_Silver_5A }} box { < 6, -10.3, 0>, < 4, -10.7, 2> texture { T_Silver_5A }} box { < -1, 0, 1.8>, < 1, -10.7, 2.2> texture { T_Silver_5A }} box { < -6, 0, 1.8>, < -4, -10.7, 2.2> texture { T_Silver_5A }} box { < 6, 0, 1.8>, < 4, -10.7, 2.2> texture { T_Silver_5A }} box { < 7.62-0.25, -2.3, 0>, < 7.62+0.25, 2.3, 1> texture { T_Silver_5A }} box { < 7.62-0.25, -1, -3.5>, < 7.62+0.25, 1, 0> texture { T_Silver_5A }} box { < -(7.62-0.25), -2.3, 0>, < -(7.62+0.25), 2.3, 1> texture { T_Silver_5A }} box { < -(7.62-0.25), -1, -3.5>, < -(7.62+0.25), 1, 0> texture { T_Silver_5A }} } rotate<-90,180,0> #end
/******************************************************************************************************************************************** //Display Nokia 3310 LCD //Created from Jack(forum.midibox.org) on 16-Jan-2006 // ********************************************************************************************************************************************/ #macro USER_3310LCD() union{ //body box { <-19, -14.5, -0.7>, <19.5, 21, 0> pigment { Col_Glass_General } } box { <-19, -14.5, -1.45>, <19.5, 21, -0.7> pigment { Col_Glass_General } } box { <-19, -14.5, -1.7>, <19.5, 21, -1.45> pigment { Gray10 } finish {ambient 1 diffuse 0 phong_size 250} } //screen #declare PIXEL = box {<-0.125, -0.2, -0.7>, <0.125, 0.2, -0.9> texture{pigment{Col_Glass_Bluish} finish {ambient 1 diffuse 0 phong 1}}} #declare DistanceX = (119/332); #declare DistanceY = (108/235); #declare NrX = -14.875; // startX #declare EndNrX = NrX + 83 * DistanceX; // endX #while (NrX <= EndNrX) // <-loop X #declare NrY = -10.8; // start #declare EndNrY = NrY + 47 * DistanceY; // end #while (NrY <= EndNrY)//<- loop Z object{PIXEL translate<NrX,NrY,0>} #declare NrY = NrY+(108/235);// next NrZ #end // ----------- end of loop Z #declare NrX = NrX+(119/332); // next NrX #end // ------- end of loop X --- } rotate<-90,180,0> #end
/******************************************************************************************************************************************** //Trafo Talema 70000K-25VA //Created from Jack(forum.midibox.org) on 08-Mar-2009 // ********************************************************************************************************************************************/ #macro USER_Talema_70000K_25VA() union{ box { <-30, 0, -30>, <30, 6.7, 30> } cylinder{<0,6.7,0>,<0,32,0>, 29.5 } cylinder{<0,32,0>,<0,32.1,0>, 25} intersection{ union{ box {<-1,6.7,-45>,<1,32,45> rotate<0,0,0>} box {<-1,6.7,-45>,<1,32,45> rotate<0,11.25,0>} box {<-1,6.7,-45>,<1,32,45> rotate<0,22.50,0>} box {<-1,6.7,-45>,<1,32,45> rotate<0,33.75,0>} box {<-1,6.7,-45>,<1,32,45> rotate<0,45.00,0>} box {<-1,6.7,-45>,<1,32,45> rotate<0,56.25,0>} box {<-1,6.7,-45>,<1,32,45> rotate<0,67.5,0>} box {<-1,6.7,-45>,<1,32,45> rotate<0,78.75,0>} box {<-1,6.7,-45>,<1,32,45> rotate<0,90,0>} box {<-1,6.7,-45>,<1,32,45> rotate<0,101.25,0>} box {<-1,6.7,-45>,<1,32,45> rotate<0,112.50,0>} box {<-1,6.7,-45>,<1,32,45> rotate<0,123.75,0>} box {<-1,6.7,-45>,<1,32,45> rotate<0,135.00,0>} box {<-1,6.7,-45>,<1,32,45> rotate<0,146.25,0>} box {<-1,6.7,-45>,<1,32,45> rotate<0,157.5,0>} box {<-1,6.7,-45>,<1,32,45> rotate<0,168.75,0>} } box { <-29.5, 6.7, -29.5>, <29.5, 32, 29.5> } } box { <-0.25, 0, -0.5>, <0.25, -5, 0.5> texture { T_Silver_5A } translate< 27.94,0,-25.4> rotate<0,0,0>} box { <-0.25, 0, -0.5>, <0.25, -5, 0.5> texture { T_Silver_5A } translate< 27.94,0,-20.32> rotate<0,0,0>} box { <-0.25, 0, -0.5>, <0.25, -5, 0.5> texture { T_Silver_5A } translate< 27.94,0, 20.32> rotate<0,0,0>} box { <-0.25, 0, -0.5>, <0.25, -5, 0.5> texture { T_Silver_5A } translate< 27.94,0, 25.4> rotate<0,0,0>} box { <-0.25, 0, -0.5>, <0.25, -5, 0.5> texture { T_Silver_5A } translate< -27.94,0,-27.94> rotate<0,0,0>} box { <-0.25, 0, -0.5>, <0.25, -5, 0.5> texture { T_Silver_5A } translate< -27.94,0,-22.86> rotate<0,0,0>} box { <-0.25, 0, -0.5>, <0.25, -5, 0.5> texture { T_Silver_5A } translate< -27.94,0, 22.86> rotate<0,0,0>} box { <-0.25, 0, -0.5>, <0.25, -5, 0.5> texture { T_Silver_5A } translate< -27.94,0, 27.94> rotate<0,0,0>} texture{ pigment{color NeonBlue} finish {ambient 0.1 diffuse 0.9 phong_size 40 roughness 0.05}} } rotate<0,180,0> #end
/******************************************************************************************************************************************** //LED_RING_TEST //Jack from forum.midibox.org // ********************************************************************************************************************************************/ #macro USER_LED_RING() union{ #declare X = 0.1; //littlemore #declare H0 = 0; //Body startpoint #declare H1 = 1.5; //Body Height #declare H20 = H1+X; //Glas startpoint #declare H2 = H20+0.5; //Glas Height #declare H10 = H1-0.25; //Glas Height #declare DF = 0.9; //Diffuse #declare P1 = 0.5; //Phong #declare C1 = Grey; //Color (Grey) #declare R1 = 17.78; //R.0700 outer radius #declare R2 = 10.16; //R0.400 inner radius #declare R3 = 13.97; //R.550 center radius #declare LW = 0.75; //LED hole width / 2 (1,27) #declare LL = 2.00; //LED hole length /2 (2,54) #declare AS = 15; //angle steps #declare A0 = 0; //angle 0 #declare A1 = 75; //start angle 1 #declare A2 = A1+AS; //angle 2 #declare A3 = A2+AS; //angle 3 #declare A4 = A3+AS; //angle 4 #declare A5 = A4+AS; //angle 5 #declare A6 = A5+AS; //angle 6 #declare A7 = A6+AS; //angle 7 #declare A8 = A7+AS; //angle 8 #declare A9 = A8+AS; //angle 9 #declare A10 = A9+AS; //angle 10 #declare A11 = A10+AS; //angle 11 #declare A12 = A11+AS; //angle 12 #declare A13 = A12+AS; //angle 13 #declare A14 = A13+AS; //angle 14 #declare A15 = A14+AS; //angle 15 difference{ union{ cylinder {<0,H0,0>,<0,H1,0>, R1 texture{pigment{color Black}finish {diffuse DF phong P1}}} } union{ cylinder {<0,H0-X>,<0,H1+X>, R2} box {<-LW,H0-X,-LL>,<+LW,H1+X,LL> translate< 0,0,R3> rotate<0,A0,0>} //1 box {<-LW,H0-X,-LL>,<+LW,H1+X,LL> translate< 0,0,R3> rotate<0,A1,0>} //2 box {<-LW,H0-X,-LL>,<+LW,H1+X,LL> translate< 0,0,R3> rotate<0,A2,0>} //3 box {<-LW,H0-X,-LL>,<+LW,H1+X,LL> translate< 0,0,R3> rotate<0,A3,0>} //4 box {<-LW,H0-X,-LL>,<+LW,H1+X,LL> translate< 0,0,R3> rotate<0,A4,0>} //5 box {<-LW,H0-X,-LL>,<+LW,H1+X,LL> translate< 0,0,R3> rotate<0,A5,0>} //6 box {<-LW,H0-X,-LL>,<+LW,H1+X,LL> translate< 0,0,R3> rotate<0,A6,0>} //7 box {<-LW,H0-X,-LL>,<+LW,H1+X,LL> translate< 0,0,R3> rotate<0,A7,0>} //8 box {<-LW,H0-X,-LL>,<+LW,H1+X,LL> translate< 0,0,R3> rotate<0,A8,0>} //9 box {<-LW,H0-X,-LL>,<+LW,H1+X,LL> translate< 0,0,R3> rotate<0,A9,0>} //10 box {<-LW,H0-X,-LL>,<+LW,H1+X,LL> translate< 0,0,R3> rotate<0,A10,0>} //11 box {<-LW,H0-X,-LL>,<+LW,H1+X,LL> translate< 0,0,R3> rotate<0,A11,0>} //12 box {<-LW,H0-X,-LL>,<+LW,H1+X,LL> translate< 0,0,R3> rotate<0,A12,0>} //13 box {<-LW,H0-X,-LL>,<+LW,H1+X,LL> translate< 0,0,R3> rotate<0,A13,0>} //14 box {<-LW,H0-X,-LL>,<+LW,H1+X,LL> translate< 0,0,R3> rotate<0,A14,0>} //15 box {<-LW,H0-X,-LL>,<+LW,H1+X,LL> translate< 0,0,R3> rotate<0,A15,0>} //16 } } /* difference{ cylinder {<0,H20,0>,<0,H2,0>, R1 texture{pigment{color C1 transmit 0.5} finish {diffuse DF phong P1}}} cylinder {<0,H20-X,0>,<0,H2+X>, R2} } */ box {<-LW,H10,-LL>,<+LW,H1,LL> translate< 0,0,R3> rotate<0,A0,0> texture{pigment{color C1 transmit 0.5} finish {diffuse DF phong P1}}} //1 box {<-LW,H10,-LL>,<+LW,H1,LL> translate< 0,0,R3> rotate<0,A1,0> texture{pigment{color C1 transmit 0.5} finish {diffuse DF phong P1}}} //2 box {<-LW,H10,-LL>,<+LW,H1,LL> translate< 0,0,R3> rotate<0,A2,0> texture{pigment{color C1 transmit 0.5} finish {diffuse DF phong P1}}} //3 box {<-LW,H10,-LL>,<+LW,H1,LL> translate< 0,0,R3> rotate<0,A3,0> texture{pigment{color C1 transmit 0.5} finish {diffuse DF phong P1}}} //4 box {<-LW,H10,-LL>,<+LW,H1,LL> translate< 0,0,R3> rotate<0,A4,0> texture{pigment{color C1 transmit 0.5} finish {diffuse DF phong P1}}} //5 box {<-LW,H10,-LL>,<+LW,H1,LL> translate< 0,0,R3> rotate<0,A5,0> texture{pigment{color C1 transmit 0.5} finish {diffuse DF phong P1}}} //6 box {<-LW,H10,-LL>,<+LW,H1,LL> translate< 0,0,R3> rotate<0,A6,0> texture{pigment{color C1 transmit 0.5} finish {diffuse DF phong P1}}} //7 box {<-LW,H10,-LL>,<+LW,H1,LL> translate< 0,0,R3> rotate<0,A7,0> texture{pigment{color C1 transmit 0.5} finish {diffuse DF phong P1}}} //8 box {<-LW,H10,-LL>,<+LW,H1,LL> translate< 0,0,R3> rotate<0,A8,0> texture{pigment{color C1 transmit 0.5} finish {diffuse DF phong P1}}} //9 box {<-LW,H10,-LL>,<+LW,H1,LL> translate< 0,0,R3> rotate<0,A9,0> texture{pigment{color C1 transmit 0.5} finish {diffuse DF phong P1}}} //10 box {<-LW,H10,-LL>,<+LW,H1,LL> translate< 0,0,R3> rotate<0,A10,0> texture{pigment{color C1 transmit 0.5} finish {diffuse DF phong P1}}} //11 box {<-LW,H10,-LL>,<+LW,H1,LL> translate< 0,0,R3> rotate<0,A11,0> texture{pigment{color C1 transmit 0.5} finish {diffuse DF phong P1}}} //12 box {<-LW,H10,-LL>,<+LW,H1,LL> translate< 0,0,R3> rotate<0,A12,0> texture{pigment{color C1 transmit 0.5} finish {diffuse DF phong P1}}} //13 box {<-LW,H10,-LL>,<+LW,H1,LL> translate< 0,0,R3> rotate<0,A13,0> texture{pigment{color C1 transmit 0.5} finish {diffuse DF phong P1}}} //14 box {<-LW,H10,-LL>,<+LW,H1,LL> translate< 0,0,R3> rotate<0,A14,0> texture{pigment{color C1 transmit 0.5} finish {diffuse DF phong P1}}} //15 box {<-LW,H10,-LL>,<+LW,H1,LL> translate< 0,0,R3> rotate<0,A15,0> texture{pigment{color C1 transmit 0.5} finish {diffuse DF phong P1}}} //16 } rotate<0,180,0> #end
For better image quality, change the file “quickres.ini” in “<POV-RAY directory>/renderer”:
[1280x1024, AA 20x0.3] Width=1280 Height=1024 Antialias=on Antialias_Threshold=0.1 Antialias_Depth=20