eagle3d_midibox_user_pack
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Eagle3D MIDIBox User Pack
Eagle3D from Matthias Weißer http://www.matwei.de/doku.php
New parts tutorial from Félix Chénier http://felixchenier.homelinux.com/doku.php?id=pcb:eagle3dnewpart
3dusrpac.dat
DT6:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:USER_DT6(:Taster Switch-MISC:Tactile Switch-MISC STEC16:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:USER_STEC16(:STEC16 Encoder:STEC16 Encoder 3310LCD:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:USER_3310LCD(:3310LCD Midibox:3310LCD Midibox
user.inc
DT6
/******************************************************************************************************************************************** //DT6 //Created from Jack(forum.midibox.org) on 16-Jan-2006 // ********************************************************************************************************************************************/ #macro USER_DT6() union{ //DT6 union{ //button cover pushed difference { cylinder { <0, 0, 1.3>, <0, 0, 7.2>, 6.0 } union{ box { <5.5, -6, 1.2>, <7, 6, 7.3> } difference { cylinder { <0, 0, 0>, <0, 0, 5.6>, 5.1 } box { <4.4, -5.2, -0.1>, <7, 5.2, 5.7> } } } } //button cover released cylinder { <0, 0, 7.2>, <0, 0, 14.0>, 4.5 } cylinder { <0, 0, 7.2>, <0, 0, 14.2>, 4.3 } union{ torus { 4.3, 0.2 } rotate <90, 0, 0> translate <0, 0, 14.0> } texture { pigment { color Grey } } //translate <0, 0, -1.3> //clicked } //button body difference { cylinder { <0, 0, 0>, <0, 0, 5.6>, 5.1 texture { pigment { color Blue }}} box { <4.4, -5.2, -0.1>, <7, 5.2, 5.7> } } //pins cylinder { <2.5, 2.5, -3.2>, <2.5, 2.5, 5.6>, 0.4 texture { pigment { P_Copper1 }}} cylinder { <2.5, -2.5, -3.2>, <2.5, -2.5, 5.6>, 0.4 texture { pigment { P_Copper1 }}} cylinder { <-2.5, 2.5, -3.2>, <-2.5, 2.5, 5.6>, 0.4 texture { pigment { P_Copper1 }}} cylinder { <-2.5, -2.5, -3.2>, <-2.5, -2.5, 5.6>, 0.4 texture { pigment { P_Copper1 }}} } rotate<-90,180,0> //correction #end
ALPS STEC16B03-04
/******************************************************************************************************************************************** //ALPS STEC16B03-04 //Created from Jack(forum.midibox.org) on 16-Jan-2006 // ********************************************************************************************************************************************/ #macro USER_STEC16() union{ #declare L1 = 26; #declare LB = 7; #declare l1 = 12; #declare X1 = 16/2; #declare Y1 = 8.3; #declare Y2 = 9; #declare M9 = 4.5; #declare R6 = 3; #declare h2 = 0.5; #declare h3 = 1.5; #declare h4 = 3.2; #declare H = 6.5; #declare H1 = 1; #declare H2 = H1 + h2; #declare H3 = H2 + h3; #declare H4 = H3 + h4; difference{ union{ difference{ union{ box { <-X1, -Y2, H3>, <X1, Y1, H4> texture { T_Chrome_2B } } box { <-X1, -Y2, H2>, <X1, Y1, H3> pigment { Gray60 }} box { <-X1, -Y2, H1>, <X1, Y1, H2> texture { T_Silver_5A }} cylinder { <0, 0, H4>, <0, 0, H>, 6.25 texture { T_Chrome_2B }} box { <-2, -(Y2+3.5), H-0.35>, <2, -Y2, H-1.65> texture { T_Chrome_2B }} cylinder { <0, -Y2, H-0.35>, <0, -Y2, H+1.65>, 1.5 texture { T_Chrome_2B }} } union{ box { <X1-2.5, Y1-2.5, 0>, <X1+0.1, Y1+0.1, H> } box { <-(X1-2.5), Y1-2.5, 0>, <-(X1+0.1), Y1+0.1, H> } box { <X1-1, -(Y2-1), 0>, <X1+0.1, -(Y2+0.1), H> } box { <-(X1-1), -(Y2-1), 0>, <-(X1+0.1), -(Y2+0.1), H> } box { <3.1, -Y2, H>, <-3.1, -(Y2-1.6), H+2.1> texture { T_Chrome_2B }} } } union{ cylinder { <X1-2.5, Y1-2.5, H3>, <X1-2.5, Y1-2.5, H4>, 2.5 texture { T_Chrome_2B }} cylinder { <X1-2.5, Y1-2.5, H2>, <X1-2.5, Y1-2.5, H3>, 2.5 pigment { Gray60 }} cylinder { <X1-2.5, Y1-2.5, H1>, <X1-2.5, Y1-2.5, H2>, 2.5 texture { T_Silver_5A }} cylinder { <-(X1-2.5), Y1-2.5, H3>, <-(X1-2.5), Y1-2.5, H4>, 2.5 texture { T_Chrome_2B }} cylinder { <-(X1-2.5), Y1-2.5, H2>, <-(X1-2.5), Y1-2.5, H3>, 2.5 pigment { Gray60 }} cylinder { <-(X1-2.5), Y1-2.5, H1>, <-(X1-2.5), Y1-2.5, H2>, 2.5 texture { T_Silver_5A }} cylinder { <X1-1, -(Y2-1), H3>, <X1-1, -(Y2-1), H4>, 1 texture { T_Chrome_2B }} cylinder { <X1-1, -(Y2-1), H2>, <X1-1, -(Y2-1), H3>, 1 pigment { Gray60 }} cylinder { <X1-1, -(Y2-1), H1>, <X1-1, -(Y2-1), H2>, 1 texture { T_Silver_5A }} cylinder { <-(X1-1), -(Y2-1), H3>, <-(X1-1), -(Y2-1), H4>, 1 texture { T_Chrome_2B }} cylinder { <-(X1-1), -(Y2-1), H2>, <-(X1-1), -(Y2-1), H3>, 1 pigment { Gray60 }} cylinder { <-(X1-1), -(Y2-1), H1>, <-(X1-1), -(Y2-1), H2>, 1 texture { T_Silver_5A }} } } union{ box { <X1-3.75, Y1-2.7, H+0.1>, <X1+0.1, Y1-6, 5.5> texture { T_Chrome_2B }} box { <X1-0.5, Y1-3.35, H+0.1>, <X1+0.1, Y1-5.35, -0.5> texture { T_Chrome_2B }} box { <-(X1-3.75), Y1-2.7, H+0.1>, <-(X1+0.1), Y1-6, 5.5> texture { T_Chrome_2B }} box { <-(X1-0.5), Y1-3.35, H+0.1>, <-(X1+0.1), Y1-5.35, -0.5> texture { T_Chrome_2B }} box { <X1-3.75, -(Y2-3.7), H+0.1>, <X1+0.1, -(Y2-7), 5.5> texture { T_Chrome_2B }} box { <X1-0.5, -(Y2-4.35), H+0.1>, <X1+0.1, -(Y2-6.35), -0.5> texture { T_Chrome_2B }} box { <-(X1-3.75), -(Y2-3.7), H+0.1>, <-(X1+0.1), -(Y2-7), 5.5> texture { T_Chrome_2B }} box { <-(X1-0.5), -(Y2-4.35), H+0.1>, <-(X1+0.1), -(Y2-6.35), -0.5> texture { T_Chrome_2B }} } } difference{ union{ cylinder { <0, 0, H+LB>, <0, 0, (H+L1)-1.5>, R6 pigment { Gray20 }} cone { <0, 0, H+L1>, 2.5, <0, 0, (H+L1)-1.5>, 3 pigment { Gray20 }} } union{ box { <-3.1, -1.5, H+(L1-12)><3.1, -(R6+0.1), H+L1+0.1> pigment { Gray20 }} box { < -0.55, -3, H+(L1-1.5)>< 0.55, 3, H+L1+0.1> pigment { Gray20 }} } } cylinder { <0, 0, H>, <0, 0, H+LB>, M9 texture { T_Chrome_2B }} box { <X1-0.5, Y1-3.35, H1>, <X1, Y1-5.35, 6> texture { T_Silver_5A }} box { <X1-2.3, Y1-3.35, 5.5>, <X1, Y1-5.35, 6> texture { T_Silver_5A }} box { <-(X1-0.5), Y1-3.35, H1>, <-(X1), Y1-5.35, 6> texture { T_Silver_5A }} box { <-(X1-2.3), Y1-3.35, 5.5>, <-(X1), Y1-5.35, 6> texture { T_Silver_5A }} box { <X1-0.5, -(Y2-4.35), H1>, <X1, -(Y2-6.35), 6> texture { T_Silver_5A }} box { <X1-2.3, -(Y2-4.35), 5.5>, <X1, -(Y2-6.35), 6> texture { T_Silver_5A }} box { <-(X1-0.5), -(Y2-4.35), H1>, <-(X1), -(Y2-6.35), 6> texture { T_Silver_5A }} box { <-(X1-2.3), -(Y2-4.35), 5.5>, <-(X1), -(Y2-6.35), 6> texture { T_Silver_5A }} //encoder pins box { < -0.5, -10.3, -3>, < 0.5, -10.7, 0> texture { T_Silver_5A }} box { < -5.5, -10.3, -3>, < -4.5, -10.7, 0> texture { T_Silver_5A }} box { < 5.5, -10.3, -3>, < 4.5, -10.7, 0> texture { T_Silver_5A }} box { < -1, -10.3, 0>, < 1, -10.7, 2> texture { T_Silver_5A }} box { < -6, -10.3, 0>, < -4, -10.7, 2> texture { T_Silver_5A }} box { < 6, -10.3, 0>, < 4, -10.7, 2> texture { T_Silver_5A }} box { < -1, 0, 1.8>, < 1, -10.7, 2.2> texture { T_Silver_5A }} box { < -6, 0, 1.8>, < -4, -10.7, 2.2> texture { T_Silver_5A }} box { < 6, 0, 1.8>, < 4, -10.7, 2.2> texture { T_Silver_5A }} box { < 7.62-0.25, -2.3, 0>, < 7.62+0.25, 2.3, 1> texture { T_Silver_5A }} box { < 7.62-0.25, -1, -3.5>, < 7.62+0.25, 1, 0> texture { T_Silver_5A }} box { < -(7.62-0.25), -2.3, 0>, < -(7.62+0.25), 2.3, 1> texture { T_Silver_5A }} box { < -(7.62-0.25), -1, -3.5>, < -(7.62+0.25), 1, 0> texture { T_Silver_5A }} } rotate<-90,180,0> #end
Nokia 3310 LCD
/******************************************************************************************************************************************** //Nokia 3310 LCD //Created from Jack(forum.midibox.org) on 16-Jan-2006 // ********************************************************************************************************************************************/ #macro USER_3310LCD() union{ //body box { <-19, -14.5, -0.7>, <19.5, 21, 0> pigment { Col_Glass_General } } box { <-19, -14.5, -1.45>, <19.5, 21, -0.7> pigment { Col_Glass_General } } box { <-19, -14.5, -1.7>, <19.5, 21, -1.45> pigment { Gray10 } finish {ambient 1 diffuse 0 phong_size 250} } //screen #declare PIXEL = box {<-0.125, -0.2, -0.7>, <0.125, 0.2, -0.9> texture{pigment{Col_Glass_Bluish} finish {ambient 1 diffuse 0 phong 1}}} #declare DistanceX = (119/332); #declare DistanceY = (108/235); #declare NrX = -14.875; // startX #declare EndNrX = NrX + 83 * DistanceX; // endX #while (NrX <= EndNrX) // <-loop X #declare NrY = -10.8; // start #declare EndNrY = NrY + 47 * DistanceY; // end #while (NrY <= EndNrY)//<- loop Z object{PIXEL translate<NrX,NrY,0>} #declare NrY = NrY+(108/235);// next NrZ #end // ----------- end of loop Z #declare NrX = NrX+(119/332); // next NrX #end // ------- end of loop X --- } rotate<-90,180,0> #end
POV-Ray tweaks
For better image quality, change the file “quickres.ini” in “<POV-RAY directory>/renderer”:
[1280x1024, AA 20x0.3] Width=1280 Height=1024 Antialias=on Antialias_Threshold=0.1 Antialias_Depth=20
eagle3d_midibox_user_pack.1232743929.txt.gz · Last modified: 2009/01/23 20:52 by Jack