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gatesphere

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Everything posted by gatesphere

  1. Hi all, Still getting my feet wet with the Seq. I was poking around the code on SVN and found the following for the defaults in the Drum tracks: // MIDI LABEL MIDI GM Percussion map 0x24, // BD (36 C1) (Bass Drum) 0x26, // SD (38 D1) (Snare Drum) 0x2a, // CH (42 F#1) (Closed Hat) 0x2c, // PH (44 Ab1) (Pedal Hat) 0x2e, // OH (46 Bb1) (Open Hat) 0x46, // MA (70 Bb3) (Maracas) 0x27, // CP (39 Eb1) (Clap) 0x37, // CY (55 G2) (Splash Cymbal) 0x29, // LT (41 F1) (Low floor tom) 0x2b, // MT (43 G1) (High floor tom) ?? 0x2f, // HT (47 B1) (Low-mid tom) ?? 0x4b, // RS (75 Eb4) (Claves) ?? 0x38, // CB (56 Ab2) (Cowbell) 0x2c, // Smp1 (44 Ab1) (Pedal hat) ?? 0x3c, // Smp2 (60 C3) (High bongo) 0x3d // Smp3 (61 C#3) (Low Bongo) I don't have my Seq in front of me to verify, but I'm curious about a few things -- marked with ??s. So, the HT and MT values seem to be switched compared to what the General MIDI percussion map states -- why's that? Also, Smp1 seems to be assigned the same value as the Pedal Hat by default, which seems odd... any reason why? And why are the Claves marked "RS"? Is there some other name for them (rhythm sticks)? I know all this can be changed, I'm just curious what's up with the default values is all. Thanks!
  2. The NG looks really interesting. I think I have to build one now... Has anyone come up with an enclosure for an NG core, 1/2 MIDI IO boards, and say, an LCD and a couple of encoders & buttons? I hacked together a small Arduino-based MIDI event interceptor last night. Downsides is that it has no control surface and therefore limited to the exact firmware I flash, but that's not a super big deal to me. But it would be neat to have something I could dial up a preset on without having to reflash. And something more beefy than an Arduino.
  3. I've worked with midi for years, I know it's not really made for microtonal stuff... and I'm not looking for anything super polished, either! I just think it would be handy to be able to define a 'scale' that also sent out pitch-bend info. A kind of glue-track thing, I guess. Having played more with the SeqV4 last night, I do understand why the architechture would make this quite a bit of work. Thanks for the insight though! Edit: Thinking about this a bit more, it doesn’t make the most sense to have this as a part of the Seq, but rather as a stand-alone box. Maybe something can be hacked together to simulate the basic functionality of something like the H-PI TBX1/2...
  4. Hi all, I finished up my SeqV4 build this weekend (what a smooth project!). This thing is incredible. Reading through the manual, and there's a really good chance I missed it, I don't see the ability to define custom scales. I like to play with microtonal music sometimes, and would love the ability to define a custom scale for the FTS function. For example, I'm interested in 16EDO (16 Equal Divisions of the Octave) which has 16 notes per octave compared to the normal 12. This can be emulated in MIDI with pitch-bend messages -- for example, the C-16EDO chromatic scale would be (based on some arduino code I've hacked together in the past): PitchBend 0 NoteOn C-3 // C3 +0 cents PitchBend 3072 NoteOn C-3 // C3 +75 cents PitchBend 2048 NoteOn C#3 // C#3 +50 cents PitchBend 1024 NoteOn D-3 // D3 +25 cents PitchBend 0 NoteOn D#3 // D#3 +0 cents PitchBend 3072 NoteOn D#3 // D#3 +75 cents PitchBend 2048 NoteOn E-3 // E3 +50 cents PitchBend 1024 NoteOn F-3 // F3 +25 cents PitchBend 0 NoteOn F#3 // F#3 +0 cents PitchBend 3072 NoteOn F#3 // F#3 +75 cents PitchBend 2048 NoteOn G-3 // G3 +50 cents PitchBend 1024 NoteOn G#3 // G#3 +25 cents PitchBend 0 NoteOn A-3 // A3 +0 cents PitchBend 3072 NoteOn A-3 // A3 +75 cents PitchBend 2048 NoteOn A#3 // A#3 +50 cents PitchBend 1024 NoteOn B-3 // B3 +25 cents Now, I'm pretty sure that I could figure this all out in the CC layering... but is there an easier way to do this already?
  5. Hi all, I found an eBay seller in China selling sammichFM and sammichSID kits. Are these legit, or should I avoid them? It doesn't look quite right... a bit fishy. (Not linking here so I don't break any rules, but if Wilba or TK pm me, I can send links.)
  6. I can confirm sign up now works. That captcha is pretty ugly, but hey, ugly is better than broken! The "Contact Us" form is still broken though. You can find that form by clicking the "Contact Us" link at the bottom of any page here.
  7. Hi all, I finished up my SeqV4 build this weekend (what a smooth project!). This thing is incredible. Reading through the manual, and there's a really good chance I missed it, I don't see the ability to define custom scales. I like to play with microtonal music sometimes, and would love the ability to define a custom scale for the FTS function. For example, I'm interested in 16EDO (16 Equal Divisions of the Octave) which has 16 notes per octave compared to the normal 12. This can be emulated in MIDI with pitch-bend messages -- for example, the C-16EDO chromatic scale would be (based on some arduino code I've hacked together in the past): PitchBend 0 NoteOn C-3 // C3 +0 cents PitchBend 3072 NoteOn C-3 // C3 +75 cents PitchBend 2048 NoteOn C#3 // C#3 +50 cents PitchBend 1024 NoteOn D-3 // D3 +25 cents PitchBend 0 NoteOn D#3 // D#3 +0 cents PitchBend 3072 NoteOn D#3 // D#3 +75 cents PitchBend 2048 NoteOn E-3 // E3 +50 cents PitchBend 1024 NoteOn F-3 // F3 +25 cents PitchBend 0 NoteOn F#3 // F#3 +0 cents PitchBend 3072 NoteOn F#3 // F#3 +75 cents PitchBend 2048 NoteOn G-3 // G3 +50 cents PitchBend 1024 NoteOn G#3 // G#3 +25 cents PitchBend 0 NoteOn A-3 // A3 +0 cents PitchBend 3072 NoteOn A-3 // A3 +75 cents PitchBend 2048 NoteOn A#3 // A#3 +50 cents PitchBend 1024 NoteOn B-3 // B3 +25 cents Now, I'm pretty sure that I could figure this all out in the CC layering... but is there an easier way to do this already? And if not... how do I humbly put in an enhancement request for a custom scale editor (that includes pitch-bend info per interval)?
  8. For what it's worth, sign-up is still utterly broken, and will continue to be so until someone replaces the reCAPTCHA v1 code with the v2 code. Just thought I'd keep this on the radar. @Hawkeye
  9. The same board, without reflashing or anything, works fine in Linux. So it's definitely a Windows driver issue with the Seq's 4 MIDI ports over USB. Though I'm not going to be using this on Windows, so I guess this is 'solved' by me using Linux.
  10. I'm building a Seq in an odd color scheme (no spoilers, I'll post pictures of the build as things progress) and I can't find decent knobs at a decent price point that match the colors I'm aiming for. So I've ordered a bulk bag of cheapo Chinese pot knobs that I was thinking of giving a spray with some plastic-formulated spray paint, and then a clear coat. Has anyone done this before? Just curious if there are any tips/tricks...
  11. Yes, I have done that. It’s showing the Seq as a device, just refusing to talk to it.
  12. Hi all, I received my STM32F4 board in anticipation of building my SeqV4. I flashed the bootloader with ST-LINK on Win7 x64, and then used MIOS Studio to upload the SeqV4 application. From there, MIOS Studio doesn't want to talk to my STM32F4 anymore -- it sees 4 Midi ins and 4 Midi outs from the Seq, but no combination of those four ports will let me talk to it -- it says 'no response from device' or something similar. The bootloader fail-safe mode works (holding the USER button down on reset keeps it in the bootloader). But I can't communicate to it while it's actually running the Seq app. I think this is because of the known Win7x64 USB MIDI driver issues. But I find " The GM5 driver is currently not supported for the MBHP_CORE_STM32F4 module, but it's planned to provide it in future!" on the MIOS32 download page... so this driver won't help in this situation? I'd like to keep the four USB Midi In/Outs because I'll be using this thing with Linux mostly, but I can't get MIOS_Studio working on my Arch Linux install at the moment. The pre-compiled version didn't work, and compiling it from source caused me some GTK errors that I haven't sussed out. I'd also like to be able to update the Seq App in the future without having to disassemble my device to get to the button... Any help? I'll probably continue debugging the MIOS_Studio app on Linux to avoid Windows as much as possible, but I thought I'd ask here if there were any suggestions.
  13. Thanks for the info. FWIW, the 'mongbox-nopower-scale-fixed.svg' file looks like it actually does have cutouts for the power switch and port. Just a heads up. This looks exactly like what I need. :)
  14. Looking into doing a build with this enclosure -- could you explain how the glass works? Where did you get that cut -- if at Ponoko, which material is it? Do you have close-up pictures of the glass parts and how they fit in the enclosure?
  15. So, digging around a bit, if I wanted to build the Mongbox version of the SeqV4 (that is, no modifications), I'd need: - 1x STM32F4 Core board - 2x MIDI IO boards - 1x Wilba CS board Plus all the gubbins to fill those boards out. And the STM board to plug into the core. And 2x screens. Sound about right? Just making sure I'm not missing anything here. (Also, sorry for derailing my own thread...)
  16. Thanks all, for this wonderful info! I've done a lot of soldering in my day, but never any SMT stuff. I'm sure I could figure it out, but really I'm confident with my through-hole skills. So I'll probably end up going for the wilba version instead. Really helpful!
  17. Thanks for this. Waiting with baited breath.
  18. Hi all, I'm a newbie here -- really looking into building a Seq V4. But I hear rumblings of a Seq V4+ coming down the pike. I haven't found any particular point where Seq V4+ info is gathered -- other than it's due 'Spring 2018'. What can people tell me about it? Is it almost ready to go? Would I be able to retrofit a Seq V4 build into a V4+, if I'm too impatient to wait? Sorry if I'm missing something, there's a lot of info around these parts. It's a bit daunting :)
  19. Hello all, I’m the guy that contacted @Nirokesan. I finally got in thanks to @smashtv making me an account. From looking at the web page source code, it looks as though the CAPTCHA used on both the signup page and the Contact Us form is broken (noted as 'Security Check' on both pages), since Google discontinued the reCAPTCHA v1 service on March 31, 2018. There are instructions to migrate to the new v2 of the service available here: https://developers.google.com/recaptcha/docs/faq#what-happens-to-recaptcha-v1 I had sent this info to @Hawkeye via Facebook, too. Just thought I’d leave this pointer here in case someone wants to fix this — the forums won’t let anyone new in until it’s fixed! Anyway, excited to finally be on here. Thanks to everyone who helped me ‘get on the inside’!
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