Hi,
I have spent ages trawling the Wiki, the forums etc. gleaning all the information I can on getting up and running with developing for my shiny new MIOS kit - so I *hope* this won't be a typical, seen-it-100-times-before newbie question, but I am prepared to be wrong...
I believe I have followed all instructions to the letter, but I have run into a brick wall with compiling even a skeleton application on OSX. The Wiki guide talks about an mkmk.pl script in the /tools directory, but I've downloaded everything I can find and there is no mkmk.pl to be found anywhere. Have these instructions perhaps changed since the code restructure in the summer?
If anyone can put me out of my misery and shed some light, I would be much obliged.
Regards,
- Paul
Newbie attempting dev environment setup - Missing mkmk.pl ?
Started by
paulb
, Dec 06 2008 17:45
4 replies to this topic
#1
Posted 06 December 2008 - 17:45
#2
Posted 06 December 2008 - 18:31
Hi,
mkmk.pl is obsolete - the new programming platform is completely based on already existing Makefiles
And it works well on a Mac
Where did you found a reference to this expired script?
From where did you download the skeleton package?
Did you already install gputils and sdcc?
Best Regards, Thorsten.
mkmk.pl is obsolete - the new programming platform is completely based on already existing Makefiles
And it works well on a Mac
Where did you found a reference to this expired script?
From where did you download the skeleton package?
Did you already install gputils and sdcc?
Best Regards, Thorsten.
#3
Posted 07 December 2008 - 17:09
Hi Thorsten,
I followed the instructions in the Wiki: http://www.midibox.o...as_ide_on_a_mac
I downloaded the MIOS base package from http://www.ucapps.de..._base_v1_0b.zip from the downloads page as indicated on http://www.ucapps.de/mios_c.html
gputils and sdcc are installed fine as far as I can tell.
Regards,
- Paul
I followed the instructions in the Wiki: http://www.midibox.o...as_ide_on_a_mac
I downloaded the MIOS base package from http://www.ucapps.de..._base_v1_0b.zip from the downloads page as indicated on http://www.ucapps.de/mios_c.html
gputils and sdcc are installed fine as far as I can tell.
Regards,
- Paul
#4
Posted 11 December 2008 - 15:29
Thought I'd better leave a follow-up: I can compile apps from the command-line ok, but building from within Xcode3 is still beyond me. If anyone has got any tips on how to do it (set up the target etc.) I'm all ears, but at least I can use it for code editing for now, and just re-make everything from a terminal window.
Regards,
- Paul
Regards,
- Paul
#5
Posted 13 December 2011 - 10:51
hi folks. i'm trying to setup a development environment on ubuntu. i've got a base ubuntu installation set up.
now i'm trying to figure out how to compile an app for ubuntu. i downloaded the source code for one app (yes, the app runs on the n900) to test. the app is written in C.
my thinking: since the n900 is ARM based and most gcc compilers do x86 compilation, is there anything else i need to setup on ubuntu?
now i'm trying to figure out how to compile an app for ubuntu. i downloaded the source code for one app (yes, the app runs on the n900) to test. the app is written in C.
my thinking: since the n900 is ARM based and most gcc compilers do x86 compilation, is there anything else i need to setup on ubuntu?
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