m00dawg Posted September 23, 2011 Report Share Posted September 23, 2011 Anyone have a patch or suggestions on how to make a FM explosion? I know that sound in my head but I can't seem to figure out how to make it. Using the random patch generator (which, by the way, is SOO cool!) I came close but not close enough and trying to fix it just ended up making it worse :) It's for the end of one of our songs that depicts a boss battle. As you can imagine, we want to have a game-inspired explosion at the end that signifies defeating of said boss. Kinda like a sound you would hear in, say, Sonic the Hedgehog on Genesis. Any ideas? Thought about trying out an explosion on my sammichSID as well but I really wanted an FM sound for this. Quote Link to comment Share on other sites More sharing options...
Imp Posted September 23, 2011 Report Share Posted September 23, 2011 Here is one i made, unfortunately i can't get jsynthlib to run properly atm, so it's just a sample:FMExplosion.mp3 Quote Link to comment Share on other sites More sharing options...
m00dawg Posted September 23, 2011 Author Report Share Posted September 23, 2011 (edited) Ooooh yes that could work, thank you!! Is it possible to slow it down so make a longer (and lower pitched) explosion? If not, I could just do multiple explosions :) I, too, am having trouble with jSynthLib :/ EDIT: Forgot to say thanks :) Edited September 23, 2011 by m00dawg Quote Link to comment Share on other sites More sharing options...
Imp Posted September 23, 2011 Report Share Posted September 23, 2011 The sammich doesn't behave...seems he didn't like his last encounter with jsynthlib. So I'll just tell what i did, so you can reproduce and fit it to taste, mkay? It's the algorithm in which OP1 plays alone. Feedback is maxed, to make it hiss. OP234 are muted. OP1 is a ^^ with multi 1 and at max volume. LFO controls overall volume at rate 46, waveform is random. EG controls speed of LFO, decay only. Quote Link to comment Share on other sites More sharing options...
dtg84 Posted September 24, 2011 Report Share Posted September 24, 2011 Not directly related, but I too can't get JSynthLib to work with sammichFM.... Quote Link to comment Share on other sites More sharing options...
m00dawg Posted September 24, 2011 Author Report Share Posted September 24, 2011 Hey thanks, Imp! I took your idea and ran with it a bit by using the other operators to add a bit of fill. Sounds more or less like what I was thinking. Note that it loops by accident - the sound is in the first little bit. I think I can probably export the patch since that part of jSynthLib works if anyone wants it.FM_Explosion.wav.mp3 Quote Link to comment Share on other sites More sharing options...
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