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#1 User is offline   m00dawg 

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Posted 23 September 2011 - 15:38

Anyone have a patch or suggestions on how to make a FM explosion? I know that sound in my head but I can't seem to figure out how to make it. Using the random patch generator (which, by the way, is SOO cool!) I came close but not close enough and trying to fix it just ended up making it worse :)

It's for the end of one of our songs that depicts a boss battle. As you can imagine, we want to have a game-inspired explosion at the end that signifies defeating of said boss. Kinda like a sound you would hear in, say, Sonic the Hedgehog on Genesis.

Any ideas? Thought about trying out an explosion on my SammichSID as well but I really wanted an FM sound for this.

#2 User is offline   Imp 

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Posted 23 September 2011 - 22:01

Here is one i made, unfortunately i can't get jsynthlib to run properly atm, so it's just a sample:

Attached File(s)



#3 User is offline   m00dawg 

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Posted 23 September 2011 - 22:10

Ooooh yes that could work, thank you!! Is it possible to slow it down so make a longer (and lower pitched) explosion? If not, I could just do multiple explosions :)

I, too, am having trouble with jSynthLib :/

EDIT: Forgot to say thanks :)

This post has been edited by m00dawg: 23 September 2011 - 22:15


#4 User is offline   Imp 

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Posted 23 September 2011 - 23:29

The sammich doesn't behave...seems he didn't like his last encounter with jsynthlib.
So I'll just tell what i did, so you can reproduce and fit it to taste, mkay?

It's the algorithm in which OP1 plays alone.
Feedback is maxed, to make it hiss.
OP234 are muted. OP1 is a ^^ with multi 1 and at max volume.
LFO controls overall volume at rate 46, waveform is random.
EG controls speed of LFO, decay only.

#5 User is offline   dtg84 

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Posted 24 September 2011 - 18:42

Not directly related, but I too can't get JSynthLib to work with SammichFM....

#6 User is offline   m00dawg 

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Posted 24 September 2011 - 23:43

Hey thanks, Imp!

I took your idea and ran with it a bit by using the other operators to add a bit of fill. Sounds more or less like what I was thinking. Note that it loops by accident - the sound is in the first little bit. I think I can probably export the patch since that part of jSynthLib works if anyone wants it.

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