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The CHIPTUNE Thread!


Smithy
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Feel free to post your favourite chiptunes here, any platform - the more diverse the better!
 
 
Only found this track tonight, I never knew the POKEY chip could sound so good:
 


 

 
I would really like to see more fine examples of Atari 8-bit music if anyone knows any!
 
 
Here's a performance I think is very epic, especially the last 3 minutes.
 
A Gameboy with 8 foot controllers + an FXdoctor 8bit fuzz pedal:
 
 

 
 
More to come soon! Edited by TK.
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Spectra is so cool, thanks a lot for posting this! :-)

 

Best Regards, Thorsten.

 

Really glad you liked it!  :thumbsup:

 

 

This is definitely one of my favourite SID tracks of all time.

 

Orcan - Solomatic Fly

/edit TK: track starts at t=29m57s

 

 

Download MP3 + SID:

 

http://fonix.dyndns.org:40000/soasc/index.php?av=0&sb=SOASC&ss=solomatic+fly&sr=React&did=0&#did1

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Great find! Agreed on Spektra, but the Pokey sound is also very impressive (*mentally hugs his first "real" computer*, an Atari 800XL :-)).

Thanks for posting this!

 

Here´s my contribution, a chiptune from Mark Knight - he is a really talented guy: :-)

 

Bye,

Peter

Edited by TK.
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An oldie but goldie!

 

Reformat The Planet Chiptune Documentary - 2008

 

Uploaded officially in full by the makers, with very insightful annotations.

 

 Edit: I can't seem to post the URL without it embedding the video, so here's the Playlist link:

 

[url=http://www.youtube.com/watch?v=MYHDWc9GPZU&list=PL3FF92D5E85762A75]http://www.youtube.com/watch?v=MYHDWc9GPZU&list=PL3FF92D5E85762A75 [/url]
 

 

"Reformat the Planet (RTP) is a feature length documentary which delves into the movement known as chip music, a vibrant underground scene based around creating new, original music using obsolete video game hardware. Familiar devices such as the Nintendo Game Boy and Nintendo Entertainment System are pushed in new directions with startling results."

Edited by TK.
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One of my favourite bits of Reformat The Planet is hearing Glomag's rendition of Hotel California by the Eagles. 

 

/edit TK: starting at t=2m07s

http://www.youtube.com/watch?v=MoN9QEe0DOs

 

 

The track is called "Tiere Necken Mit Langen Stecken" and you can download it for free along with the rest of his album here:

 

http://www.8bitpeoples.com/discography/8BP095

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  • 2 weeks later...
  • 2 months later...
Just bumping for Yerzmyey's XL Digital, or Strange light Under My Bed, or Brutal and Aggressive,... WTF, ALL his tracks are good!

http://yerzmyey.i-demo.pl/

Yogi

That music is awesome man, thanks a lot for the introduction to him!

 

 

So we have all seen piano covers of our favourite video game tunes,

but Tom Brier is a little bit different...

 

He has the ability to "sight read" music

i.e. he can play a song on first attempt without ever even hearing it before,

by reading the sheet music and playing instantly...

 

 

 

 

He can also mix up the sequence and add his own style / remix the song on the fly...

 

 

 

Nyan Cat proved to be a bit of a nemesis for Tom, but he wasn't long figuring it out!

 

 

 

Plenty more vids of him playing VGMs here:

http://www.youtube.com/user/Keeper1st

Edited by Smithy
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I saw those videos a long time ago--I wish I had that kind of ability! Damn is he good! Also the ragtime style freshens up almost anything.
 
The chiptune platform I'm most familiar with is the NES, and since I like music that pushes hardware limitations, the

takes the cake for me. Koji Kondo was able to get a variety of sounds out of the two pulse wave oscillators by varying the pulse width and envelope and often by having them play similar parts, and the soundtrack featured a range of drums (I managed to sample at least 10) made with PCM in a fifth audio channel. The music for defeating the final boss includes tympani made on that channel and thus manages a brief moment of four-voice polyphony on a system which was barely designed to support three-voice polyphony.
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I saw those videos a long time ago--I wish I had that kind of ability! Damn is he good! Also the ragtime style freshens up almost anything.

 

The chiptune platform I'm most familiar with is the NES, and since I like music that pushes hardware limitations, the

takes the cake for me. Koji Kondo was able to get a variety of sounds out of the two pulse wave oscillators by varying the pulse width and envelope and often by having them play similar parts, and the soundtrack featured a range of drums (I managed to sample at least 10) made with PCM in a fifth audio channel. The music for defeating the final boss includes tympani made on that channel and thus manages a brief moment of four-voice polyphony on a system which was barely designed to support three-voice polyphony.

 

I love the PCM samples in SMB3 also! They add a lot of depth!

 

I'm guessing Koji had to write pages of code to get his music into the games like C64 composers did, before thd days of trackers?

 

I was watching this interview with him in the late hours this morning!

 

 

That video should have millions of views considering his contribution.

 

Here's a written interview with 1up:

http://www.1up.com/features/mario-maestro

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  • 2 weeks later...

Yogi i see you're a regular over at Chipmusic!

I really need to check that forum out more often.

And now its time for some FM funk with the OPL 3 chip that powers our very own MBFM.

Really liking these tracks by Diode mA, especially the pad sounds...

Mutable Signs - takes about 1 minute to kick in:

https://soundcloud.com/diodema/mutable-signs

Whimsical Bee:

https://soundcloud.com/diodema/whimsical-bee

Aquarius - some crazy detune going on in this one:

https://soundcloud.com/diodema/aquarius

All sequenced in Adlib Tracker 2.

Some other great tracks worth checking out on his bandcamp in the original link also.

Edited by Smithy
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Hi Smithy, yea hang out abit over @ CM; there's always something cooking there!

Very nice ADT][ tracks, Really like Mutable Signs as well as 1, 2, 3, Crunch Time! and there is a really tight woodblock n Bass line in Dec9 WIP track.hanks, got Diode mA bookmarked :)

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I think I've seen that before but thought it was just a harmonica in a cart shell :) Quite a project, but trying to figure out the APU chip they used. It must be from a expansion sound cart, because the Famicom/NES has the APU integrated into the CPU package. 

Yogi

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If you pause and zoom in the video where it says "Sound IC", you can see that it's a YMZ284 PSG, not exactly equivalent to what's in the NES (the NES has two pulse waves, a triangle wave, and noise, and both pulse waves have pulse width control and independent envelopes; this chip just has three square waves and noise.with one envelope according to the datasheet). And it looks like there's a custom-programmed MCU next to it, plus some sort of ADC for the mics.

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If you pause and zoom in the video where it says "Sound IC", you can see that it's a YMZ284 PSG, not exactly equivalent to what's in the NES (the NES has two pulse waves, a triangle wave, and noise, and both pulse waves have pulse width control and independent envelopes; this chip just has three square waves and noise.with one envelope according to the datasheet). And it looks like there's a custom-programmed MCU next to it, plus some sort of ADC for the mics.

Oh Thanks! Even zooming didn't help, your eyes are better ;)

After doing a bit of Googling, it's a variant of the AY 3 8910. I think it was used in the Famicom MMC5 carts that had expanded audio channels.

Did find a interesting Arduino project using this chip:

http://hardchord.org/ymz_shield

Some nice samples @ their site.

Yogi

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