Hello all!
I've run into a problem while implementing a granular synth on a STM32F4 Discovery using MIOS32. The synth algorithm makes use of floating point operations - I thought it would not be a source of performance issue, since the MCU has a dedicated unit for floating point calculations. Actually, there are performance issues, because the FPU is not enabled for the compiler (I'm using the original toolchain). There's a line commented out in trunk/include/makefile/common.mk:
ifeq ($
Hello all!
I've run into a problem while implementing a granular synth on a STM32F4 Discovery using MIOS32. The synth algorithm makes use of floating point operations - I thought it would not be a source of performance issue, since the MCU has a dedicated unit for floating point calculations. Actually, there are performance issues, because the FPU is not enabled for the compiler (I'm using the original toolchain). There's a line commented out in trunk/include/makefile/common.mk:
ifeq ($