macsaif Posted October 7, 2018 Report Share Posted October 7, 2018 Hello, I use MBKB and would like to adjust my keyboard velocity as precise as possible. Is there any way to measure and display the delay times in Mios studio? Frank Quote Link to comment Share on other sites More sharing options...
FantomXR Posted October 8, 2018 Report Share Posted October 8, 2018 Doesn't provide "set kb 1 debug on" all necessary informations? Quote Link to comment Share on other sites More sharing options...
macsaif Posted October 8, 2018 Author Report Share Posted October 8, 2018 I have tried several times to switch on the debug mode. The solution was that I had to switch off than switch on. Now it works. I am measuring values between 37 and 1500. There are values higher values too but at very slow key press. The problem is when I am adjusting these values the velocity curve is very non-linear at the bottom part. Basically the values ar jumping from 1 to 50-60. The best response is when I am adjusting values to 37 and 370. But it is very dificult to achieve a linear response at bottom part. Is there any possibility to reach it? Frank Quote Link to comment Share on other sites More sharing options...
FantomXR Posted October 9, 2018 Report Share Posted October 9, 2018 (edited) Do you have a machine, that hits the key in a "linear" way? Or how do you know it's not linear? I think the finger itself is not that accurate. Also the experience shows, that it's not important how the values look like. It's about how it feels in combination with the soundengine. On many keyboards if you play "normally" you'll land at a velocity of 70-90 and it doesn't have anything to do with a linear curve. //edit: You can speed up the prescaler for the SRIO-chain and use NG instead of KB. This of course needs a change in the code and recompiling. There you have a map-function... if that helps. Due to faster scanning you'll get the same high resolution regarding velocity as you have in KB. Edited October 9, 2018 by FantomXR Quote Link to comment Share on other sites More sharing options...
macsaif Posted October 24, 2018 Author Report Share Posted October 24, 2018 Now I have adjusted the Fastest and slowest values and adjusted the velocity map to match the sound engine. First I have adjusted the slowest and fastest parameters to cover the slowest and fastest key hits. Than the rest has been corrected in the velocity map. Quote Link to comment Share on other sites More sharing options...
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