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I thought about this but realised that then again I would end up staring at some kind of display. And this is what i want to avoid. I figured out that I do not need so much different sounds on stage and that it is more important for me to spend a lot of time designing each single sound well enough and to work on the grooves and effects. In the stage situation I am fine with a limited amount of sounds and limited access to parameters because I do not want to end up with endless varitions of a sound but more focus on structure. For this task I do not need the display.
The main element is the 8 channel / 5 slot matrix which is my playground for each single piece. I have enough to do on stage playing with the possibilites of this matrix.
The control over some sound parameters is secondary.
Currently I work on the assignement of the three knobs and the toggle button I have on each channel. I made lots of efforts to create interesting morphing sounds but finally figured out it does not help me so much musically. I was able to morph from some sine wave plonc! sound to variuos hihats on one channel, but then I realised all I really need musically in this channel is a hihat. So i dismissed that complex morph in favour of simple hihat parameters ( fitering, decay, hold time ) and the result is much better.
There is always this impulse to add more and more features, but I am quit happy that Monodeck II forces me to really think about the structure instead of getting lost in possibilites.
Robert



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