MIDIbox SID V2 Release + Feedback
#41
Posted 31 July 2007 - 08:13
#42
Posted 07 August 2007 - 09:06
Can I please for script that will be convert from syx (patches) to hex - because I`m on linux and I cannot find a way to upload patches. pleeez :)
#44
Posted 07 August 2007 - 16:06
If no script for syx2hex then I will try build this sysexxer program.
(I don`t know if it have possibilities of set 750 ms delay needed for upload patches)
#45
Posted 17 August 2007 - 15:53
I don't use Macromedia/Adobe Flash and want to play the mp3 examples. I can read the html source code and get the links, but is annoying. It could be great if having a section with al links to the examples.
#46
Posted 20 August 2007 - 20:47
I removed most of the direct .mp3 links from my homepage to reduce the traffic, because too many people are using tools which download the complete website. Some of the guys don't hesitate to update their "backup" periodically --- this is annoying!

Best Regards, Thorsten.
#47
Posted 23 August 2007 - 20:33
o integrated support for ASID protocol, which has been originally developed for the SIDstation to replay .sid files. (see also http://www.midibox.org/forum/index.php?topic=2038.0) Only the master core (Device ID 00) will play SID tunes! Nice visual effect: the LED matrix of the CS shows three animated meters whenever a gate flag of an oscillator is set. SID player mode is automatically enabled once an ASID stream is received. It can be exit by stopping the player on the PC, and pressing the MENU button Unfortunately it turned out, that there is currently no SID player available which can replay .sid files properly via MIDI. - SIDplay (http://www.d.kth.se/~d93-alo/c64/spw/sidplayw.html) Perfect integration, but plays tunes too fast under WinXP. Works fine under Win95/Win98/WinME. Not tested under Vista - ASID (http://www.sidstation.com/sidsupport.php) Crashes under WinXP once the tune should be played - ASID XP (http://www.sidstation.com/files/asid_xp_1.0.zip) Tunes played correctly, but the MIDI stream is corrupted at the very beginning when the player is started. Accordingly the sounds are not properly initialized. Workaround: start a tune with SIDplay (for proper sound initialisation), thereafter play it with ASID XP
Best Regards, Thorsten.
#48
Posted 24 August 2007 - 01:29
This is one of those features that I'd hope you'd sneak in someday!
ASID XP works most of the time for me (using WindowsXP) and occasionally won't play it properly from the start, i.e. if I play Terra Cresta after some other SID file then it plays it but the volume is zero. (I guess that's what you mean by the sounds not being properly initialized). But if I then stop it in ASID XP, press "Menu" button on the MB-SID and play it again in ASID, it starts up fine. (But I have no idea if the "sound" is correct though).
BTW, when a SID file is not being played (i.e. after you stop it) there's a huge amount of background noise that sounds identical to when the Ext In is on (even with a grounded audio input it's noisy), so perhaps as a "feature" the SID Player should permanently set this flag off.
#49
Posted 24 August 2007 - 19:48
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By pressing the "Menu" button, the SID registers will be initialized with the selected patch parameters.
Once you restart ASID, the sequence continuous to play, but with the wrong sound settings, as the very first SysEx stream is corrupted (this can be monitored with MIDI-Ox).
When you select a different patch (e.g. A059: A Stormy Day), you won't probably hear any sound until the ADSR registers are rewritten with new data.
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Good idea, I will add this.
In long term, I'm also planning to implement the F2A flag within the ASID parser - but such a feature has a low priority.
Best Regards, Thorsten.
#51
Posted 25 August 2007 - 13:50
#52
Posted 01 September 2007 - 03:11
I just finished my V1, but V2 is working great; the lead engine is so deep! I wanted to try out the different modes, but don't have all the buttons hooked up for V2.
Thanks.
#53
Posted 01 September 2007 - 04:35
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In addition, values are incremented faster so long this button is pressed (encoder speedup).
Especially for the Sound Engine selection there is no alternative control possible, therefore this button is a hard requirement.
The Up/Down buttons have been added to the minimal control surface, as there are two digital input pins free anyhow. They are not really required, but speed up the menu navigation. Depending on the menu page, they can be used to increment/decrement the OSC/LFO/ENV/MOD/WT/Knob/... number from any page view without scrolling to the leftmost menu entry.
These two buttons were formerly used to activate the CC/Edit function - both functions are still accessible by pressing SHIFT+UP (for CC) or SHIFT+DOWN (for Edit).
That means you can reuse your Link, CC and Edit buttons for this purpose (if you have them).
#54
Posted 01 September 2007 - 04:39
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I forgot to reply to this: I will write the code to use the full 4 lines of the 4x20 screen, and have been waiting for V2 to be close to official release before I started (so the entire feature set is there). This can also be a bit more of a collaboration, after people finish their MB-6582 and can comment on what they would like in the extra two lines.
#55
Posted 01 September 2007 - 15:16
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Wow, that's a RTFM if I ever saw one. The one chapter I didn't look at. Time to buy a few more buttons!
Thanks.
#56
Posted 02 September 2007 - 12:10
i'm not really sure... is it necessary to connect D0..D3 from LCD to ground or should D0..D3 be opened?
2. 8x8 matrix
where i find a documentation for 8x8 matrix connection? mbsid_v2_din_default.pdf and mbsid_v2_dout_default.pdf shows only the standard connection without volume connection.
Will precompiled application automatically detect the 8th matrix line...?
#57
Posted 02 September 2007 - 12:38
2. That's TK's V1 wiring... You can extend the LED matrix another row of common cathodes to D0. The MB-6582 matrix is wired differently (common cathodes in vertical columns) (see MB6582 wiki). You can switch in the firmware which way the matrix is wired. Precompiled application will use the 8th matrix line LEDs.
#58
Posted 02 September 2007 - 12:46
i don't understand it right... which application you mean? MB-6582 or MBSIDV2. I wanna only upgrade a MBSID to MBSIDV2 with an 8x8 matrix.
is the application for 8th matrix line precompiled in TK's application? and where i find a connection schematic for DIN and DOUT for TK's MBSIDV2 with included volume for DIN / DOUT?
#59
Posted 02 September 2007 - 14:24
All hardware variations are documented at Wilba's page - I think that there is no need for writing an additional documentation.
Best Regards, Thorsten.
#60
Posted 02 September 2007 - 14:34
If all you want is an extra row of LEDs then do as I suggested and extend the 7 rows you see in the diagram to 8 rows, connecting the 8th row's common cathodes to the unassigned DOUT pin. Then add another switch to any DIN input and assign it to CS_MENU_BUTTON_M_Vol. The V2 firmware will work with 8 rows (i.e. with a LED matrix between two DOUT). The MB-6582 diagram I was directing you to was just to show you that you can (if you want) arrange the LED matrix the other way, with common cathodes in vertical columns instead of horizontal rows, and also (if you were interested) put all LEDs and switches in the same matrix.



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