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ManelCig

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  1. Hello, First of all congratulations for MIOS32, I have been using it for a while as my projects hardware abstraction layer for a while. Recently I have been trying to develop an USB bootloader. After looking at the one used by this project I'm convinced its a nice solution but I have some doubts about its functioning. Please comment if this is how it works: I understand that you build the bootloader and then use a pearl script to generate an array with its contents. Bootloader is built with:Flash Origin=0x08000000 and Lenght=16K. Then you had the file with the array (on the makefile?? Is it how you do it?) to the main application and built it with a linker file having the "mios32_bsl" section defined first. But, where do you relocate the vector table? I don't see any "NVIC_SetVectorTable" Sorry if this isn't directly connected to your project, but I would appreciate any help
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