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Posted

Hello

Can anyone tell me how to find the checksum (the byte before F7) in FmBox voice/drum or ensemble files?

Is it 7bit or 8bit notation, and from where to where will i have to count?

Regards Per

Posted

Hi Per,

the checksum is calculated over the data part only (256 bytes)

Calculation (pseudo code):


// data block is located in data[] array
// create sysex string:

Array<uint8> sysEx;

sysEx.add(0xf0);
sysEx.add(0x00);
sysEx.add(0x00);
sysEx.add(0x7e);
sysEx.add(0x49);
sysEx.add(deviceNumber);
sysEx.add(0x02);
sysEx.add(type);
sysEx.add(bank);
sysEx.add(patch);

uint8 checksum = 0x00;
for(int i=0; i<256; ++i) {
uint8 b = data[i];
sysEx.add(b);
checksum += b;
}

sysEx.add(-(int)checksum & 0x7f); // 7bit !!!
sysEx.add(0xf7);
[/code]

Best Regards, Thorsten.

  • 1 month later...
Posted

Thank you Thorsten it was just what i needed

and thanks for the Fm Synth its a fantastic piece of work, and what a sound :thumbsup:

Best regards Per

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