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About tago

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    MIDIbox Tweaker
  1. Ways to add menu items

    @m.str What apps do you run on your controllers? How are the banked menu items displayed exactly? Can you changed them per menu encoder? Thank you!
  2. Ways to add menu items

    I've tried banking 8 pots and get little bars for each event on the second line of the display, but can't find a way to display the corresponding labels and change the values just using the menu encoder. I think i need something like an generic EVENT without any hardware control associated to it.
  3. Ways to add menu items

    Thanks @m.str yes, i'm talking about the NG app. I'll give banks it a try.  
  4. Ways to add menu items

    Hi @m.str yes i've considered banks, but think that isn't what i really want. Does banking display the items of each bank in the display like a normal menu without the need of dedicated hardware controls? As i understand it, it can build banks of hardware inputs (ie 8 encoders in a row). Thanks  
  5. Hi, i'd like to add some pages for various parameters to the menu. Those parameters will be normal midi parameter/CC and should send midi events. It seems like the current menu system is directly coded in C. Is there a way to add menu items or submenus per config file (NGC for example)? Thanks in advance
  6. Thanks for looking into it @Hawkeye ps can't find a like or thank you button
  7. It would be nice if someone who knows a thing or two about the toolchain stuff could look into this. Thanks in advance.
  8. SCS across multiple displays

    After looking through the code for hours there is no solution in sight. It looks like SCS code is derived from SEQ V4. So it should be possible to configure. I've uploaded the SEQ app which was working as expected. Comparing NG and SEQ code wasn't that helpful. SEQ has a much more complex UI system, but the underlying menu handling should be the same.
  9. SCS across multiple displays

    In scs_lcd.c it says //! The 2x80 screen is buffered and can be output over multiple LCDs //! (e.g. 2 * 2x40, but also 4 * 2x20) //! By default we configure this driver to support a single LCD with the size //! 2x<SCS_NUM_MENU_ITEMS*SCS_MENU_ITEM_WIDTH> (see scs_lcd.h, this size //! can be overruled from external, e.g. in mios32_config.h) I've tried to overwrite SCS_LCD_NUM_DEVICES in NG's mios32_config.h by adding "#define SCS_LCD_NUM_DEVICES 2" and overwriting it directly in scs_lcd.h without success. Any idea how i can enable two devices? Edit: My two displays a basically working.I already tried to increase SCS num_items and a bigger font to get some overflow.  
  10. Hi, i'd like to put 2 or more little OLED displays next to each other and have the SCS shown across those displays (as one). Is there a way to do it? Thanks in advance
  11. Thanks Peter, reverting back before the WS2812 change works. If i only had some experience with C, i 'd be glad to help. But that's defnitely too complicated for me. I hope there will be a better solution. Best
  12. I tried an older altered NG app hex file which still works. It really looks like it doesn't compile correctly anymore. But what has changed? I think my toolchain hasn't changed. Unfortunately i don't have a Mac at my disposal.
  13. Hi @Hawkeye thanks for your fast response. I'm using Windows 10. I've done it successfully before on Win 10. The only thing that works now is starting all over and uploading the bootloader via ST-Link again and then a precompiled NG app via MIOS Studio. (i haven't tried the bootloader hold trick yet) Greetings
  14. This is the NG app compilation output: make rm -f project.hex ------------------------------------------------------------------------------- Application successfully built for: Processor: STM32F407VG Family: STM32F4xx Board: MBHP_CORE_STM32F4 LCD: universal ------------------------------------------------------------------------------- arm-none-eabi-size project_build/project.elf text data bss dec hex filename 294048 224 173520 467792 72350 project_build/project.elf 20000000 D __ram_start 2002a6b0 B __ram_end  
  15. Hi, i compiled an unaltered NG app and uploaded it to the core ( STM32F4). MIOS Studio told me it was uploaded successfully. During upload i could see 'bootloader mode' on the display. But now the core is unresponsive and MIOS Studio doesn't find it anymore. One red led is blinking the other is permanently on. A green led near the micro USB port is on as well. The Display which is connected to the core shows nothing. How can i check what's wrong? Thank you