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Tonka

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Everything posted by Tonka

  1. Whoah! Moar Sammichz?! This is turning into a buffet...! :tongue:
  2. ...and here's the proof that it works. :) Gray Test.mp3 Cheers Thorsten! Hmm, what shall I demand next... :whistle:
  3. WHO?! :tongue: Can't believe I forgot Clyde Radcliffe too! @ Nebula - NO! MY SAMMICHZ! :angry: :ninja:
  4. :frantics: Thanks - that would be great! I was just going to get a small punch tool made for the LED holes and take to the rest with a scalpel, but if you've got access to a cutter that's obviously going to look much better. I've had more idea's now I've printed some templates out - using the 2 lines of buttons as 'platforms' and having various C64 games characters hanging/jumping/swinging off them... Monty, Pogo, the karate dudes from WOTEF, Mayhem, Bub and Bob, Draconus, Exolon, Bionic Commando all living in perfect harmony on my Sammich! And at the top near all the flashing LED's - Wizball and Nifta bustin some moves in the 'disco area'! :thumbsup: Ahem... *Note to self - try to get out more* :yes:
  5. Perfect! Thanks Wilba. Just gotta scale it and get my felt-tips out now... :) *edit* Bloody hell - Linkscape can convert just about everything to anything! This is going to be far too easy! Thanks again. :)
  6. Hello, I will soon be the proud owner of twin Sammich's and want to pretty them up and give them some individuality with some printed stick on skins (my initial idea is to make them look like 2 mini red and blue electribes, as one is for synth and the other is for drums). :) Before I get to re-inventing the wheel, has anyone done anything similar and would like to share the template? I'm guessing there are CAD drawings of the enclosure design somewhere that I may be able to utilize? I'm probably going to do it all in MS Publisher (simply becasue that's what I know best), but will be happy to upload templates once I've completed them so that others can make their own designs. Cheers! Tonka
  7. Mwahhh... So I officially FAILED at making the bass sound with the lead engine. I'm certain it can be done (and I can see now why you don't want to make the multi engine as complex - phew!) but the killer for me is that (as far as I can tell), there is no way of assigning oscillators to separate midi channels and I'd like to make use of all the 6 available channels in my Sammich! Mmmm! BUT! I have thought of a couple if idea's on how to implement the changes we have discussed. 1) I managed to get something like the sound by using a combination of the wavetable switching waves (starting with a noise wave (step 0), then to a pulse wave (step 1) and looping on step 1. I then used the envelope to sweep the pitch from it's highest point (decay set to about 10) and adjusted the speed of the wavetable accordingly so that the 'normal' pitch is reached at the same time as the pulse wave begins in the wavetable. It sounds 'OK', but the sweep becomes very obvious when ring/sync modulated. Is it possible to add a delay parameter to the onset of the envelope section (or even implement a slightly more complex envelope beyond the standard ADSR)? Then I could pitch the oscillator as high as possible in the main settings and delay the envelope so that it kicks in at the 'normal' pitch at the same time the pulse wave kicks in on the wavetable? Obviously this would only work if there was no audiable sweep of the pitch. 2) when setting the oscillator type in the wavetable, I noticed that beyond the +63 setting there are 127 wave variations which *seem* to be practically identical as I cycle through them. Would it be possible to set some of these to higher octaves and even (esp for the noise wave) a static pitch? Just thinking aloud here - your solution sounds more complete, TBH! :) Regards, Tonka
  8. Thanks Thorsten - I will make sure I take a good look at the Lead engine tonight and make the sound up. Am I to understand then that the Lead engine *can* be used as a multi engine somehow, but that the Multi engine is just easier to use in some respects? As I've only ever wanted to use the Sammich as a multi instrument, I've never really looked at any of the other modes. Guess I'll find out this evening anyway. :)
  9. 16 steps would be fine - I can't remember ever using more than 8 TBH. So long as I can recreate most of the old school C64 sounds, I'm happy. :) I'll be totally honest though, I don't think I'll ever use any of the engines other than the multi, so you may as well put your efforts elsewhere as there obviously hasn't been much call for this from other users (unless some others would like to show interest here)? Previously I've mainly used wavetable sounds for the 'Matt Gray' Bass (which just sounds awesome when you sync/ring modulate with a triangle wave), arps and of course drum sounds. Being able to filter, ring mod and sync certain steps in a table can create some amazing effects (like the lead in Sanxion which starts un-modulated and then descends into ring-modulated/sync chaos toward the end of each note), but I have no idea how difficult that would be for you to implement! :o Thanks for at least entertaining the idea though! :) Tonka
  10. Hi Thorsten - thanks for the response. Well at least I know I'm not going insane and was trying to do the impossible... :op Not being a programmer, I can only really give advice on how I have seen it implemented in other applications (MSSIAH, P64, DMC and USA assembler on the C64 - Quadrasid, Hardsid and Goat-tracker on the PC). Of all of those, MSSIAH/P64 has the best ease of use in relation to the amount of options. Others offer more options, but are more difficult to use (Goat-tacker & USA for example). I'd be happy with anything you could conjure to be honest! LOVE that Matt Gray Bass y'know... ;oD Tonka *edit* Are you thinking that you may be able to allocate the 5 parameters for the other instruments to 1 instrument? That would probably be enough if it was possible... I haven't used the lead mode much at all. I really want to use the Sammich as a direct replacement for my C64 if poss, which is why I prefer the multimode more than anything else. :)
  11. Hello all - wonder if somebody here can help me with this? Looking at the wavetable section in the MULTI section of the MBSID, it's looking that it's not possible to make the classic Matt Gray bass (listen to Dominator, Last Ninja 2, etc - a wavetable sound which starts with a high pitched noise wave an then goes into a pulse wave). I can make the basic sound I want (using Rutger's java editor) but cannot change the pitch of the noise within the wavetable without changing the pitch of the pulse too. Ideally, the noise pitch would need to be at it's highest pitch and static (so it doesn't change when played at lower keys). Hopefully I'm missing something obvious, but it looks like you can only select one parameter per wavetable in multi mode? Spent a looooong time looking into this last night (I'm not good at asking for help) but I'm totally stumped on this one so could use some advice. It's a lot different to the other wavetable's I've used (MSSIAH, Quadrasid, etc) and I can't get my little brain around it... Let me know if I'm not making any sense! ;oD Cheers. Tonka
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