nuke Posted September 11, 2010 Report Share Posted September 11, 2010 i found something by accident...when i program notes with the same value ie. E3 on every step...then switching on glide via triggerlayer or alternating the lenght of the notes to glide (doens´t matter which way) the notes are still retriggering...when putting in notes with different values from each other, then the glide is working...is this for purpose or did i miss something, like some sort of settings or so...?? cheers , nik Quote Link to comment Share on other sites More sharing options...
TK. Posted September 11, 2010 Report Share Posted September 11, 2010 This issue seems to be related to the synthesizer you are using, because in suskey (also known as "fingered portamento")+legato mode it shouldn't retrigger the gate, regardless if the same note is played or not. Or maybe you haven't enabled legato mode on your synthesizer? In Mono mode it would always retrigger the gate independent from the note value. Best Regards, Thorsten. Quote Link to comment Share on other sites More sharing options...
nuke Posted September 11, 2010 Author Report Share Posted September 11, 2010 (edited) that´s what i was thinking in the first place...i testet it with my fr777 and also with my nord modular...fr777 is automatically in legato mode (works live played and also in cubase sequenced as it should)...nord modular also got a legatomode patch...both synth behave the same way... when triggered with ie. C1-C1-C1-C1-C1 ...etc. with glide on or length set to glide, they are both retriggering the notes...but!! when the sequence goes like C1-D1-C1-E1-C1-C1-C1 its gliding so long the next note is not the same like before...so C1-D1-C1-E1-C1 will glide but C1-C1-C1 will not...kinda weird...i´m confused...maybe someone else could have a test on that... Edited September 11, 2010 by nuke Quote Link to comment Share on other sites More sharing options...
TK. Posted September 11, 2010 Report Share Posted September 11, 2010 I checked the source code: there is an explicit check if the note is equal to the previous note; in this case a Note Off event will be sent before the note will be played again, accordingly glide won't be activated. SEQ_CORE_Clk_SendEvent_NoOff ;; current note != old note: play off event later for a proper legato movlw SEQ_TRKVARSTATEx bsf PLUSW2, SEQ_TRKVARSTATE_LEGATO SEQ_CORE_Clk_SendEvent_NoLeg [/code] So, it seems that this is the intended behaviour - but I don't remember why. Probably because a user complaint about it ;) (Please don't ask for an option to alternate this behaviour - you know that MBSEQ V3 has passed it's lifecycle...) Best Regards, Thorsten. Quote Link to comment Share on other sites More sharing options...
nuke Posted September 11, 2010 Author Report Share Posted September 11, 2010 (edited) ahh...puhh...and i thought it was me messing up the code somehow...hehe... no i don´t want an alternating option...don´t worry ;) but maybe you can point me to the file and line where to look, so i may be able to kill this "feature" by myself...until i finally upgrade to seq 4 hehe cheers, nik ahh i see you posted it already...thnx Edited September 11, 2010 by nuke Quote Link to comment Share on other sites More sharing options...
TK. Posted September 11, 2010 Report Share Posted September 11, 2010 The code snippet above already points you to the file: SEQ_CORE_* functions are located in seq_core.inc Search for the label and you should know where a something has to be changed. But be warned: changes can lead to unwanted side-effects! Best Regards, Thorsten. Quote Link to comment Share on other sites More sharing options...
nuke Posted September 11, 2010 Author Report Share Posted September 11, 2010 nice..done...problem solved ;) danke thorsten! Quote Link to comment Share on other sites More sharing options...
TK. Posted September 12, 2010 Report Share Posted September 12, 2010 Ok, I remember why I inserted this special check: VST based instruments didn't play any note in this special case (ca. 4 years ago) - I guess that meanwhile most VST instruments should handle this case properly? Best Regards, Thorsten. Quote Link to comment Share on other sites More sharing options...
nuke Posted September 12, 2010 Author Report Share Posted September 12, 2010 ah..i see...but no problems for now...tested with a few vsts...all working so long...but i´ll keep that in mind...thanks anyway Quote Link to comment Share on other sites More sharing options...
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