stryd_one Posted May 21, 2006 Report Share Posted May 21, 2006 Hi All,I thought I'd let you know that the C Simulator is now working on PC, and I have written a setup guide for Code::Blocks IDE to develop apps including an updated setup for the simulator which will work on both PC and Mac.So now all the nice stuff audiocommander has been showing us in XCode, is now available to us on PC :) This is only due to audiocommanders hard work and advice to me (a total C newbie). Thanks AC!!Please don't be put off if the big document makes this looks like a lot of work - it's very easy to do, I've just written detailled instructions so that you can't go wrong.I hope you enjoy it and if you have any questions or suggestions please feel free to let me know.Cheers,stryd_oneEdit: Here, have some links:Code::Blocks Setup GuideAC-Sim Simulator Quote Link to comment Share on other sites More sharing options...
stryd_one Posted May 21, 2006 Author Report Share Posted May 21, 2006 Hey mods, if someone could get me 23kb of file space I can upload a zip file with a codeblocks template skeleton application. This would mean developing a new app would be two mouse clicks away :) Quote Link to comment Share on other sites More sharing options...
stryd_one Posted May 23, 2006 Author Report Share Posted May 23, 2006 No? Nobody cares? :'(hehehe Quote Link to comment Share on other sites More sharing options...
johnh Posted May 23, 2006 Report Share Posted May 23, 2006 No? Nobody cares? :'(heheheSend the file to me, I'll host it on my website. ---john. Quote Link to comment Share on other sites More sharing options...
stryd_one Posted May 23, 2006 Author Report Share Posted May 23, 2006 Thanks man! Quote Link to comment Share on other sites More sharing options...
audiocommander Posted May 23, 2006 Report Share Posted May 23, 2006 Thanks for your work, stryd_one :)You've done a very good job with this article. karma-candy for you ;D (upps, no, clear that, don't want no bad karma anymore ;D)I could mirror the zip, too; I've got a midibox-directory on my server anyway with all the pics and SDCC-binary installers, so chances are very low it's disappearing soon...although it would be good to have one copy here, because any server can go down and any addict can loose it's interest :-\Just because I'm curious: The WIKI software's not caching zip-files, too? (I haven't tried it, but I find the pic-caching-idea quite impressive) Quote Link to comment Share on other sites More sharing options...
henrygr Posted May 23, 2006 Report Share Posted May 23, 2006 Exvellent article.Thank you very much :)Mark Quote Link to comment Share on other sites More sharing options...
stryd_one Posted May 23, 2006 Author Report Share Posted May 23, 2006 no worries guys. If you want to check it out I highly recommend getting the skeleton zip which will be around soon thanks to some generous hosts ;) it'll mean you can skip like 3/4 of that process.I made a minor addition to this tonight about an hour ago with a GCC setting required for the sim... just FYI. Also, there should be instructions on importing files, compiling and debugging up tomorrow or the next day. (build-click build, sim-add breakpoints, run, look at watches.. Pretty complex stuff ;) )The next plan is to make a tool that will automatically convert existing apps to a codeblocks project with the sim included, so you can grab a zip off the website, run the tool, and it's ready to roll... 7 clicks from nothing to syx file, plus the sim is included for quick and easy modification :)I have to give credit to kokiPsiho and AudioCommander, because I was realllly not looking forward to using/learning C, and these tools (CB and ACSim) are going to make it far more palletable. I'd rather be a newbie with these tools than with ASM in MPLAB that's for sure! Quote Link to comment Share on other sites More sharing options...
audiocommander Posted May 23, 2006 Report Share Posted May 23, 2006 wonderful! :DI just discovered the changes to the sim... good job, mate!!!I'm going to add IIC and Speakjet handlers next week.. that's great, like the way I imagined it ;) Quote Link to comment Share on other sites More sharing options...
johnh Posted May 24, 2006 Report Share Posted May 24, 2006 Send the file to me, I'll host it on my website. ---john.The file has been placed here:http://haskey.com/johnh/midibox/SDCC+AC-Sim+CBP_Skeleton_v1.9.zip Quote Link to comment Share on other sites More sharing options...
stryd_one Posted May 24, 2006 Author Report Share Posted May 24, 2006 Thanks John!!I'll post the mirror at AC's site tonight too, so thanks to audiocommander as well :)AC, my next step is to make the project generator for existing apps... You can see from the zip that the CBP Project file is basic XML style, I wonder if it's similar on XCode? Quote Link to comment Share on other sites More sharing options...
audiocommander Posted May 24, 2006 Report Share Posted May 24, 2006 Xcode uses a packet (kind of "invisible folder") with at least three xml-like property-lists.But they contain a lot of entries (also user-related) I wouldn't touch programmaticaly, because experience teached me, this is no good idea (at least regarding the frequent update cycles from Apple :) )btw: the mirrored link is:http://www.audiocommander.de/downloads/midibox/SDCC+AC-Sim+CBP_Skeleton_v1.9.zip;) Cheers, Michael Quote Link to comment Share on other sites More sharing options...
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