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Can the midibox sid pla sampled sounds?


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Posted

Back in the 80's and early 90's I used to own a real commodore 64.

Several games used sampled sounds. I don't know how it was done, but some how the three osc sid chip suddenly could play 4 voices. Three "traditional" voices and 1 extra voice for sampled sounds. Games like skate or die (intro music), arkanoid and bmx kids used this tecnique.

I was wondering if it's somehow possible to store sampled sounds on the banksticks and play/treat them as a waveform on the midibox sid.

I love the sounds of thos lofi samples a the real c64 and it would be great if the midibox sid could use sampled sounds.

The banksticks I use (8x512kb on my mb6282) only use 4x64k so there is a lot of unused space here that could be used to store samples in.

Is this possible?

Best regards,

Rene

Posted

You forget "Impossible Mission", which featured real sampled voice...

"Stay a while, stay forever (manic laughter)"

Sampled sound was done by quickly modulating one of the three voices (playing noise)

and is a real pain as everything needs to be done timely and "by hand".

I really don't know if enablin the mbsid to do that is worth the effort, as all those sound

still need to be programmed by hand.

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