renepela Posted December 14, 2008 Report Posted December 14, 2008 Back in the 80's and early 90's I used to own a real commodore 64.Several games used sampled sounds. I don't know how it was done, but some how the three osc sid chip suddenly could play 4 voices. Three "traditional" voices and 1 extra voice for sampled sounds. Games like skate or die (intro music), arkanoid and bmx kids used this tecnique.I was wondering if it's somehow possible to store sampled sounds on the banksticks and play/treat them as a waveform on the midibox sid.I love the sounds of thos lofi samples a the real c64 and it would be great if the midibox sid could use sampled sounds.The banksticks I use (8x512kb on my mb6282) only use 4x64k so there is a lot of unused space here that could be used to store samples in.Is this possible?Best regards,Rene Quote
lucem Posted December 14, 2008 Report Posted December 14, 2008 You forget "Impossible Mission", which featured real sampled voice..."Stay a while, stay forever (manic laughter)"Sampled sound was done by quickly modulating one of the three voices (playing noise)and is a real pain as everything needs to be done timely and "by hand".I really don't know if enablin the mbsid to do that is worth the effort, as all those soundstill need to be programmed by hand. Quote
TK. Posted December 14, 2008 Report Posted December 14, 2008 http://www.midibox.org/forum/index.php/topic,10421.msg78755.html#msg78755 Quote
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