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bugfight

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Everything posted by bugfight

  1. wrong why assume n00b will correctly rout it manually then? in either case you need a critical eye and some knowledge of drc and erc agreed. n00b should only attempt a simple pcb anywayz, and since this may be the only pcb he does, the time spent will be less than learning the autorouter. and if there are more to come, then manual routing and learning to use drc and erc can give you a head start on taming the beast... but this blanket dismissal of using autorouters is naive at best. if you enjoy trace-tetris, go ahead, but otherwise there are ways to make it much easier if you are willing to learn. i prefer to spend my time on other things. (like sitting in the chat all day, etc)
  2. well, the "who cares" part bothers me. what exactly are we not caring about? faik it's how pretty the pcb is. in fact the "prettier" pcb may have real issues. for example long parallel traces are generally bad, especially with high freq signals. yet they appear frequently on manually routed pcbs. otoh, if you don't input which signals need to be short, you can wind up with meandering clock lines etc... it does take some work to tame the beast and maybe beginners should avoid it... anywayz, you can go ahead and change to: 3) nobody should care how pretty it is, go ahead and use the autorouter.
  3. 4) Manual routing is for suckers like any tool, if you don't know how to use it, maybe you shouldn't
  4. yeah i was thinking so too, will know for sure when fabled samples arrive... i have quite a head start on ya, wanna race? *whack*
  5. woohoo! good work, k this thing would make an excellent daw sw controller
  6. oh no! images of the mighty and majestic QUEUE (in any of the various forms he chooses to manifest) is reckless. do not taunt QUEUE in this fasion... YOU HAVE BEEN WARNED!
  7. hmmm i think those contacts will have to be treated somehow for this to work well, solder surface will oxidize and make bad contacts. maybe going over it w/ silver solder or likesuchas would work...
  8. oh man, that looks sweet. ready for my kit! *whack*
  9. if "100% success" means "i can snap them off with my fingers, but it takes a bit of effort" to test roadworthiness, hand them to the gorillas at your nearest zoo. they'll treat it better than your average roadie... (not that i have roadies, well not paid ones) or try the mackie test, run over it with a truck! ok, ok, i'll stop. but anyway, once i drilled the corners on the 6582 i was satisfied with it's toughness.
  10. speaking of.... where are the mounting holes/fittings? [whine] not jb-weld i hope... [/whine]
  11. i'm gonna get the new dvormac and kick all y'alls asses
  12. i'm planning to try this
  13. hehe the very very rare .1% cut resistor lead will require special handling.... i will not only have to buy the .1% resistors, but cut them in a "divide by zero" booth, which is very pricey to rent out here in the states... also: you mentioned 10 midi jacks, shouldn't it be 6? seq only supports 2 ins, no?
  14. rough guestimate: 50 of : 3FTL6 "Quiet" $1.80 200 of : 1D.16 (Translucent white) 0.40c 50 of : 1E.09.6 (Black with translucent window) .80c
  15. can't resist... must post design idea... losing will... any chance your cutouts will fit this midi jack? http://search.digikey.com/scripts/DkSearch/dksus.dll?Detail?name=CP-1235-ND it's verrry niiica
  16. no it doesn't, taking the msb would not only require an overflow, but implicitly divide by 256 every time. also when you assign or cast a char to an int, would you suggest assigning it's bits to the msb? hehe, i bet you are just goading me into posting more, guru curse looms large...
  17. i'm not sure what point you are trying to make with those examples, but the reason we take the lsb is that as long as you don't overflow, math still works. this would not be the case if we took the msb.
  18. that's what you call overflow error, same as if they were all chars. this is why this implicit conversion will usually throw a compiler warning...
  19. no problemo. imagine you did this: unsigned int a, b; unsigned char c; a = 1; b = 2; c = a + b; what should the value of c be?
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