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Found 4 results

  1. Hi all, my MIDI electronics experiments started long long time ago, with a PIC based MIDIBox... I sometimes peek at the midibox site (I am mostly on vogons forum these days), but now it is really time to post again ... :-) I proudly announce my latest project, a successor for X1 : X2 !! - Small form factor midi PCB : 65mm x 38mm size - Waveblaster compatible connector for use on sound cards and DIY projects. - Dream 5000 series synth chip with 81 voices polyphony - Super low latency <1ms - 64mbyte flash for soundbank data - USB MIDI in (Class compliant midi device, works on Windows XP without drivers) - stereo line out using a high quality 24 bit DAC (3.5mm stereo connector) - Preloaded with a high quality 16 megabyte Dream General MIDI soundbank (http://dream.fr/pdf/Serie5000/Soundbanks/GMBK5X128.pdf) Running very well already with old games, still working on the software to add some features allowing to tweak more. I expect to have a batch of these ready by december :-) I should make some recordings soon. What do you think ?
  2. Hi, my plug-on board dreamblaster X1 is finished now. Same pinout as the smaller S1 some use in their midibox, but much more features and larger soundbank. I sent one to Phil in Australia (3 weeks underway in post !), and now he finally made I nice review. Even though it is not a midibox, and closed source (requires NDA to buy their dev kit), I proudly want to show it to you here. I will be starting my next project for 2016, with a dream chip, ideas welcome !! Greetings, Serge
  3. I was hoping that someone a little more well-versed in wavetable sequencing could help me out. I'm pretty comfortable with 90% of the features in my sammichSID, and it's my go-to synth when it comes to complex sound design (the mod matrix, the crazy envelopes, six oscillators and two filters to play with; the only thing I own that's more powerful is my K2000, and it's not nearly as fun) but I've stayed away from the wavetable sequencer until now. However, I find myself wanting to roll my own drum sounds (and perhaps experiment with the other sound design possibilities that the WTs open up) and that is gonna require me to learn. For the most part, it actually all feels pretty straightforward. I understand the concept, I've played with parameter sequencing on other synths before, and I'm used to the limited interface of the sammichSID by now. The one thing I can't wrap my head around, however, is the waveform parameter. In the parameter chart here, the "description" column shows the parameter as a 7-bit number (0-127), with each bit controlling a different flag. However, the "range" column claims that this parameter only goes from 0-15 (4-bit number). Then there's the "reset" column, which in other parameters seems to be the "off" or "neutral" position (typically the highest, lowest or median value within the possible range), but here is mysteriously listed as "4." Can anyone elaborate on how this parameter works? FWIW, I tried to figure it out based on both trial and error as well as following the v1 WT tutorial. Trial and error got some interesting and reproducible results, but I still couldn't figure out what values corresponded to which waveforms. Following the tutorial (just the first section on creating a kick drum), I got some truly strange and inconsistent results, with each consecutive keypress slowly morphing from a tonal sound to noise before going silent; sometimes I could get this behavior to reset, while other times the sammichSID would just stay silent until switching patches. Really weird stuff. the only other thing I'm having a little trouble with is the relative values vs the absolute values. Do they function basically the same, and are just both present to accommodate different parameters that make more sense with one than the other? Or is there something more complex happening that I don't get? I only realized that both were present about halfway through my experimentation, so it's fully possible that some of my difficulties were due to setting the wrong type of value (ie setting +04 instead 04). Does that sound right? thanks for the help.
  4. Hi! Since there is no Wavetable Editor in Ctrlr for the lead engine yet, i made one in PD. I attached a simple Patch that just writes into the patch-buffer. The second also reads from the buffer or from saved patches (*.syx). You will need Pd-extended to run the patches. Editing the wavetable is done by drawing around. I kept these patches as simple as possible, so you can use them as a starting point and add other sysex functions, ipad-support (via osc), reversing, scaling, harmonizing,... ( try py/pyext) by yourself, before porting it to Max for Live. tested on Mac OSX and Linux ( Raspbian ) have fun Jens sid_wavetable_editor.zip
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