
stryd_one
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Everything posted by stryd_one
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The mystery card revealed: MediaVision Pro Audio Spectrum 16/basic :)
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Thanks dude I was just wondering if I made an ounce of sense hahah Stay tuned for me sharing my binary cheat sheet ;)
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Sorry bill, you are pretty advanced and I assumed.... my bad :-[ Please take it as a compliment ;) So we take 0x4F. It's easier to represent in binary, so.... High Low 0100 1111 First we do the high nibble... For this, we want to take the '4' and slide it over to the right. For this we use a bitwise right shift, which is represented as >> . You specify how many bits you want to shift like this: Thing = doodad >> 4 That shifts the whole byte to the right by four bits. The 'gap' on the left side is filled with 0's. The low nibble is shifted right onto the ground plane and into oblivion ;) so 01001111b >> 4 = 0000 0100 = 0x 0 4 Now the low nibble. For this, we just want to get rid of the high nibble and leave the low one as it is. For this we do a bitwise AND. An AND operation takes two binary inputs, and if both the first AND the second one are a 1, it returns a 1, otherwise, it returns a 0. So to ensure that each of the bits of the high nibble return 0, you AND those bits with a 0. This might help: 0100 1111 THIS 1 AND 0000 1111 THIS 1? 0000 1111 = 0x0F As luck would have it, 0x4F does not demonstrate as well as I would like, so here's the two procedures for 0xAE: 0x A E 1010 1110 1010 1110 >> 4 = 00001010 0xAE >> 4 = 0x0A :) 1010 1110 & 0000 1111 = 0000 1110 0xAE & 0x0F = 0x0E :)
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LOL so did I... It's been buried within the preparation page ::) Maybe it should be renamed, it's not so specific to me now. Anyone know how to do that? Just copy/paste into a new page and remove links to the old one?
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Yeh you've got my attention! :D Tell us more!
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That's what happens when you draw a picture in MS Paint quickly while the boss isn't looking ;D
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You could do this easily with a Core module and DOUT module if you have some C programming skills?
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If you're poor or budget conscious you can use garbage bag ties too :) It's ghetto, but by gosh it works!
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You mean like: 0x4F becomes 0x04 and 0x0F ? Because SDCC requires 8-bit bytes and no bitfields you'll have to read the whole byte, and then grab the bits you need by masking (AND) them and shifting (>>) them. Or do you mean 0x4F becomes 0x40 and 0x0F ?
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I couldn't have said it better myself! Where'd you go Moebius? :'( Just because I had a problem with something you said, does not mean that I don't want you around. I do, and I'm not the only one, it seems :)
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removed.
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So very far off topic... Or maybe not... El-P
stryd_one replied to stryd_one's topic in Miscellaneous
You French sure do have good taste in hiphop :) -
Midibox approach to live sound reinforcement
stryd_one replied to gillspice's topic in Design Concepts
Yeh don't you know how it works? Green = Go louder, Orange = Go louder, 1 red = Go louder, 2 red = Go louder, 3 red = Go louder.. never mind that funny sound. ;) -
Man... I just had a totally random thought, and you know me, I'm crazy so I couldn't contain my curiosity. I was wondering to myself ... Am I the only El-P fan around here? It's kinda on-topic, it's about music ;) heheh nah serious though, sorry for going sooo far OT, but this is a musical community and if some of you are familiar with the man's work I'd be interested in your thoughts on gear for that kind of production. I'm not starting out with producing (heh) or anything, but if you know the music, you know it's a little ...ahh.. different... I think it lends well to custom gear, so I'm fishing for ideas. Now, back to 'The Cold Vein' 8)
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[S] I am selling 8580 SID chips, new old stock, US$15 each
stryd_one replied to Wilba's topic in Fleamarket
Just a thought... If you haven't tested your module with a known-good SID, here's a trick: Buy a C64 off ebay Pull the SID out Get it working Pull the old SID out Put your SID from Wilba in the module Put the old SID back in the C64 Sell the C64 That way you get to test the module before you put a brand new chip in it, but you don't lose any money :) -
Yes, and yes! If you're using buttons.inc, you're using MIOS. If you're trying to find a way to use only two buttons and not use a DIN module, you can find information on this forum. So don't say "thanks anyway" because you're not making much sense! are you going to use MBHP+MIOS or not? Your schematic is not MBHP compatible, so you can't use MIOS with that. If you can't use MIOS, then you won't be using buttons.inc.
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Browser problems with ucapps.de and Smash's store
stryd_one replied to stryd_one's topic in MIDIbox Documentation Project
No, no, you were right. The DTD says, that the '*' should be recognised as '1*', using the format where 'n*' will size the object to a minimum dimension of 'n', and resize above that where necessary; for eg 20* will be a minimum fo 20px, and can be resized above that. I believe that is the reason why we don't see one of those placeholder images with the red X (like when the image is missing)... The image is there, but it's 1 pixel across, because it's been stretched to 'NULL' (the size IE thinks the container is). FF sees the container size as NULL and avoids the resize entirely, giving us a normal sized image. It's another case of interpretation of the standard. Technically speaking, FF and IE are both in the right (actually I think IE is more right on this one, 'NULL' means 'NULL' not 'ignore this setting' , but there is no real standard, because the end behaviour is completely different. ....What a crock! :D Heheheh now you know why I avoided mentioning this ;) PS "NULL means NULL!" AAAHAHAHAH lordy me that's funny. I love accidental jokes :) -
He means http://www.midibox.org/dokuwiki/doku.php?id=user_gallery , there's LOTs of cool goodies in the user pages, definitely worth a look-over :) And that reminds me I was gong to do a GDB tutorial....
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Sorry I'm not getting in there yet doc... I'm kinda flat out right now, I think I'd be more of a hindrance than a help :( But thanks heaps, the drumstuff page is looking fan-freakin-tastic!!! At the very least, I promise to make you some of the best drum synth patches you ever heard, once it's all done :)
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Hey dude didn't I already tell you to read the ucapps.de website, this forum, and the wiki? Yes, I did... http://www.midibox.org/forum/index.php?topic=6390.msg45007#msg45007 Go do that now, come back in 2 or three days when you're done, and you'll have found your answer. It pisses me off that instead of taking the answer you've been given, you've tried asking the same question again in another place. Grrr.
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First I have to make a disclaimer: I'm not smash, I don't order smash around, I don't own smash and I can't speak on his behalf. I am simply expressing my own opinion. Smash may well read the things I am about to write, and say "Stryd, you're an idiot, STFU" edit: or maybe roger will ;) removed
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I think you guys have missed my point... It's not about how many switches you connect... Writing the firmware to do this without using MIOS or MBHP, will take you a very, VERY long time. Regardless of how many IO devices you need (buttons, LED's etc), and regardless of how many you will need in the future, it will be MUCH faster, MUCH easier and MUCH cheaper to use MIOS. If you really want to do this without using MIOS I'd guess that you are either a) misinformed or b) crazy ;)
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Feel free to take happy snaps of those cards too and I'll update the wiki if you want?