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Phatline

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Everything posted by Phatline

  1. hätte kein Problem damit hätte auch kein Problem damit, bei so kleinen Platinen ist das rausziehen der Stecker schwierig genug.
  2. super ja lötet eh wer anderer, wenn ichs aber selber löten müsste würde ich das netzwerk bevorzugen > ein smd part das mal auf 2 pins hält, hält... > aber wie gesagt ich muss es ja nicht machen, ist ja sinn der sache.
  3. ITT SCHADOW - DTL 2 SW Germany/Austria: http://www.reichelt.at/DTL-2-SW/3/index.html?&ACTION=3&LA=446&ARTICLE=7248&artnr=DTL+2+SW&SEARCH=dtl+2 I ordered 300 Pieces years ago, the plan was to build a super sequencer.... well then came touchscreens
  4. well this 3rd post will keep the main.c uptodate, the code is simple but may be interesting /* main.c * TekkStar * * build 2 Midimize a Tama Techstar 306 >>> Do something usefull with it... * 4 Velocity per Voice, 8 Voices (6 Drums + 1Filter +1 Amp). * 4 Velocity Depending Note Killswitches * random Note Kill Fader * Velocity Offset Fader * * Hardware: * 1stDOUTX4: 1st Voice: Pin0-3 =Velocity 0-3 (use different Resistor Values) * 2nd Voice: Pin4-7 =Velocity 0-3 (I used: 5K6,4K7,2K2,1K) * .... 8th Voice: Pin28-31 =Velocity 0-3 (Connect together: all 4 Resistors @ Trig-out-side) * 2ndDOUTX4: Pin 32 = Kill-Button-Velocity 3 * Pin 33 = Kill-Button-Velocity 2 * Pin 34 = Kill-Button-Velocity 1 * Pin 35 = Kill-Button-Velocity 0 * Pin 36 = Kill-Button-Velo-Trigger-Indicator3 (easier find which BTNs make Effect...) * Pin 37 = Kill-Button-Velo-Trigger-Indicator2 (...not all 4 Velocitys are always used...) * Pin 38 = Kill-Button-Velo-Trigger-Indicator1 (...sometime you hear nothing...) * Pin 39 = Kill-Button-Velo-Trigger-Indicator0 (...and thats may be not good...) * 3rdDOUTX4: Pin 40 = Gate Indicator 4 Random Kill > Flashes if Notes get killed * Pin 41 = Velocity Invert Button > Inverts the 4 Velocity Stages (lo=hi, hi=lo) * Pin 42 = OverRoll --- Take every incoming Notes and place it on all Triggers * J5 of 8Bit Core: Analog Input 0: random Kill * Analog Input 1: Velocit Offset (0=-64,64=Orginal,127=+64) * * * ========================================================================== * Copyright - Phatline aka Crimic aka GreatFullTekk * Licensed for personal non-commercial use only. All other rights reserved. * ========================================================================== */ ///////////////////////////////////////////////////////////////////////////// //Include files #include <cmios.h> #include <pic18fregs.h> #include "main.h" ///////////////////////////////////////////////////////////////////////////// // VARIABLES --- Global & Local////////////////////////////////////////////// app_flags_t app_flags; // status of app (see bitfield declaration in main.h) unsigned char last_ain_pin; unsigned char last_din_pin; unsigned char last_dout_pin; // Midisetup int CHON; int CHOF; int N0; int N1; int N2; int N3; int N4; int N5; int N6; int N7; // Pots unsigned int random; unsigned int VelOff; unsigned int VelInvert; //Invert the Pins by Velocity spreading.... unsigned int random1; int velocity; int velopin; int KillBtn1; int KillBtn2; int KillBtn3; int KillBtn4; int OverRoll; unsigned char random_seed_l; unsigned char random_seed_h; unsigned int random_tmp; unsigned int random_nr; int rgate; ///////////////////////////////////////////////////////////////////////////// // INITALIZE //////////////////////////////////////////////////////////////// void Init(void) __wparam { MIOS_AIN_NumberSet(7); MIOS_AIN_UnMuxed(); MIOS_AIN_DeadbandSet(7); //DIN DOUT AIN Setup MIOS_SRIO_UpdateFrqSet(1); //set shift register update frequency in ms MIOS_SRIO_NumberSet(9); // we need to set at least one IO shift register pair MIOS_SRIO_DebounceSet(10); //debouncing value for DINs MIOS_SRIO_TS_SensitivitySet(0); // Midisetup (Channels, Note Numbers for Trigger) CHON = 153; //Ch1:90, 2:91, 3:92, 4:93, 5:94, 6:95, 7:96, 8:97, 9:98, 10:153, 11:9A, 12:9B, 13:9C... CHOF = 137; //Ch1:80, 2:81, 3:82, 4:83, 5:84, 6:85, 7:86, 8:87, 9:88, 10:137, 11:8A, 12:8B, 13:8C... N0 = 48; //Note - Input Nr. N1 = 49; N2 = 50; N3 = 51; N4 = 52; N5 = 53; N6 = 54; N7 = 55; velocity = 0; velopin = 0; KillBtn1 = 1; MIOS_DOUT_PinSet(32, 1); KillBtn2 = 1; MIOS_DOUT_PinSet(33, 1); KillBtn3 = 1; MIOS_DOUT_PinSet(34, 1); KillBtn4 = 1; MIOS_DOUT_PinSet(35, 1); OverRoll = 0; random = 0; //Analog In: randomly Kill Notes Events --- 0=0Kill 255=All Kill VelOff = 64; //Shifts Velocity Spreading for the DOUTs (where differnt Resistor Values soldered..) VelInvert = 0; //Invert the Pins by Velocity spreading.... random1 = 0; //1st Kill Function (Operator only -used 4 coding) random_seed_l = 0; random_seed_h = 127; rgate = 1; random_tmp = 64; random_nr = 127; } ///////////////////////////////////////////////////////////////////////////// // This function is called by MIOS in the mainloop when nothing else is to do ///////////////////////////////////////////////////////////////////////////// void Tick(void) __wparam {} ///////////////////////////////////////////////////////////////////////////// // This function is periodically called by MIOS. The frequency has to be // initialized with MIOS_Timer_Set ///////////////////////////////////////////////////////////////////////////// void Timer(void) __wparam {} ///////////////////////////////////////////////////////////////////////////// // This function is called by MIOS when the display content should be // initialized. Thats the case during startup and after a temporary message // has been printed on the screen ///////////////////////////////////////////////////////////////////////////// void DISPLAY_Init(void) __wparam { MIOS_LCD_Clear(); // clear screen MIOS_LCD_CursorSet(0x00); //step2 1st Line MIOS_LCD_PrintCString("TekkStar"); //message 1st Line MIOS_LCD_CursorSet(0x40); //step2 2nd Line MIOS_LCD_PrintCString("GreatFullTekk"); //message 2nd Line } ///////////////////////////////////////////////////////////////////////////// // This function is called in the mainloop when no temporary message is shown // on screen. Print the realtime messages here ///////////////////////////////////////////////////////////////////////////// void DISPLAY_Tick(void) __wparam { // do nothing if no update has been requested if( !app_flags.DISPLAY_UPDATE_REQ ) return; // clear request app_flags.DISPLAY_UPDATE_REQ = 0; } ///////////////////////////////////////////////////////////////////////////// // This function is called by MIOS when a complete MIDI event has been received ///////////////////////////////////////////////////////////////////////////// void MPROC_NotifyReceivedEvnt(unsigned char evnt0, unsigned char evnt1, unsigned char evnt2) __wparam { if(evnt0 == CHOF) { // if note off: force evnt2 to 0 for easier handling of 'LED off' evnt2 = 0; MIOS_DOUT_PinSet(0, 0); //1st DOUT-Shift-Register --- Turn Off MIOS_DOUT_PinSet(1, 0); MIOS_DOUT_PinSet(2, 0); MIOS_DOUT_PinSet(3, 0); MIOS_DOUT_PinSet(4, 0); MIOS_DOUT_PinSet(5, 0); MIOS_DOUT_PinSet(6, 0); MIOS_DOUT_PinSet(7, 0); MIOS_DOUT_PinSet(8, 0); //2nd DOUT-Shift-Register --- Turn Off MIOS_DOUT_PinSet(9, 0); MIOS_DOUT_PinSet(10, 0); MIOS_DOUT_PinSet(11, 0); MIOS_DOUT_PinSet(12, 0); MIOS_DOUT_PinSet(13, 0); MIOS_DOUT_PinSet(14, 0); MIOS_DOUT_PinSet(15, 0); MIOS_DOUT_PinSet(16, 0); //3rd DOUT-Shift-Register --- Turn Off MIOS_DOUT_PinSet(17, 0); MIOS_DOUT_PinSet(18, 0); MIOS_DOUT_PinSet(19, 0); MIOS_DOUT_PinSet(20, 0); MIOS_DOUT_PinSet(21, 0); MIOS_DOUT_PinSet(22, 0); MIOS_DOUT_PinSet(23, 0); MIOS_DOUT_PinSet(24, 0); //4th DOUT-Shift-Register --- Turn Off MIOS_DOUT_PinSet(25, 0); MIOS_DOUT_PinSet(26, 0); MIOS_DOUT_PinSet(27, 0); MIOS_DOUT_PinSet(28, 0); MIOS_DOUT_PinSet(29, 0); MIOS_DOUT_PinSet(30, 0); MIOS_DOUT_PinSet(31, 0); MIOS_DOUT_PinSet(36, 0); //5th DOUT-Shift-Register --- Turn Off (Velo-Split-Indicator) MIOS_DOUT_PinSet(37, 0); //5th DOUT-Shift-Register --- Turn Off (Velo-Split-Indicator) MIOS_DOUT_PinSet(38, 0); //5th DOUT-Shift-Register --- Turn Off (Velo-Split-Indicator) MIOS_DOUT_PinSet(39, 0); //5th DOUT-Shift-Register --- Turn Off (Velo-Split-Indicator) } //random Number Set if(evnt0==CHON) { random_tmp = random_seed_l * random_seed_h; random_seed_l = TMR0L + (random_tmp & 0xff); //TMR0L = Timer random_seed_h = 0x69 + (random_tmp >> 8); random_nr = random_tmp % 127; //>> 2; // divede by 2 > bitshifting - thx2"kpete" } //random Number <= random Poti? if( (evnt0==CHON) && (random < random_nr) ) {rgate = 1; MIOS_DOUT_PinSet(40, 0);}//Pass Notes if( (evnt0==CHON) && (random > random_nr) ) {rgate = 0; MIOS_DOUT_PinSet(40, 1);} //Kill Notes //velocity + velocity offset if(evnt0==CHON) {velocity = evnt2 + (VelOff - 64);} //@64=orginal, @0=velo-64, @127=velo+64 //velocity > spreading 2 DOUT-Pins > split in 4 velocity groups (4Dout Pins, 4 different Resistors) //Normal if((evnt0==CHON) && (velocity < 30) && (VelInvert==0)) {velopin = 0; MIOS_DOUT_PinSet(36, 1);} //1K if((evnt0==CHON) && (velocity > 30) && (velocity < 64) && (VelInvert==0)) {velopin = 1; MIOS_DOUT_PinSet(37, 1);} //2K2 if((evnt0==CHON) && (velocity > 64) && (velocity < 96) && (VelInvert==0)) {velopin = 2; MIOS_DOUT_PinSet(38, 1);} //4K7 if((evnt0==CHON) && (velocity > 90) && (VelInvert==0)) {velopin = 3; MIOS_DOUT_PinSet(39, 1);} //5K6 //Pins Inverted / swapped if((evnt0==CHON) && (velocity < 30) && (VelInvert==1)) {velopin = 3; MIOS_DOUT_PinSet(39, 1);} //LED: Indicates Trigger - easier to find Effectiv Killbutton... if((evnt0==CHON) && (velocity > 30) && (velocity < 64) && (VelInvert==1)) {velopin = 2; MIOS_DOUT_PinSet(38, 1);} if((evnt0==CHON) && (velocity > 64) && (velocity < 96) && (VelInvert==1)) {velopin = 1; MIOS_DOUT_PinSet(37, 1);} if((evnt0==CHON) && (velocity > 90) && (VelInvert==1)) {velopin = 1; MIOS_DOUT_PinSet(36, 1);} //Trigger1 Detection - random Gate - Velocity set - Kill Pins - Overroll if( (evnt0==CHON) && ((evnt1==N0) || (OverRoll==1)) && (rgate==1) && (velopin==3) && (KillBtn1==1) ) {MIOS_DOUT_PinSet(0, 1);} //1.Trigger, 1.Velociy if( (evnt0==CHON) && ((evnt1==N0) || (OverRoll==1)) && (rgate==1) && (velopin==2) && (KillBtn2==1) ) {MIOS_DOUT_PinSet(1, 1);} //1.Trigger, 2.Velociy if( (evnt0==CHON) && ((evnt1==N0) || (OverRoll==1)) && (rgate==1) && (velopin==1) && (KillBtn3==1) ) {MIOS_DOUT_PinSet(2, 1);} //1.Trigger, 3.Velociy if( (evnt0==CHON) && ((evnt1==N0) || (OverRoll==1)) && (rgate==1) && (velopin==0) && (KillBtn4==1) ) {MIOS_DOUT_PinSet(3, 1);} //1.Trigger, 2.Velociy //Trigger2 Detection - random Gate - Velocity set - Kill Pins if( (evnt0==CHON) && ((evnt1==N1) || (OverRoll==1)) && (rgate==1) && (velopin==3) && (KillBtn1==1) ) {MIOS_DOUT_PinSet(4, 1);} //1.Trigger, 1.Velociy if( (evnt0==CHON) && ((evnt1==N1) || (OverRoll==1)) && (rgate==1) && (velopin==2) && (KillBtn2==1) ) {MIOS_DOUT_PinSet(5, 1);} //1.Trigger, 2.Velociy if( (evnt0==CHON) && ((evnt1==N1) || (OverRoll==1)) && (rgate==1) && (velopin==1) && (KillBtn3==1) ) {MIOS_DOUT_PinSet(6, 1);} //1.Trigger, 3.Velociy if( (evnt0==CHON) && ((evnt1==N1) || (OverRoll==1)) && (rgate==1) && (velopin==0) && (KillBtn4==1) ) {MIOS_DOUT_PinSet(7, 1);} //1.Trigger, 2.Velociy //Trigger3 Detection - random Gate - Velocity set - Kill Pins if( (evnt0==CHON) && ((evnt1==N2) || (OverRoll==1)) && (rgate==1) && (velopin==3) && (KillBtn1==1) ) {MIOS_DOUT_PinSet(8, 1);} //1.Trigger, 1.Velociy if( (evnt0==CHON) && ((evnt1==N2) || (OverRoll==1)) && (rgate==1) && (velopin==2) && (KillBtn2==1) ) {MIOS_DOUT_PinSet(9, 1);} //1.Trigger, 2.Velociy if( (evnt0==CHON) && ((evnt1==N2) || (OverRoll==1)) && (rgate==1) && (velopin==1) && (KillBtn3==1) ) {MIOS_DOUT_PinSet(10, 1);} //1.Trigger, 3.Velociy if( (evnt0==CHON) && ((evnt1==N2) || (OverRoll==1)) && (rgate==1) && (velopin==0) && (KillBtn4==1) ) {MIOS_DOUT_PinSet(11, 1);} //1.Trigger, 2.Velociy //Trigger4 Detection - random Gate - Velocity set - Kill Pins if( (evnt0==CHON) && ((evnt1==N3) || (OverRoll==1)) && (rgate==1) && (velopin==3) && (KillBtn1==1) ) {MIOS_DOUT_PinSet(12, 1);} //1.Trigger, 1.Velociy if( (evnt0==CHON) && ((evnt1==N3) || (OverRoll==1)) && (rgate==1) && (velopin==2) && (KillBtn2==1) ) {MIOS_DOUT_PinSet(13, 1);} //1.Trigger, 2.Velociy if( (evnt0==CHON) && ((evnt1==N3) || (OverRoll==1)) && (rgate==1) && (velopin==1) && (KillBtn3==1) ) {MIOS_DOUT_PinSet(14, 1);} //1.Trigger, 3.Velociy if( (evnt0==CHON) && ((evnt1==N3) || (OverRoll==1)) && (rgate==1) && (velopin==0) && (KillBtn4==1) ) {MIOS_DOUT_PinSet(15, 1);} //1.Trigger, 2.Velociy //Trigger5 Detection - random Gate - Velocity set - Kill Pins if( (evnt0==CHON) && ((evnt1==N4) || (OverRoll==1)) && (rgate==1) && (velopin==3) && (KillBtn1==1) ) {MIOS_DOUT_PinSet(16, 1);} //1.Trigger, 1.Velociy if( (evnt0==CHON) && ((evnt1==N4) || (OverRoll==1)) && (rgate==1) && (velopin==2) && (KillBtn2==1) ) {MIOS_DOUT_PinSet(17, 1);} //1.Trigger, 2.Velociy if( (evnt0==CHON) && ((evnt1==N4) || (OverRoll==1)) && (rgate==1) && (velopin==1) && (KillBtn3==1) ) {MIOS_DOUT_PinSet(18, 1);} //1.Trigger, 3.Velociy if( (evnt0==CHON) && ((evnt1==N4) || (OverRoll==1)) && (rgate==1) && (velopin==0) && (KillBtn4==1) ) {MIOS_DOUT_PinSet(19, 1);} //1.Trigger, 2.Velociy //Trigger6 Detection - random Gate - Velocity set - Kill Pins if( (evnt0==CHON) && ((evnt1==N5) || (OverRoll==1)) && (rgate==1) && (velopin==3) && (KillBtn1==1) ) {MIOS_DOUT_PinSet(20, 1);} //1.Trigger, 1.Velociy if( (evnt0==CHON) && ((evnt1==N5) || (OverRoll==1)) && (rgate==1) && (velopin==2) && (KillBtn2==1) ) {MIOS_DOUT_PinSet(21, 1);} //1.Trigger, 2.Velociy if( (evnt0==CHON) && ((evnt1==N5) || (OverRoll==1)) && (rgate==1) && (velopin==1) && (KillBtn3==1) ) {MIOS_DOUT_PinSet(22, 1);} //1.Trigger, 3.Velociy if( (evnt0==CHON) && ((evnt1==N5) || (OverRoll==1)) && (rgate==1) && (velopin==0) && (KillBtn4==1) ) {MIOS_DOUT_PinSet(23, 1);} //1.Trigger, 2.Velociy //Trigger7 Detection - random Gate - Velocity set - Kill Pins if( (evnt0==CHON) && ((evnt1==N6) || (OverRoll==1)) && (rgate==1) && (velopin==3) && (KillBtn1==1) ) {MIOS_DOUT_PinSet(24, 1);} //1.Trigger, 1.Velociy if( (evnt0==CHON) && ((evnt1==N6) || (OverRoll==1)) && (rgate==1) && (velopin==2) && (KillBtn2==1) ) {MIOS_DOUT_PinSet(25, 1);} //1.Trigger, 2.Velociy if( (evnt0==CHON) && ((evnt1==N6) || (OverRoll==1)) && (rgate==1) && (velopin==1) && (KillBtn3==1) ) {MIOS_DOUT_PinSet(26, 1);} //1.Trigger, 3.Velociy if( (evnt0==CHON) && ((evnt1==N6) || (OverRoll==1)) && (rgate==1) && (velopin==0) && (KillBtn4==1) ) {MIOS_DOUT_PinSet(27, 1);} //1.Trigger, 2.Velociy //Trigger8 Detection - random Gate - Velocity set - Kill Pins if( (evnt0==CHON) && ((evnt1==N7) || (OverRoll==1)) && (rgate==1) && (velopin==3) && (KillBtn1==1) ) {MIOS_DOUT_PinSet(28, 1);} //1.Trigger, 1.Velociy if( (evnt0==CHON) && ((evnt1==N7) || (OverRoll==1)) && (rgate==1) && (velopin==2) && (KillBtn2==1) ) {MIOS_DOUT_PinSet(29, 1);} //1.Trigger, 2.Velociy if( (evnt0==CHON) && ((evnt1==N7) || (OverRoll==1)) && (rgate==1) && (velopin==1) && (KillBtn3==1) ) {MIOS_DOUT_PinSet(30, 1);} //1.Trigger, 3.Velociy if( (evnt0==CHON) && ((evnt1==N7) || (OverRoll==1)) && (rgate==1) && (velopin==0) && (KillBtn4==1) ) {MIOS_DOUT_PinSet(31, 1);} //1.Trigger, 2.Velociy } ///////////////////////////////////////////////////////////////////////////// // This function is called by MIOS when a MIDI event has been received // which has been specified in the MIOS_MPROC_EVENT_TABLE ///////////////////////////////////////////////////////////////////////////// void MPROC_NotifyFoundEvent(unsigned entry, unsigned char evnt0, unsigned char evnt1, unsigned char evnt2) __wparam {} ///////////////////////////////////////////////////////////////////////////// // This function is called by MIOS when a MIDI event has not been completly // received within 2 seconds ///////////////////////////////////////////////////////////////////////////// void MPROC_NotifyTimeout(void) __wparam {} ///////////////////////////////////////////////////////////////////////////// // This function is called by MIOS when a MIDI byte has been received ///////////////////////////////////////////////////////////////////////////// void MPROC_NotifyReceivedByte(unsigned char byte) __wparam {} ///////////////////////////////////////////////////////////////////////////// // This function is called by MIOS before the shift register are loaded ///////////////////////////////////////////////////////////////////////////// void SR_Service_Prepare(void) __wparam {} ///////////////////////////////////////////////////////////////////////////// // Shiftregister has been loaded? ///////////////////////////////////////////////////////////////////////////// void SR_Service_Finish(void) __wparam {} ///////////////////////////////////////////////////////////////////////////// // Buttons has toggled? // pin_value is 1 when button released, and 0 when button pressed ///////////////////////////////////////////////////////////////////////////// void DIN_NotifyToggle(unsigned char pin, unsigned char pin_value) __wparam { //Toggle Kill-Switches & Kill-LEDs if(pin == 0 && pin_value == 0){KillBtn1 =! KillBtn1;} //toggle if(KillBtn1 == 0){MIOS_DOUT_PinSet(32, 0);} if(KillBtn1 == 1){MIOS_DOUT_PinSet(32, 1);} if(pin == 1 && pin_value == 0){KillBtn2 =! KillBtn2;} //toggle if(KillBtn2 == 0){MIOS_DOUT_PinSet(33, 0);} if(KillBtn2 == 1){MIOS_DOUT_PinSet(33, 1);} if(pin == 2 && pin_value == 0){KillBtn3 =! KillBtn3;} //toggle if(KillBtn3 == 0){MIOS_DOUT_PinSet(34, 0);} if(KillBtn3 == 1){MIOS_DOUT_PinSet(34, 1);} if(pin == 3 && pin_value == 0){KillBtn4 =! KillBtn4;} //toggle if(KillBtn4 == 0){MIOS_DOUT_PinSet(35, 0);} if(KillBtn4 == 1){MIOS_DOUT_PinSet(35, 1);} if(pin == 4 && pin_value == 0){VelInvert =! VelInvert;} //toggle if(VelInvert == 0){MIOS_DOUT_PinSet(41, 0);} if(VelInvert == 1){MIOS_DOUT_PinSet(41, 1);} if(pin == 5 && pin_value == 1){OverRoll = 0;} //Momentary if(OverRoll == 0){MIOS_DOUT_PinSet(42, 1);} if(pin == 5 && pin_value == 0){OverRoll = 1;} //Momentary if(OverRoll == 0){MIOS_DOUT_PinSet(42, 0);} MIOS_LCD_Clear(); // clear screen MIOS_LCD_CursorSet(0x00); //step2 1st Line MIOS_LCD_PrintBCD3(pin); //message 1st Line MIOS_LCD_CursorSet(0x40); //step2 2nd Line MIOS_LCD_PrintBCD3(pin_value); //message 2nd Line } ///////////////////////////////////////////////////////////////////////////// // Encoder has Mooved? // incrementer is positive when encoder has been turned clockwise, else // it is negative ///////////////////////////////////////////////////////////////////////////// void ENC_NotifyChange(unsigned char encoder, char incrementer) __wparam {} ///////////////////////////////////////////////////////////////////////////// // Potentiometer has Mooved? ///////////////////////////////////////////////////////////////////////////// void AIN_NotifyChange(unsigned char pin, unsigned int pin_value) __wparam { random = MIOS_AIN_Pin7bitGet(0); VelOff = MIOS_AIN_Pin7bitGet(1); }
  5. ich bin an sowas auch intressiert, falls was auf die beine bringst bin ich dabei mit mindestens 5xDoutX4 und 5DinX4
  6. also in desktop-mode nice The trigger input of an drumvoice Solder the Trigger-Cable to this Potentiometer cut the the trace - located behind the switch - right to the led - @the top of the PCB. > this because, the unpluged 6,3er socket is switched to ground - and @ ground - no trigger accours... ... it might be a good idea, to cut remove the Plug to get more free space 4 UI! or a big display, or maybe 16 Buttons 4 a sequencer... well i dont know - time will tell this is short & the hot clue is Chord-Clip again! From TriggerX8 to DoutX4 Huuu the idea I had an idea: rotate the the Routing "Trigger-Matrix" 45° & you have a ergonomic UI for your hands! - You better play it like an instrument then - in theory. lets look in the detail --- ah on every side to the Matrix should be Faders to change Kill, VelocityOffset, VCA-Release & maybe Cutoff now differnt tools - Doing by doing more space 4 Fingers, but way to big 4 this project hmm difficult to play like an instrument but better maybe with "blindenschrift" onit.... well then thats the way... and thats not! (from old SID) http://midibox.org/forums/gallery/image/2630-tekkstar-make-047-ui-matrix-sid-matrix-locost/ The big spacer is to big!!!! the small maybe a bit to small - so i will order 100 small ones, and 100 1mm bigger... http://midibox.org/forums/gallery/image/2628-tekkstar-make-045-ui-matrix-space4plexi/ THATS IT FOR A WHILE... have to order some parts
  7. From the album: TekkStar (Tama Techstar Midification)

    this is only for testing (one row is left...) its from an old sid
  8. From the album: TekkStar (Tama Techstar Midification)

    but i think this is what it will be in the end
  9. From the album: TekkStar (Tama Techstar Midification)

    The big spacer is to big!!!! the small maybe a bit to small - so i will order 100 small ones, and 100 1mm bigger...
  10. From the album: TekkStar (Tama Techstar Midification)

    this spacers are a bit to short,,,, but maybe they are not, and the LED that look out 0,5mm will uliminate the Acrylic Glass perfect...maybe... anywhere i dont have enough spacers now... i will order 100 from both variantes
  11. From the album: TekkStar (Tama Techstar Midification)

    ok, if i drill braille (Deut: Blindenschrift) on it, maybe like an cube-eye (Deut: Würfelauge) I could play it blind, like writing on the laptop, and finding thes "F" and "J" Marks....
  12. From the album: TekkStar (Tama Techstar Midification)

    Well more space 4 Fingers, but to bib 4 this project
  13. From the album: TekkStar (Tama Techstar Midification)

    try out different spaces 4 the buttons
  14. From the album: TekkStar (Tama Techstar Midification)

    Practicly this is what it will look like the black spacers protect diffus lighting and make a spot @ the top of them. @the top will be placed a acrylic glass the whole thing well be cut out as an Rectangel - and will be mounted @the button of the Powersupply-metal, so Frontpanel holes else needet - in theory -well...
  15. From the album: TekkStar (Tama Techstar Midification)

    lets look in the detail --- ah on every side to the Matrix should be Faders to change Kill, VelocityOffset, VCA-Release & maybe Cutoff
  16. From the album: TekkStar (Tama Techstar Midification)

    I had an idea: rotate the the Routing "Trigger-Matrix" 45° & you have a ergonomic UI for your hands! - You better play it like an instrument then - in theory.
  17. From the album: TekkStar (Tama Techstar Midification)

    this is short & the hot clue is Chord-Clip!
  18. From the album: TekkStar (Tama Techstar Midification)

    Solder the Trigger-Cable to this Potentiometer cut the the trace - located behind the switch - right to the led - @the top of the PCB. > this because, the unpluged 6,3er socket is switched to ground - and @ ground - no trigger accours... ... it might be a good idea, to cut remove the Plug to get more free space 4 UI! or a big display, or maybe 16 Buttons 4 a sequencer... well i dont know - time will tell
  19. thank you for that!
  20. TekkStar formerly "Tama Techstar 306" https://vimeo.com/113875738 once in the 80ś this was a brainless Drumexpander for Electronic Drum Kits... 30years later it gets a brain, no sequencing @ all, but note processing, and with note processing you can do a lot by doing less... wile a korg electribe rythm is sequencing, you can takt that and Kill, invert, roll, reroute, Offsets the notes and make trigger out of it... this drumexpander is velocity sensitive that meens, i could use a AOUT Board for this.... BUT i think that is a little bit overkill --- i decidet to take a DINX4, change the Resistors and make a 4Stage Veloctiy Trigger. I know that is enough because, i have already programmed a groovebox in max msp, that uses 3 Velocitys (3 Colours in the button matrix) - so 4 of it- enough... A AOUT board is still a plan - but not for trigger, - more for a VCA and VCF @ the Master > from my livesetup with other drumachines, i saw that it is very "doing less sounding much" if you can change the Release time of the Master --- by trigger a VCA (the trigger is selectable)... and VCF -without words! As you see this Case holds: 4 Analog Tom - Board 1 Analog Synth -Board 1 Analog Clap -Board -a Mixboard, which i dont use anymore, i need place for 2xDoutX4 and a DinX4! From Behind, already installed: The Core, and a modified DOUTX4 Board, A Core-Powerswitch (to reboot), and a PowerConnect where before was a Cable. Finding the best Resistor Values for the DoutX4 Board, by using 5K Trimpots As you see I used 4 Off it, so one Trigger has 4 Velocity-Stages. After finding the correct Values, and then testing fixed resistors in the near of the Pot Values (by ear), its time to solder a bit... well 2h 40min Later found a place for it, and wired the trigger outputs to the Drumvoices The 7th Board - the "Mix Board" a useless device that do not very much, ok, it makes headphone output a symmetric audio and so on, but how cares, I NEED PLACE for the UI and for the Midibox Boards (DOUTX4 DINX4 and so on), but bevore I had to solder a Adapter, because the Connecter pins are swapping on this board before it goes to the powersupply The Powersupply, supply me with +6VDC, and the coolest: -15 +15VDC!!!! yes I have planes... but The CORE wants 5V, so find a place for a 7805 found it! http://midibox.org/forums/gallery/image/2597-tekkstar_make_021_ps_drill-holesjpg/ http://midibox.org/forums/gallery/image/2598-tekkstar_make_022_ps_solderingjpg/ http://midibox.org/forums/gallery/image/2600-tekkstar_make_024_ps_donejpg/ The core fits well behind the Trafo, but the Powercord sucks! http://midibox.org/forums/gallery/image/2605-tekkstar_make_029_core-mountingjpg/ Away with that ugly grey chord - a real Power Connector a "Kaltgerätebuchse" - hell yeah! http://midibox.org/forums/gallery/image/2601-tekkstar_make_025_ps_ad-power-connectorjpg/ But hey Core should be shieldet against the trafo, i searched my metal cases, and i found a very soft flexible Metall which is great for such ferromagnetic shielding stuff... http://midibox.org/forums/gallery/image/2603-tekkstar_make_027_ps_core-shieldjpg/ Programming and testing Functions on Prototype Connector Boards "PressFitPCB" http://midibox.org/forums/gallery/image/2610-tekkstar_make_034_ui-program-btn-ledsjpg/ Because the TOM4 Board was Broken "Haarriss" the PCB-was broken, i had to solder something by the way i made my own first mods for this (by looking @ the shematic, which is very good to understand)
  21. From the album: TekkStar (Tama Techstar Midification)

    the TOM4 Board was way to silent - I replaced the R1 or should that meen RI? (next to Rm) with an 10K Trimpot. Now I Have a Main-Gain - to Level the Voice togehter - to my whises finally i de-soldered the Rm - since i dont want stereo... i noticed when i go mono, i reduce some humm-sound... this because i removed the MIX-Board... i think on the mix board, when you connect only one channel, the other was switched to ground... i guess... and of course, the 10K Trimpot do the job excellent...
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