Habe den fehler gefunden! Die Kontakte sind durchs löten verbogen und haben sich vom LCD gelöst. Muss mir mal ein neues LCD besorgen und nochmal versuchen. PS: Löttemperatur 300° bei 1s Lötzeit und verbleites Lötzinn. PS2: LCD PCD8544 FÜR POV-RAY oder EAGLE3D //POYRAY ANFANG PCD8544
#include "colors.inc"
#include "textures.inc" // pre-defined scene elements
#include "shapes.inc"
#include "glass.inc"
#include "metals.inc"
#include "woods.inc"
background { color Gray60 }
light_source { <190, 0, 0> color White}
light_source { <0, 190, 0> color White}
light_source { <0, 0, 0> color White}
light_source { <-190, 0, 0> color White}
light_source { <0, -190, 0> color White}
light_source { <0, 0, 0> color White}
camera {
    location <0, 0, 45>
    look_at <0, 0, 0>
    rotate <0, 0, 0>
    translate <0, 0, 0>
}
#declare PCD8544LCD =
union{Â Â Â Â Â Â Â Â
    //KORPUS
    box { <-19, -14.5, -0.7>, <19.5, 21, 0> pigment { Col_Glass_General } }
    box { <-19, -14.5, -1.45>, <19.5, 21, -0.7> pigment { Col_Glass_General } }
    box { <-19, -14.5, -1.7>, <19.5, 21, -1.45> pigment { Gray10 } finish {ambient 1 diffuse 0 phong_size 250} }
    //ANZEIGEFLAECHE
    #declare PIXEL =
     box {<-0.125, -0.2, -0.7>, <0.125, 0.2, -0.9>
     texture{pigment{Col_Glass_Bluish} finish {ambient 1 diffuse 0 phong 1}}}
    #declare DistanceX = (119/332);
    #declare DistanceY = (108/235);
    #declare NrX = -14.875; // startX
    #declare EndNrX = NrX + 83 * DistanceX;  // endX
    #while (NrX <= EndNrX) // <-loop X
     #declare NrY = -10.8;   // start
     #declare EndNrY = NrY + 47 * DistanceY; // end
    #while (NrY <= EndNrY)//<- loop Z
    object{PIXEL translate<NrX,NrY,0>}
    #declare NrY = NrY+(108/235);// next NrZ
     #end // ----------- end of loop Z
    #declare NrX = NrX+(119/332); // next NrX
    #end // ------- end of loop X ---
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}
object{ PCD8544LCD translate <0,0,0>}
//POYRAY ENDE PCD8544
PS3: O-LED LPST096096A00T4 FÃœR POV-RAY oder EAGLE3D
//POYRAY ANFANG
#include "colors.inc"
#include "textures.inc" // pre-defined scene elements
#include "shapes.inc"
#include "glass.inc"
#include "metals.inc"
#include "woods.inc"
background { color Gray60 }
light_source { <500, 0, 0> color White}
light_source { <0, 500, 0> color White}
light_source { <0, 0, 0> color White}
light_source { <-500, 0, 0> color White}
light_source { <0, -500, 0> color White}
light_source { <0, 0, 0> color White}
camera {
    location <0, 0, 35>
    look_at <0, 0, 0>
    rotate <0, 0, 0>
    translate <0, 0, 0>
}
#declare LPST096096A00T4 =
union{Â Â Â Â Â Â Â Â
    //KORPUS
    box { <-13.85, -12.55, 0>, <13.85, 12.55, -0.7> pigment {
Col_Glass_General } }Â //GLASS
    box { <-13.85, -14.55, -0.7>, <13.85, 12.55, -1.45> pigment {
Col_Glass_General } } //OLED
    box { <-13.35, -12.05, -1.45>, <13.35, 12.05, -1.7> pigment {
Gray10 } finish {ambient 1 diffuse 0 phong_size 250}} //POL
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    //ANZEIGEFLAECHE RED
    #declare PIXEL =
     box {<-0.023, -0.0905, -0.7>, <0.023, 0.0905, -0.9>
     texture{pigment{Col_Red_01} finish {ambient 1 diffuse 0
phong_size 250 }}}
    #declare DistanceX = (0.207);
    #declare DistanceY = (0.207);
    #declare NrX = -9.9015; // startX
    #declare EndNrX = NrX + 95 * DistanceX;  // endX
    #while (NrX <= EndNrX) // <-loop X
     #declare NrY = -9.8325;   // startY
     #declare EndNrY = NrY + 95 * DistanceY; // end
    #while (NrY <= EndNrY)//<- loop Y
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    object{PIXEL translate<NrX,NrY,0>}
    #declare NrY = NrY+(0.207);// next NrY
     #end // ----------- end of loop Y
    #declare NrX = NrX+(0.207); // next NrX
    #end // ------- end of loop X ---
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    //ANZEIGEFLAECHE Green
    #declare PIXEL =
     box {<-0.023, -0.0905, -0.7>, <0.023, 0.0905, -0.9>
     texture{pigment{Col_Green_01} finish {ambient 1 diffuse 0
phong_size 250 }}}
    #declare DistanceX = (0.207);         Â
    #declare DistanceY = (0.207);
    #declare NrX = -9.9015-0.069; // startX
    #declare EndNrX = NrX + 95 * DistanceX;  // endX
    #while (NrX <= EndNrX) // <-loop X
     #declare NrY = -9.8325;   // startY
     #declare EndNrY = NrY + 95 * DistanceY; // end
    #while (NrY <= EndNrY)//<- loop Y
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    object{PIXEL translate<NrX,NrY,0>}
    #declare NrY = NrY+(0.207);// next NrY
     #end // ----------- end of loop Y
    #declare NrX = NrX+(0.207); // next NrX
    #end // ------- end of loop X ---
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    //ANZEIGEFLAECHE Blue
    #declare PIXEL =
     box {<-0.023, -0.0905, -0.7>, <0.023, 0.0905, -0.9>
     texture{pigment{Col_Blue_01} finish {ambient 1 diffuse 0
phong_size 250 }}}
    #declare DistanceX = (0.207);
    #declare DistanceY = (0.207);
    #declare NrX = -9.9015-2*0.069; // startX
    #declare EndNrX = NrX + 95 * DistanceX;  // endX
    #while (NrX <= EndNrX) // <-loop X
     #declare NrY = -9.8325;   // startY
     #declare EndNrY = NrY + 95 * DistanceY; // end
    #while (NrY <= EndNrY)//<- loop Y
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    object{PIXEL translate<NrX,NrY,0>}
    #declare NrY = NrY+(0.207);// next NrY
     #end // ----------- end of loop Y
    #declare NrX = NrX+(0.207); // next NrX
    #end // ------- end of loop X ---
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}
object{ LPST096096A00T4 translate <0,0,0>}
//POYRAY ENDE LPST096096A00T4 mfg Jack