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ssp

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Posts posted by ssp

  1. Here are two tracks that i have written.

    The first is a track called Beltram, after another producer i know Joey beltram. After speaking with joey and making some revisions etc i decided not to commercially release the track. There were other things i wanted to do and the track still remains a part of my personal library. It is un eq'd, with no processing or mastering. PArts are missing that i didnt bounce down with it but you can listen to it in its last state.

    Enjoy

    http://soundcloud.com/pherik/beltram

    This track is a remake of the seminal trance track from Paul Van Dyk, "For and angel" was a track i wanted to remake and give justice to for years. I finally started on the track early in 2011, however after many attempts to get an acoustic drum section in that i liked i put the track on hold. I really want to get the track finished but i now have ideas about adding live string sections also, so it wont be ready for some time yet. In the meantime enjoy this preview which is unmastered or processed. The break is long however when the acoustic drums are in there the break becomes totally different.

    Enjoy.

    http://soundcloud.com/pherik/for-an-angel-remake

  2. Thanks hawkeye, everything is done internally or via optical to keep S/N ration down. The API's sometimes give a little noize but i cancel this out with a few waves plugins. Now i have got rid of my old analogue desks and gone digital things run a lot smoothly. I am still using my old motu 2408 interfaces though as they have never let me down (touch wood!).

  3. Had a little free time this weekend so i decided to have a go at recreating two of my favourite deadmau5 tracks, strobe & i remember.

    The strobe track was done in ableton, and took the best part of a day to do, i used the built in operator synth, the midibox sid plugin (which still rox!!) with strings and pads from nexus and virtuoso. Drums were from my sample library and passed through a limiter/saturator with a touch of filtering . The whole thing was finally passed through an API 2500 which rounded the track off perfectly.

    I remember was easier, basic chord structures with 8th repeats sidechained and several layered pads which were then run through the waves One knob wetter stereo plugin to give them that extra wide subtle effect. Also an fm mute piano was placed in with a slightly off delay. Drums once again went through thier own bus and were picked up with an api 2500 that gave them a slight amount of compression, just to tighten them up. plugins used for this were, virtuosos library, nexus for pads and fm piano, zeta for 8th repeat chord progression and a minimonsta plugin for pads also.

    Enjoy!

    http://soundcloud.com/pherik/strobe-cover-version

    http://soundcloud.com/pherik/i-remember-cover

  4. Well I have been busy playing with the new Beta Emulator Modular software this week and when linked via my multitouch screen and using Ableton and Studio One it made a really nice touch controller system. The plan is now to strip the casing from the monitor and design a new casework for the monitor and midibox hardware. Looking forward to this one, heres a few pictures of my first day playing with the modular software.

    heres a few pics while messing with the touchscreen ;)

    100_5475.jpg

    100_5479.jpg

    100_5478.jpg

  5. when i do my caseworks and front panels i work off the 2.54mm grid from the pad boards i prototype on. Then I try and use eagle, give the files to nils so he can have a good laugh and correct them where needed (everywhere) i then save a copy of hem as a dxf for the centre points of everything. I then load this into solidworks and check it against my case schematic and then adjust if needed. Works everytime for me, this is how i did the bpm casework and the humon casework.

  6. ok after editing the asm file did you recompile it all? if not you need to recompile. are the pots linear 10k pots? if so ok, as for the grounding i never do that, i just set the number of cnx in the asm file then recompile, always works for me. have you set the correct number of mux's?

    there are many other issues, the simple thing to do is put a copy of your edited asm file up here and let us check it for you. Dont assume its right and that it is not the issue.

    Regardless of how you configured it , it may still be wrong. also a few pics of the assembly (soldering of the pins and pots etc, which pots you have used ie: make , model etc) by giving more information you help us to help you.

    need more input please....

  7. Bilderbuchi, Cigue is Peter Lindener, if you want proof, pm me.

    I´ve been working in the multi-hunting business (finding multi accounts controlled by the same human player in browser games) since 2003 and after analysis of a few keywords and sentence punctuation habits, you will see it.

    Greets,

    Peter

    you saw it too?

  8. No the edit events is built into the mb64e software itself, if you have the 16x2 lcd screen and you cycle through the built in menu system then you will see the edit event part and then you select that then press or move a controller, you can endit the cc# or what ever without connecting to a computer editor.

    The lcd shows that and what is assigned to it, you then edit it using the other buttons and then save it, to name the button you would need a bankstick attached.

    Also the mb64e allows both potentiometers, faders and encoders and buttons, and in my opinion gives you much more flexibility than the mb64, go for the mb64e you will not be disappointed.

    The editor from serge is great when you have meta events and such that you need to assign to buttons.

    I have used a mb64e and gm5 combined in my last two projects as they do everything i need them to do perfectly, the only thing i have not used in a project yet is assigning leds to douts per button, this is something im currently doing on my new project.

    The mb64e is is a great starting point yes you will need to do some code editing at some point and then recompiling but its easy (requires some reading and dont worry about asking questions!!) the tool links are available from the wiki pages.

    I was daunted by the whole thing when i first started, however as the whole thing is modular in nature and you remember that it makes everything seem much clearer.

    So you take a core and a dinx4, a 5 way ribbon cable with a molex header on the end and clip into one board and the other, there is your first core to din connection, then take an encoder and connect to pins 0/1 and vs and theres your first encoder, making sure that the code has an encoder set to those pins and not a button. If it needs changing then we change the code, this is something that I can go through with you when the time comes should you need it. The only thing i cannot do is build it for you im afraid!!!

    But thats the best thing about this place, lots of help if you put the effort in yourself, so, get a core kit from smashy's site, a couple of dinx4 and some ainx4 and a dout, encoders, potentiometers and faders can be bought cheaply here in the uk and i have links for those.

    I hope that helps a bit more.

  9. the easiest thing for him to do is get a 452 core kit from smashy, see if anyone here has a gm5 chip and board for sale and buy that, hook the gm5 to the core via the digital inputs, this then gives him usb midi. If he then goes with the mb64e he can then use potentiometers or encoders or both with buttons, also he can edit each pot or encoders or buttons cc# using the built in "edit event" menu and change the control to whatever he wants without using a computer to do it, 2 second press to save and thats it.

  10. As Hawkeye explained you will need the older core 8 with a 452, for what you want you will be better off with the mb64e this allows analogue and digital connections as well as led connections using the dout boards.

    What i always do is use a gm5 board and link that to the core using the digital pins, this allows direct usb connection to your computer rather than using the 5 pin midi ports on the core.

    Remember that the dinx4 uses encoders (endless) you will find some nice cheap ones here: http://cpc.farnell.com/jsp/search/productdetail.jsp?sku=RE04232

    Also an encoder uses two pins, so if you connect it to the first pin which is "0" the it will use pins 0+1 the third leg will go to the Vs pin.

    As for the scrolling lights it will involve some code writing, however there is a wealth of information on the forum.

    The most important advice that anyone here can give you is to read, read and then read some more, everything you need to know is in these forums, spend some time doing a search, and then ask questions, try and quote threads so that other members have something to reference to with your questions.

    Most of all enjoy building something.

  11. from my own experience building a few mb64e projects now, the menu system is essential. Using the built in editor for the mb64e allows you to edit every parameter for your controllers without having it plugged into the computer and then save it to the bankstick. It is also good to have for de-bugging purposes.

    The built in editor for the mb64e will allow you to edit the name for the control you are editing, the function as in cc#, note on, sysex, meta event etc, also the toggle state, on/off, radio button, or toggle, this is handy if you have a non latched button that needs to act as a latched button, you assign the toggle mode to it and hey presto its off state is 0 and its on state after a press is 127 (or what ever parameter value you assign to it).

    I love the mb64e so many possibilities!

  12. im sorry but all im getting here is " i want to buy a pre assembled and pre tested core 32 kit because im too lazy to build it myself". Also the main crux of this site is to help people to learn about the midibox and also basic to advanced electronics and coding the software. The admins and the members go out of thier way to help people here, with references to the many threads that contain information on the related subject in question (as per find buddahs link in the above posts). There is also a live chat section where you can on most days talk to either Nils or Wilba also SmashTV along with other members about any relevent topic or just a chat in general.

    For years the members of this site have helped new members with as much info as they can, however, and I cannot make this even more clear, the main thing this community brings to you is the initiative to D.I.Y. Taking the time to learn the modules, to build them yourself and having the pride at the end when you fire it up and get some use out of it. This is what the forum trys to give you in return for purchasing one of its many kits.

    Midibox is not about making it economically or commercially viable, it is an introduction into the midibox software and hardware for those who want to learn to build,modify and use the projects listed here, for free i may also add.

    The only thing you have to do is put some effort into building the kits yourself, something you seem either unwilling or unable to do.

    Thats my two cents, now im going back to my current build project

    have a nice day.

  13. all you need is a core running a 452 and an dinx4 one encoder and 10 buttons also a 16x2 lcd

    apart from that, some 10 way ribbon cable, some 10way idc connectors and some header pins. I always get them from rapid electronics as they are so cheap for components, you can get the core and din boards from either smashtv or mikes, search the forum for details on these.

    the encoder you can also get from rapid or even ebay, same with the lcd.

    as for a case you can use an okw case, they are small light and cheap, irecently used one for my mmc box

    using the midibox mb64e software you can make a nice little controller that will do exactly what you want.

    the first 8 buttons are for the menu system for the unit, handy to have these as you can quick edit them on the 16x2 lcd without connecting to a computer

    the next 2 buttons are your load buttons a and b

    the encoder is just for scrolling through your library.

    hope that helps

  14. the easiest way i found was to edit the setup_midibox64.asm file.

    you will find this section:

    #define DEFAULT_NUMBER_AIN 64 <----this is the number of ain inputs if you only want 3 change to #define DEFAULT_NUMBER_AIN 3

    #define DEFAULT_ENABLE_AIN_MUX 1 <----this is if you are using more than one ain such as an ainx4 if you are using one ain input not multiple change to #define DEFAULT_ENABLE_AIN_MUX 0

    i found this much easier and quicker to do than grounding the other unused connections.

    all you need to do then is recompile it, check the mios wiki and thre you will find a quick start details on recompiling the asm file when edited along with the 3 other programs needed.

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