Wilba Posted January 21, 2010 Report Share Posted January 21, 2010 Labelwhore: Since sammichSID is just one implementation of MIDIbox SID synth, and thus this VST can therefore control ANY MIDIbox SID, not just sammichSID, can I suggest you rename this VST to something more generic? Or just choose another stupid name... "sammichSID" is really a stupid name, I blame nILS, he didn't like "überKäsespätzleSID" :thumbsup: Quote Link to comment Share on other sites More sharing options...
Labelwhore Posted January 21, 2010 Author Report Share Posted January 21, 2010 (edited) Labelwhore: Since sammichSID is just one implementation of MIDIbox SID synth, and thus this VST can therefore control ANY MIDIbox SID, not just sammichSID, can I suggest you rename this VST to something more generic? Or just choose another stupid name... "sammichSID" is really a stupid name, I blame nILS, he didn't like "überKäsespätzleSID" :thumbsup: :) I think it's kinda funny, so I ran with it. I'll change it. *edit: I changed the name to MIDIBoxSIDKontrol, but haven't taken new screenshots. Edited January 21, 2010 by Labelwhore Quote Link to comment Share on other sites More sharing options...
Flemming Posted January 21, 2010 Report Share Posted January 21, 2010 To be honest though, I kind of like the fact that using the standard CCs is non-destructive. But it still only goes for Lead engine, which excludes use with Multi-, Bassline- and Drumpatches. I guess TK plans to implement CCs for the rest of the engines too in some point, but still the NRPNs have greater resolution and covers ALL parameters (because MBSID has more than 127) The NRPNs would be non-destructive also, i guess... nothing is really changed before you choose to save the patch to memory, or am i wrong on this one?? Nice stuff though, i really cross my fingers for an all-engines all-parameters VST for MBSIDv2 Quote Link to comment Share on other sites More sharing options...
Imp Posted January 21, 2010 Report Share Posted January 21, 2010 May I suggest adding numbers to the name? It would be nice if you could upload the uncompiled *.osm for FL-Synthmaker! I haven't got real experience with Synthmaker, but I think it will be usefull, to know what's under the hood.. Quote Link to comment Share on other sites More sharing options...
Labelwhore Posted January 21, 2010 Author Report Share Posted January 21, 2010 May I suggest adding numbers to the name? It would be nice if you could upload the uncompiled *.osm for FL-Synthmaker! I haven't got real experience with Synthmaker, but I think it will be usefull, to know what's under the hood.. I could post the .osm with the caveat that I'm using the latest beta of Synthmaker which could cause problems opening the file with the FL version. Quote Link to comment Share on other sites More sharing options...
Labelwhore Posted January 21, 2010 Author Report Share Posted January 21, 2010 But it still only goes for Lead engine, which excludes use with Multi-, Bassline- and Drumpatches. I guess TK plans to implement CCs for the rest of the engines too in some point, but still the NRPNs have greater resolution and covers ALL parameters (because MBSID has more than 127) I understand it can only be used with the lead engine, but it's still useful to me and hopefully to someone else as well. It beats what I had been doing, which was setting up the gui knobs on the midi out plugin in FL every time I wanted to automate my sammichSID. The NRPNs would be non-destructive also, i guess... nothing is really changed before you choose to save the patch to memory, or am i wrong on this one?? I'd assume this is true. I hope to do a version in the future using NRPNs, but the whole thing is a learning process really. Quote Link to comment Share on other sites More sharing options...
Flemming Posted January 21, 2010 Report Share Posted January 21, 2010 I understand it can only be used with the lead engine, but it's still useful to me and hopefully to someone else as well. It beats what I had been doing, which was setting up the gui knobs on the midi out plugin in FL every time I wanted to automate my sammichSID. When you set up the MIDI out plugin in FL then just save the setup as preset, and you can recall it whenever you want :) I was using dashboards myself, they're a lot more flexible but kinda oldskool now considering the sexy SM integration we have in FL now Quote Link to comment Share on other sites More sharing options...
Labelwhore Posted January 21, 2010 Author Report Share Posted January 21, 2010 When you set up the MIDI out plugin in FL then just save the setup as preset, and you can recall it whenever you want :) I was using dashboards myself, they're a lot more flexible but kinda oldskool now considering the sexy SM integration we have in FL now I suppose that's true, I just hadn't done it yet. I still like the idea of having a dedicated VST control surface though as I can set up more parameters. Quote Link to comment Share on other sites More sharing options...
Labelwhore Posted January 22, 2010 Author Report Share Posted January 22, 2010 I did a big round of testing and bug fixing last night, and most everything is working with the exception of the osc and filter selectors. I know what the problem is there (or at least I think I do) but just didn't have time to fix it last night. Quote Link to comment Share on other sites More sharing options...
levon Posted January 23, 2010 Report Share Posted January 23, 2010 Ive found a bit of a hack to get around sending Sysex messages via a knob/slider. have a look at the image. Im working on an editor for a Roland TD6V Drum kit, which only uses SysEx. Using the string template, you can make sure the string never changes length. The strSysex updates everytime the Knob moves, so it provides realtime sysex updates. hope it helps. Quote Link to comment Share on other sites More sharing options...
nILS Posted January 23, 2010 Report Share Posted January 23, 2010 In case you care to take a look how I am doing it I attached a stripped down version of some of my sysex modules :)sysex_stuff.zip Quote Link to comment Share on other sites More sharing options...
m00dawg Posted January 23, 2010 Report Share Posted January 23, 2010 This looks awesome, labelwhore! In terms of the NRPN stuff, it took be about a day or so to figure out how to set that stuff up with my M-Audio Axiom (so I could map its knobs to MB-SID stuff. It's really not that bad once you get used to it and I think you'll appreciate the extra control you have in the VST. That said, even if it is just the lead engine, your VST looks really cool! Gonna fire this up later today! Quote Link to comment Share on other sites More sharing options...
Labelwhore Posted January 24, 2010 Author Report Share Posted January 24, 2010 Ive found a bit of a hack to get around sending Sysex messages via a knob/slider. have a look at the image. Im working on an editor for a Roland TD6V Drum kit, which only uses SysEx. Using the string template, you can make sure the string never changes length. The strSysex updates everytime the Knob moves, so it provides realtime sysex updates. hope it helps. That's pretty much how I thought NRPNs would need to be handled. I appreciate you sharing that :) I think at some point in the furture I do want to make a version that uses NRPNs, but for now I've got the CCs which I still find handy. I think that at this point I've found and fixed most of the bugs, so if anyone sees anything that's still not working, please let me know. Check the first post for the latest version. Quote Link to comment Share on other sites More sharing options...
ET1 Posted May 12, 2010 Report Share Posted May 12, 2010 Which part don't you understand??? I assume the bit0/bit1 etc stuff? This just means that for these CCs, the value that you send is made up of various 'bits' Each 7bit MIDI message (0-127) can be displayed as binary as follows: bit: 0 1 2 3 4 5 6 num: 1 2 4 8 16 32 64 So for CC 20, if you wanted Triangle, Pulse and Ringmodulator, you need to add bit0, 2 and 6 together which is 1+4+64=69 so you would send CC20 with a value of 69. Cheers Phil Many, many thannnnnks for this! Quote Link to comment Share on other sites More sharing options...
stiebz Posted May 27, 2010 Report Share Posted May 27, 2010 Hello, I have checked at http://ctrlr.org and there might still come a vst editor that can do sysex for the midibox SID, so we would have all parameters available (I guess). If there are people that can help with the GUI for the plugin then please contact Atom on the ctrlr forum, that way we might have a full working vst editor available soon ! Thanks! Steven Quote Link to comment Share on other sites More sharing options...
S.M. Posted June 13, 2010 Report Share Posted June 13, 2010 Hi, I have some inspiration,too. My SidControl-VSTi is nearly complete but my Sid is not running so i currently stopped working on it. S.M. Sid-Control_VST.zip sidcontrol_1.07b.osm.zip Quote Link to comment Share on other sites More sharing options...
Labelwhore Posted June 13, 2010 Author Report Share Posted June 13, 2010 I've known about a few bugs in my osm for a while, but haven't had a chance to fix them until now. Automation is finally working on this thing :) There still may be bugs here and there, but it's closer to 100% working now anyhow.MIDIBoxSIDKontrol.zip Quote Link to comment Share on other sites More sharing options...
stiebz Posted June 16, 2010 Report Share Posted June 16, 2010 @ S.M. I like your funky GUI ! Nice! Quote Link to comment Share on other sites More sharing options...
Labelwhore Posted June 16, 2010 Author Report Share Posted June 16, 2010 @ S.M. I like your funky GUI ! Nice! agreed, it's much better than mine Quote Link to comment Share on other sites More sharing options...
arnoid Posted March 21, 2011 Report Share Posted March 21, 2011 (edited) Is there already a version that's bug free in the meanwhile :)the java editor is unstable and useless with an external daw.. I really love the sound of the sammichSID but editing it thru the lcd display is not very clear. I would love to have a stable vst editor for the sammichSID tough I don't have the knowledge to program one my own.. It also would be great to have a sequencer in the vst for the drum engine so you can use it in sync with you daw. A good editor will make the sammichSID the bomb I think :) Edited March 21, 2011 by arnoid Quote Link to comment Share on other sites More sharing options...
m00dawg Posted March 21, 2011 Report Share Posted March 21, 2011 (edited) In the interim, you could look at this. It is not useful for live changes but if it's a matter of tweaking patches, or making new ones, the V2 editor is very helpful. Edited March 21, 2011 by m00dawg Quote Link to comment Share on other sites More sharing options...
Smithy Posted March 21, 2011 Report Share Posted March 21, 2011 (edited) Nils made a standalone patch editor called Patch Turkey which currently supports the Lead Engine only, but while searching keywords to find a link to it, the only place i found it on, was in the Synthedit Yahoo User group of all places!!! WTF? Its attached to the 2nd post in the topic, it really should be publicized more as its such a sweet editor. Mebbé i add a wikkeh page soon. Edited March 21, 2011 by Smithy Quote Link to comment Share on other sites More sharing options...
arnoid Posted March 23, 2011 Report Share Posted March 23, 2011 Is there somebody with the knowledge who wants to build a VST too control/automation al the engine's and with a sequencer that's syncable with a Daw :unsure: :question: Quote Link to comment Share on other sites More sharing options...
nILS Posted March 30, 2011 Report Share Posted March 30, 2011 The sid engines are pretty complex and writing a full editor is quite a task. The main problem is time, not knowledge... Quote Link to comment Share on other sites More sharing options...
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