sure.. my project for school is my final project, after this im finished.. they asked me to focus on game controllers as ive done that already.. usually involving picking up USB signals via MAX/MSP and converting them to outgoing midisignals picked up by for example my machinedrum or ableton live.. this time im writing a complete synth/seq program in max and it gets controlled by 1 P5 Glove and i hope a commodore64 keyboard(with 5 pots) i can fill in just about everything.. they only told me that id have to document everything and that i should focus on stuff that i have experience with.. (not that i have any experience with programming midibox but they dont know that) and they know that i have experience with using gamecontrollers as musical instruments. so they told me to focus on that.. the last 3 weeks ive been searching for a good idea.. but now i think i have finally got the ground idea to work.. that is using the C64 and a P5 glove.. and building some sort of system in max.. and im thinking of something along the lines of the PC VST plugin called Glitch.. a really neat plugin.. now about that code.. i really dont care if its beginners code.. as my attempts at coding in mios didnt go further than hello world.. even my din tryout didnt work (probably hardware problem..) i was wondering though.. is it needed to use a "din1" and a "dout1" chip.. doesnt the core provide enough dins and douts for that?? edit: i would really like to see your code.. if you have hosting problems i can put it up for you if you mail them to me.. and, no i will not take the credit for it.. its your code :P