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DavidBanner

Programmer
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Everything posted by DavidBanner

  1. isn't there a way you could get the 2 leg version working if you used diodes? but I agree the 3 leg led would be much easier to do
  2. of course, you need to write a function in C to do it... should be very easy
  3. thanks for the replys.... I know about the way the encoders work, was just checking the software supported mixing and matching on the same shift register. nice one ;)
  4. do they even do those knobs at Albs any more? I'd like to get some too, but I just checked the site and I can't find 'em - I've just emailed them and I'll let you know the response
  5. depends on your cpu check the manufacturer's website they will have temps on there
  6. I'm just about to design some PCBs (not near the lab to test) - so I have a quick question: is it possible to have an encoder and buttons on the same shift register ? From looking at the code it seems so, but I wanted to dbl check
  7. oh man, sorry to hear that!! I'm having similar problems with my mouse hand - swapped to a Pen Tablet (studio) and Trackball (home) - has made a massive massive difference....
  8. Does anyone know where to source ALP 10k faders with a 60mm travel in the UK or Europe? they need to linear obviously
  9. hi all, I'm on top of it all now - all I needed to do was to activate the midi of the object (i.e. button etc) and it starts sending the midi data. The LC script won't do - I have lots more stuff that I need to do that the LC doesn't support (have already been playing with it). yeah - I know, have mapped it b4, but didn't have ableton in front of me and wasn't sure how to activate the midinote feed back - again all sorted now. mmmm, this is worrying! I guess everything will have to be done with a script...
  10. ahhh ha! I think I see the issue I was having.... Stuff like the clips, solo etc were sending midi but the Plugs weren't - I thnik I have to enable and assign their midi 1st.... excellent - thanks fellas
  11. Hi All, Have some questions regarding the midiFeedback in Ableton does anyone know either of the following: a) how to go about writing custom MIDI remote scripts? b) in particular how would I go about mapping the buttons (i.e. the "power button" or one of the Eq kill buttons) on a plugin (i.e. the Eq 3 plugin) to a midi event, so when you press the button using the mouse it sends a midi event?
  12. I'm not sure that there will be an app that does that for you already coded, but modifiying the ain64_din128_dout128_v1_3 code will be quite easy.. btw: there is a ain64_din128_dout128_v2_0 - check out the bottom of the downloads page
  13. lol, nah not at all..... I'm happy for the help - and as with all of these things it's confusing as hell, until you learn how to do it, and then it's easy... going through the setup now, with a bit of luck I'll be up and running soon
  14. Hi Michael, Thanks for all the info... Now I am really confused. I haven't got any of the ACSim files in my project directories (previously been using the Download the MIOS SDCC Skeleton Application Template)!! Yet I'm working with the ACSim console - weird.... do these files go in the root of the project or are they in a directory? and is there somewhere to download them or do I need to copy and paste from the wiki?
  15. update - when compling the ain64_din128_dout128_v2_0 app it's the following files that are causing errors: cmios.h debug_mios.hdebug_mios.c pic18f452.h
  16. I will check and report back. It's strange that adding "MIOS_DOUT_PinSET(pin,evnt2);" to a function is throwing errors....
  17. I'm having some issues with code::blocks. I can set up new projects, run them etc etc but I've created a new project using the skeleton provided, and dropped the code from the ain64_din128_dout128_v2_0 app in the directory. Codeblocks throws lots of errors when I try to compile. I've tried to compile using the shell-make and it works fine... also - when I'm using the skeleton and added the following line to MPROC_NotifyReceivedEvnt(): MIOS_DOUT_PinSET(pin,evnt2); I get this error: undefined reference to 'MIOS_DOUT_PinSet' any ideas what's going on?
  18. Nice! ;D I'll look forward to that!
  19. Cheers Michael, Your help is most definately appreciated! I'm blown away by how handy this app is! I would have started development of the software much sooner if I'd known about this baby - I thought I'd need my midibox finished to the point of at least 1 channel and master section. lol, there's another way? and the best thing - I get to code my midibox app while I get paid to look like I'm coding something entirely different ;), which I couldn't do if I had the midibox equivilent of frankenstein's bride attached to my laptop. I will try and lend a hand on the dev work where I can be of use... BTW: stryd really should get a massive big up for the Code::Blocks stuff he did - the WIKI article is one of the best written tech docs I've seen. Not being funny but I've seen people who've worked at companies for 5 years spend 6 hours getting a dev enviroment running - the setup was a breeze for me without ever having seen the beast before...
  20. yes, MIOS is the operation system (think of it like DOS or XP) and when you want to do something you load the appropriate app (like Word for instance on a PC)
  21. Hey Michael, As usual - got myself all lost, asked the question, poked it with a stick a bit more and then started to figure it out. I was expecting something a bit more graphical to happen in codeblocks, ala the image in the install docs, but I think I've got the hang of it now... Fantastic little app - I'm over the moon to have found it. Thanks again for the code!
  22. I've got codeBloack and ACSim up and running - nice one stryd and audiocommander! it's all working, and I've managed to compile and build and the console_runner is working. can someone please explain how to use ACSim to develop? I get the idea that you can set input stuff from the console_runner interface, but how can you inspect the vars etc in CodeBlocks? am I missing the GDB plugin or something?
  23. You don't even need the 2nd drive to do the dual boot. The 2nd drive is a good idea when u store all your songs/audio there and keep all the applications other HD. Setting up a dual boot is quite easy, whack the XP disk in, install windows again - but choose the option to do a new install, rather than repair. I've even seen ppl on the net doing a PC (i.e. not an Apple machine) that runs XP and OSX! I take it you are not in the UK? If you are I can recommend a great place to get your stuff...
  24. but no dual processor or 64 bit support!
  25. all HDD used for audio should be 7200 rpm or higher - really really don't recommend using 2nd hand ones. Every compontent has a shelf life, and given the massive impact of a dead HD and how cheap they are - buy new. but ALWAYS ALWAYS ALWAYS backup onto an external HD!! I've seen so many ppl have to learn the hard way (myself included)... but having 2 internal HDDs isn't going to solve the problems with XP and using the machine for anything other than audio. XP has a lot of stuff running that you don't need if you are just doing music. my advice - build a dual boot machine - 1 profile for audio, 1 for anything else you need also when selecting a motherboard pay particular attention to the FSB and memory speeds, these will be one of the main bottlenecks. Asus and Intel make good MBs, I don't think Nvidia make motherboards, just the GPUs for MBs. low latency ram is your friend as is a good quality PSU
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