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About engineer

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    MIDIbox Newbie

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  1. Hi, I did not get so far why an LED ring PCB is required to use the WS-LED. Wouldn't it be suitable to use a ready built ring instead?
  2. How did you get the touch screen "attached" to your system? Via USB?
  3. Is there any information about the edge frequency / delay, the soft debouncing operates with? Is that adjustable? I have some precision decoders giving a pretty high number of pulses / sec.
  4. I am interested in this subject too regarding connecting keyboads and game controllers to my gear. How far did this progress? My main interest is of course to attach common controllers to my MIDI gear and I need an option to modifiy the midi data to met my systems' requirements. Are there any performance tests, regarding a) latency and b) bandwidth? I have a system with USB , but this is commercial and requires licensing and an FPGA core, so I am looking for a freely distributable solution. The tasks are : Picking up the USB-MIDI Data from master keyboards and common USB-controll
  5. Hi, jist replied in youtube. This is were I wanted to go too. Which panel do you use and how is it read out?
  6. Just as a quick update - I had to pause the project because of private reasons, but things are still in progress.
  7. Most probably, yes. My sound module should well fit to MIDIBOX. I recognized quite a number of interesting applications developped here by several users, whereby some of them already seem to beat existing MIDI controllers' functions. As you might have seen on my website, I also had always been developping MIDI controllers myself, in order to fulfill my enhanced requirements, which are speed and resolution. Therefore I developped MIDI over audio and MIDI over S/PDIF to shun USB- and latency problems. I used ES232 with 230kHz and S/PDIF to become quick enough. There is a detailed report on
  8. Looks fine. Which is the base board board used?
  9. I also plan a VST plugin which drives the instruments from within the known plattforms like cubase. As shown above, there wil be 16 channels with 256 musical voices polyphony at least. If this is not enough, another FPGA can be added to double them :-) ----- There are some more functions wich are not available in DSPs or Keybaords yet which I do not want to decribe now. If you have any ideas what might be missing, please add a comment.
  10. I am going to make parts of my Pyratone sound system available for DIY projects - possibly as a replacer for the SID :-) Currently I am designing a system to incorporate both, the sound engine as well as dsp-processors into one FPGA. (My latest system with a Cyclone IV and Spartan beeing used on stage covers about 6-8 FPGAs altogether and runs on eval boards of Altera and Xilinx which is not suitable for normal designers or musicians). Now, I first found a module which seems to make it possible to offer functions for a reasonable price beeing interesting also for DIY. Several pa
  11. Will the MKB have polyphone aftertouch capabilities? Will it have USB? I am looking for a "driver" for my pyratone sound modules designed for people who want to create their own synthesizers. What I need is a) a MKB for live b) an interface to programs like cubase
  12. Looks good. What I do not understand is, what the USB ist used for. (?)
  13. Looks similar to my device: http://96khz.org/htm/midicontroller31.htm What will be the resolution ? I need 10 bits each.
  14. When just starting the Forum, NORTON security came up with a notofaction that a tracker called "adware rocketTAB" was found. I was able to repeat this issue. Any ideas why / what this is?
  15. You Need something like a Manual RT-System so solve this. Are you familiar with RT-programming?
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