TK. Posted September 13, 2009 Report Posted September 13, 2009 Hi *,this thread informs you about the latest release, and it gives you the possibility to write down your feedback (bug reports, questions about existing features, suggestions for new features, etc...)The current MBSEQ V4 release can be downloaded fromhttp://www.ucapps.de/mios32_download.htmlPlease read the CHANGELOG.txt for latest changesDocumentation:IntroductionHardwareFrontpanelInstallationTutorialsMenu PagesSessions16x16+X Button/LED MatrixOSC OptionV3->V4 UpgradeFirst Steps (not ready yet)Known issues and Troubeshooting tips (no known issues yet ;)) Best Regards, Thorsten. Quote
stuartm Posted September 15, 2009 Report Posted September 15, 2009 Wohooo!Too bad i've just packed all my gear for moving to a new flat :(Does this also mean the CORE_STM32 is available from SmashTV or Mike's ? 1 Quote
strophlex Posted September 15, 2009 Report Posted September 15, 2009 Wohooo!Too bad i've just packed all my gear for moving to a new flat :(Does this also mean the CORE_STM32 is available from SmashTV or Mike's ?Yes, from Smash TV. :D Quote
TK. Posted September 15, 2009 Author Report Posted September 15, 2009 Yes, the module and the optional kit is now available in SmashTV's Shop. :)It won't be available in Mike's shop since it doesn't make much sense to distribute only the PCB w/o presoldered and tested STM32 chip.Have fun! (Looking forward for more videos once your box has been upgraded! :))Best Regards, Thorsten. Quote
nebula Posted September 19, 2009 Report Posted September 19, 2009 This looks awesome, and I've ordered my Core32 from Smash!I'm considering building a button/LED matrix as an addition to Wilba's panel. I remember some discussion/speculation that V4 would allow for a bigger matrix. Is that supported now? If not, are there plans to support more buttons/LEDs in a future V4 release? Quote
Futureman Posted September 19, 2009 Report Posted September 19, 2009 Hey TK, just out of interest, is Midi Clock supported for the other Midi Out? What about the IIC modules?RegardsMike Quote
TK. Posted September 28, 2009 Author Report Posted September 28, 2009 I'm considering building a button/LED matrix as an addition to Wilba's panel. I remember some discussion/speculation that V4 would allow for a bigger matrix. Is that supported now? If not, are there plans to support more buttons/LEDs in a future V4 release?As described at the User Manual: Hardware page, the 4x16 BLM is already supported.For future, I consider to create a new 16x16 button/LED matrix, this time built on a PCB to avoid all the soldering effort. Probably it will be based on MAX7221 chips as serial shift registers and LED driver. Once I have the hardware, I can add a sophisticated SW support. I'm planning a lot of functions for such a matrix, like direct drum track editing (all 16 instruments in a view), direct track mutes editing (all 16 tracks in a single view), setting loop points, alternative pattern selection (as 256 buttons are available), etc...It's even feasible to cascade 16x16 matrices to a giant display ;)Hey TK, just out of interest, is Midi Clock supported for the other Midi Out? What about the IIC modules?MIDI Clock can be sent by any MIDI port, and it can be enabled individually as described at the User Manual: Menu PagesIIC: 4 modules are natively supported, the usage of 8 modules is feasible (with a firmware hack) as described at the User Manual: Hardware pageBest Regards, Thorsten. Quote
TK. Posted September 30, 2009 Author Report Posted September 30, 2009 Beta2 is available now.From the ChangeLog: Song page got a copy/pase/clear/insert/delete function for song steps.[br] Press the SELECT button to select the utility function Copy/Paste/Clear button can be used in song page as well Song/Phrase mode not switched via SONG button anymore (this handling is an artifact from MBSEQ V2/V3)[br] Instead, the mode can be changed with GP encoder #8 or #9 a 16 step selection pattern for the ALL function is now available (only selected steps will be touched by the ALL function).[br] It can be changed by pressing the SELECT button in EDIT page. the 16 instrument labels of a drum track can be edited now a nice graphical logo is now print during startup lower CPU load if no SD Card connectedThe new pages are also described in the User Manual: Menu pages.Best Regards, Thorsten. Quote
Echopraxia Posted October 9, 2009 Report Posted October 9, 2009 Hey TK I know its still beta and am not complaining but hopefully helping by addressing these. For some reason I have had patterns that I want to change the length from 16 to 32 or 64 steps and it won't work. It just keeps cycling 1-16. On one instance I had a pattern play the first 8 steps then play the whole 16 steps then the just the first 8 again and so on and so on in a logical pattern. Did I do this somehow? Also the echo fx would sometimes not work or have a 7-8 second delay before they kick in. It seemed like a processing time loading issue. I am talking about the repeat #. I would try it from 1-15 and not get anything.I noticed when you tap the mute button, the "parameter selection" page flashes on for a quick second. When I was testing V3, regarding the 3 layers gate,vel and length for example I could press the length parameter button and then turn the knobs to get the desired note length but now in v4 I press the length button and get another page of all the parameters and must press an additional button to get there. Is this normal?I'll post what ever I can and I will try to be more detailed.The sequencer kicks major booty if any one wants to know.:) Oh and I was jamming with a friend and when you get to excited you can accidentally hit the clear track button on wilbas panel right below step 7. Can you make it so you have to press the clear button twice to confirm and then clear the track?Hope this info helps. Quote
TK. Posted October 9, 2009 Author Report Posted October 9, 2009 Hey TK I know its still beta and am not complaining but hopefully helping by addressing these. For some reason I have had patterns that I want to change the length from 16 to 32 or 64 steps and it won't work. It just keeps cycling 1-16. On one instance I had a pattern play the first 8 steps then play the whole 16 steps then the just the first 8 again and so on and so on in a logical pattern. Did I do this somehow? There is no reason why the length parameter shouldn't work.Could it be that the loop function was activated? (Fx->Loop)Also the echo fx would sometimes not work or have a 7-8 second delay before they kick in. It seemed like a processing time loading issue. I am talking about the repeat #. I would try it from 1-15 and not get anything.There shouldn't be a processing time issue.How can I reproduce this exactly? (describe the configuration steps)I noticed when you tap the mute button, the "parameter selection" page flashes on for a quick second. Didn't you request the possibility to mute parameter layers?Or who was it? ;)When I was testing V3, regarding the 3 layers gate,vel and length for example I could press the length parameter button and then turn the knobs to get the desired note length but now in v4 I press the length button and get another page of all the parameters and must press an additional button to get there. Is this normal?Yes, so long more than 4 parameter layers are configured.I guess you configured it for 8 or 16?If a track only consists of 4 parameter layers, ParLayer C button will toggle between layer C and DOh and I was jamming with a friend and when you get to excited you can accidentally hit the clear track button on wilbas panel right below step 7. Can you make it so you have to press the clear button twice to confirm and then clear the track?Doubleclicks won't really help - I could insert a delay (press button for more than 2 seconds)Best Regards, Thorsten. Quote
strophlex Posted October 9, 2009 Report Posted October 9, 2009 Doubleclicks won't really help - I could insert a delay (press button for more than 2 seconds)I think 2 sec delay sounds good. Quote
Gridracer Posted October 9, 2009 Report Posted October 9, 2009 BLM MATRIX PROBLEMS on SEQ V4:Just finished updating my SEQ to V4.Everything works perfect except one thinng:The LEDs on my BLM seem to be wrong adressed.On an empty pattern all LEDs on the four tracks are off. Ok so far.But when I set one step, the LEDs of the the wrong Track is set or the other tracks are inverted. (e.g. i set step 9 on track 2 -> step 9 on tracks 1,3,4 LED on track 2 stay off)(or if i set a step on Track 3 the LED on Track 1 will be inverted)(lots of more strange effects on the BLM LEDs...)The chaselight works partly correct on all four Tracks, with the exception that on active stepsthe LED does not go off but stays on.The Buttons on the matrix work 100% right!(same effect if I use matrix or GP buttons to set steps)(the BLM worked right with SEQ V3, no hardware changes during update to V4)I use sinkdrivers for the Cathodes, but it makes no difference whether I set the Inversion Mask 0x00 or 0xf0.Behaviour of the LEDs is the same with both settings!(I know that my configfile is loaded as all customized button/LED assignments work)So my question: Is the BLM not fully supported yet?Or any suggestions what could be wrong?Best regardsGridracerEDIT: specified error descriptionhere my MBSEQ_HW settings:################################################## # Setup File for Chainreactor Frontpanel # $Id: MBSEQ_HW.V4 630 2009-06-28 20:24:53Z tk $ ################################################## ################################################## # Shift Register Setup ################################################## # number of first and second DOUT shift register used for GP LEDs GP_DOUT_L_SR 3 GP_DOUT_R_SR 4 # DOUTs for Dual Color option: GP_DOUT_L2_SR 0 GP_DOUT_R2_SR 0 ################################################## # Optional BLM Matrix ################################################## # set this value to 1 if each track has its own set of 16 LEDs to display unmuted steps and current sequencer position # or if you are using a button/led matrix for misc. button/LED functions BLM_ENABLED 1 # define the shift registers to which the anodes of these LEDs are connected # Note: they can be equal to GP_DOUT_[LH]_SR, this saves two shift registers, but doesn't allow a separate view of UI selections BLM_DOUT_L1_SR 6 BLM_DOUT_R1_SR 7 # define the shift register to which the cathodes of these LEDs are connected # Note that the whole shift register (8 pins) will be allocated! The 4 select lines are duplicated (4 for LED matrix, 4 for button matrix) # The second DOUT_CATHODES2 selection is optional if LEDs with high power consumption are used - set this to 0 if not used BLM_DOUT_CATHODES_SR1 5 BLM_DOUT_CATHODES_SR2 0 # set an inversion mask for the DOUT shift registers if sink drivers (transistors) # have been added to the cathode lines # Settings: 0x00 - no sink drivers # 0xf0 - sink drivers connected to D0..D3 # 0x0f - sink drivers connected to D7..D4 BLM_DOUT_CATHODES_INV_MASK 0xf0 # 0: no DUO colour LEDs are connected to the LED matrix (position marker inverts step LED) # 1: DUO colour LEDs are connected to the LED matrix, second LED displays position marker # 2: Like option 1, but the first LED is turned off when the position marker activates the second LED BLM_DOUT_DUOCOLOUR 0 # define the shift registers to which the anodes of the "second colour" (red) LEDs are connected BLM_DOUT_L2_SR 0 BLM_DOUT_R2_SR 0 # set this to 1 if a button matrix is connected BLM_BUTTONS_ENABLED 1 # set this to 1 if these buttons should only control the "step triggers" (gate, and other assigned triggers) - and no UI functions BLM_BUTTONS_NO_UI 1 # define the DIN shift registers to which the button matrix is connected BLM_DIN_L_SR 6 BLM_DIN_R_SR 7 ################################################## # Additional 8x8 BLM as used for Wilba's Frontpannel ################################################## # set to 1 to enable 8x8 BLM driver BLM8X8_ENABLED 0 # to which shift register are the select lines connected? # Allowed values: 0 to disable, 1..16 to assign shift register BLM8X8_DOUT_CATHODES_SR 0 # set an inversion mask for the DOUT shift registers if sink drivers (transistors) # have been added to the cathode lines BLM8X8_DOUT_CATHODES_INV_MASK 0x00 # to which shift register are the LED anode lines connected? # Allowed values: 0 to disable, 1..16 to assign shift register BLM8X8_DOUT_LED_SR 0 # 0: no mapping of 8x8 LEDs # 1: enable GP LED -> 8x8 matrix mapping for Wilba's MB-SEQ PCB BLM8X8_DOUT_GP_MAPPING 0 # 8x8 matrix for misc. button functions BLM8X8_DIN_SR 0 ################################################## # CV and Gate/Trigger/Sync Setup ################################################## # define the AOUT interface which is connected to the core # 1: a MBHP_AOUT module # 2: up to 4 (chained) MBHP_AOUT_LC modules in 8/8 bit configuration # 3: a MBHP_AOUT_NG module AOUT_INTERFACE_TYPE 1 # additional gate triggers are available on common digital output pins of the # DOUT shift register chain - they are assigned to AOUT channel #16 (Note C-1, C#1, D-1, ...) # define the shift registers which should be used here (each provides 8 gates) # Note that SRs assigned to this function cannot be used as LED outputs (exclusive function) # Allowed values: 1-16, 0 disables the function, all other values invalid and not allowed DOUT_GATE_SR1 0 DOUT_GATE_SR2 0 DOUT_GATE_SR3 0 DOUT_GATE_SR4 0 DOUT_GATE_SR5 0 DOUT_GATE_SR6 0 DOUT_GATE_SR7 0 DOUT_GATE_SR8 0 # if set to 1, the DOUT "gates" will send 1mS pulses # useful for analog drums DOUT_1MS_TRIGGER 0 # should J5A/B/C outputs be enabled (0: no, 1: yes, 2: yes, but in open drain mode)? # - the 8 AOUT gates will be forwarded to J5A/B # - DIN sync clock will be forwarded to J5C:A0 # - DIN sync start/stop will be forwarded to J5C:A1 # - if open drain mode enabled (option 2), external pull-ups have to be connected to J5 pins # (advantage: pin levels can be pulled to 5V) # # NEVER USE THIS TOGETHER WITH ANALOG POTS - IT WILL CAUSE A SHORT CIRCUIT! J5_ENABLED 0 ################################################## # LED assignments to DOUT pins # SR = 0: LED disabled # SR = 1..16: directly forwarded to DOUT pin # SR = 17..24: forwarded to a 8x8 LED matrix ################################################## # SR Pin LED_TRACK1 1 0 LED_TRACK2 1 1 LED_TRACK3 1 2 LED_TRACK4 1 3 # SR Pin LED_PAR_LAYER_A 1 4 LED_PAR_LAYER_B 1 5 LED_PAR_LAYER_C 1 6 # SR Pin LED_BEAT 1 7 # SR Pin LED_EDIT 2 0 LED_MUTE 2 1 LED_PATTERN 2 2 LED_SONG 2 3 # SR Pin LED_SOLO 2 4 LED_FAST 2 5 LED_ALL 2 6 # SR Pin LED_GROUP1 8 0 LED_GROUP2 8 1 LED_GROUP3 8 2 LED_GROUP4 8 3 # SR Pin LED_TRG_LAYER_A 9 0 LED_TRG_LAYER_B 9 1 LED_TRG_LAYER_C 9 2 # SR Pin LED_PLAY 9 3 LED_STOP 9 4 LED_PAUSE 9 5 LED_REW 10 3 LED_FWD 10 4 LED_LOOP 0 0 # SR Pin LED_EXIT 10 5 LED_SELECT 10 6 LED_MENU 10 7 LED_SCRUB 10 2 LED_METRONOME 0 0 LED_RECORD 8 4 LED_UTILITY 8 7 LED_COPY 8 6 LED_PASTE 8 5 LED_CLEAR 0 0 # SR Pin LED_STEP_VIEW 9 7 LED_PAR_LAYER_SEL 0 0 LED_TRG_LAYER_SEL 0 0 LED_TRACK_SEL 9 6 # SR Pin LED_TAP_TEMPO 0 0 LED_TEMPO_PRESET 0 0 LED_EXT_RESTART 0 0 # SR Pin LED_DOWN 0 0 LED_UP 0 0 ################################################## # Button assignments to DIN pins # SR = 0: Button disabled # SR = 1..16: directly triggered from DIN pin # SR = 17..24: triggered from a 8x8 button matrix ################################################## # SR Pin BUTTON_DOWN 1 0 BUTTON_UP 1 1 BUTTON_LEFT 0 0 BUTTON_RIGHT 0 0 # SR Pin BUTTON_SCRUB 1 7 BUTTON_METRONOME 0 0 BUTTON_RECORD 13 1 # SR Pin BUTTON_STOP 11 2 BUTTON_PAUSE 12 1 BUTTON_PLAY 12 7 BUTTON_REW 11 7 BUTTON_FWD 13 6 BUTTON_LOOP 0 0 # SR Pin BUTTON_MENU 11 0 BUTTON_SELECT 12 0 BUTTON_EXIT 13 0 # SR Pin BUTTON_TRACK1 2 3 BUTTON_TRACK2 2 5 BUTTON_TRACK3 2 2 BUTTON_TRACK4 2 6 # SR Pin BUTTON_PAR_LAYER_A 11 4 BUTTON_PAR_LAYER_B 11 3 BUTTON_PAR_LAYER_C 11 5 # SR Pin BUTTON_EDIT 11 6 BUTTON_MUTE 2 0 BUTTON_PATTERN 12 3 BUTTON_SONG 12 4 # SR Pin BUTTON_SOLO 2 7 BUTTON_FAST 1 6 BUTTON_ALL 2 1 # SR Pin BUTTON_GP1 3 0 BUTTON_GP2 3 1 BUTTON_GP3 3 2 BUTTON_GP4 3 3 BUTTON_GP5 3 4 BUTTON_GP6 3 5 BUTTON_GP7 3 6 BUTTON_GP8 3 7 BUTTON_GP9 8 0 BUTTON_GP10 8 1 BUTTON_GP11 8 2 BUTTON_GP12 8 3 BUTTON_GP13 8 4 BUTTON_GP14 8 5 BUTTON_GP15 8 6 BUTTON_GP16 8 7 # SR Pin BUTTON_GROUP1 2 4 BUTTON_GROUP2 1 4 BUTTON_GROUP3 1 3 BUTTON_GROUP4 1 5 # SR Pin BUTTON_TRG_LAYER_A 12 5 BUTTON_TRG_LAYER_B 12 2 BUTTON_TRG_LAYER_C 12 6 # Following button functions are usually assigned to Fx # buttons, or to dedicated (labeled) buttons # In the standard frontpanel layout: # F1 is located at SR 13 Pin 4 # F2 is located at SR 13 Pin 2 # F3 is located at SR 13 Pin 5 # F4 is located at SR 13 Pin 1 # SR Pin BUTTON_UTILITY 13 4 BUTTON_STEP_VIEW 11 1 BUTTON_TRG_LAYER_SEL 0 0 BUTTON_TRACK_SEL 13 7 BUTTON_PAR_LAYER_SEL 0 0 # SR Pin BUTTON_TAP_TEMPO 13 3 BUTTON_TEMPO_PRESET 0 0 BUTTON_EXT_RESTART 0 0 # SR Pin BUTTON_COPY 13 2 BUTTON_PASTE 13 5 BUTTON_CLEAR 0 0 # SR Pin BUTTON_MORPH 0 0 BUTTON_MIXER 0 0 BUTTON_TRANSPOSE 1 2 ################################################## # Button behaviour # 0: active mode so long button pressed # 1: pressing button toggles the mode ################################################## BUTTON_BEH_FAST 1 BUTTON_BEH_ALL 1 BUTTON_BEH_SOLO 1 BUTTON_BEH_METRONOME 1 BUTTON_BEH_LOOP 1 BUTTON_BEH_SCRUB 0 BUTTON_BEH_MENU 1 BUTTON_BEH_STEP_VIEW 1 BUTTON_BEH_TRG_LAYER 1 BUTTON_BEH_PAR_LAYER 1 BUTTON_BEH_TRACK_SEL 0 BUTTON_BEH_TEMPO_PRESET 0 ################################################## # Special Behaviour of ALL button # 0: only all parameter layers are modified # 1: all trigger and parameter layers are modified ################################################## BUTTON_BEH_ALL_WITH_TRIGGERS 0 ################################################## # Encoder Functions # SR = 0: encoder disabled # SR = 1..16: DIN assignment # Types: NON_DETENTED, DETENTED1, DETENTED2, DETENTED3 ################################################## # SR Pin Type ENC_DATAWHEEL 1 0 DETENTED2 # the speed value for the datawheel which is used when the "FAST" button is activated: ENC_DATAWHEEL_FAST_SPEED 3 # SR Pin Type ENC_GP1 4 0 DETENTED2 ENC_GP2 4 2 DETENTED2 ENC_GP3 4 4 DETENTED2 ENC_GP4 4 6 DETENTED2 ENC_GP5 5 0 DETENTED2 ENC_GP6 5 2 DETENTED2 ENC_GP7 5 4 DETENTED2 ENC_GP8 5 6 DETENTED2 ENC_GP9 9 0 DETENTED2 ENC_GP10 9 2 DETENTED2 ENC_GP11 9 4 DETENTED2 ENC_GP12 9 6 DETENTED2 ENC_GP13 10 0 DETENTED2 ENC_GP14 10 2 DETENTED2 ENC_GP15 10 4 DETENTED2 ENC_GP16 10 6 DETENTED2 # the speed value for GP encoders which is used when the "FAST" button is activated: ENC_GP_FAST_SPEED 3 # Auto FAST mode: if a layer is assigned to velocity or CC, the fast button will be automatically # enabled - in other cases (e.g. Note or Length), the fast button will be automatically disabled ENC_AUTO_FAST 1 Quote
Echopraxia Posted October 9, 2009 Report Posted October 9, 2009 Didn't you request the possibility to mute parameter layers?I didn't even know that was possible. Do you just hold down the mute key and press some gp buttons to mute the layers? I guess you configured it for 8 or 16?If a track only consists of 4 parameter layers, ParLayer C button will toggle between layer C and DI was using the default setting. I'll have to check this out. Too much good stuff.I am wondering if its possible to set the fx parameters for each individual step and not just the whole track in general? I noticed there is a mute fx parameter. Would I just have to fx mute all the steps I don't want the repeat,lfo ect on? My first thought was in the fx page to use the 16 steps to select the step you want to edit and the echo/lfo page will switch between the different step settings as you enable the respective step.Would any one else find this useful?and as far as the slow processing time I will have to get back to you. Maybe it is a usb issue and my pc ;) Quote
TK. Posted October 9, 2009 Author Report Posted October 9, 2009 I use sinkdrivers for the Cathodes, but it makes no difference whether I set the Inversion Mask 0x00 or 0xf0.Behaviour of the LEDs is the same with both settings!The BLM driver is completely implemented, but the inversion mask wasn't changed.I fixed this in beta3I didn't even know that was possible. Do you just hold down the mute key and press some gp buttons to mute the layers? Yes, to mute individual parameter layers.Thats especially useful if a track plays drum instruments - you can mute individual drums.This function is described under User Manual: Menu PagesI am wondering if its possible to set the fx parameters for each individual step and not just the whole track in general? I noticed there is a mute fx parameter. Would I just have to fx mute all the steps I don't want the repeat,lfo ect on? My first thought was in the fx page to use the 16 steps to select the step you want to edit and the echo/lfo page will switch between the different step settings as you enable the respective step.Haha ;) no, this isn't possible - it would require a *huge* pattern memory to store the parameters for each step.Not only that the appr. SRAM space isn't available... it would also increase the time to change to a new pattern dramatically!However, once the Loopback function does also work for Sequencer Parameters (CCs), you will be able to change up to 16 Fx parameters per track for each individual step! I think that this will really cover your request.Beta3 is available now - from the ChangeLog:[tt] o if global loop mode enabled, a "*LOOPED*" message will flash at the right corner of the EDIT and STEPVIEW screen. o following handling has been added to realize a "smooth startup" for people who are in the progress of building their MBSEQ. The core is already running, they connect a SD Card but don't have LCDs (so that messages cannot be read): - if a SD Card without Banks/Songs/Mixer Maps is connected, the appr. files won't be created automatically anymore. - messages are print on the PATTERN/SONG and MIXER page to inform that files have to be created from the UTILITY->DISK menu - in the DISK->UTILITY menu you will find a special option at the left side which allows to start the formatting process (in fact, the SD Card won't be formatted, but some files will be created) - there is now a nice progress bar which informs about the state so long formatting is in progress o CLEAR button has to be pressed for 2 seconds before action is triggered o fixed BLM inversion mask configuration[/tt]Best Regards, Thorsten. Quote
Echopraxia Posted October 10, 2009 Report Posted October 10, 2009 once the Loopback function does also work for Sequencer Parameters (CCs), you will be able to change up to 16 Fx parameters per track for each individual step! I think that this will really cover your request.ooooo :D yes yes yes please elaborate!Can I guess all this is done by selecting your parameter layer with the correct cc on it. as an example take the echo repeat cc and set the steps to value 0 for off and 1 for 1 repeat, 2 for 2 repeats and so on? And then I can even do more cc parameter layers for the echos feedback, velocity, signature ect..? Quote
TK. Posted October 10, 2009 Author Report Posted October 10, 2009 Can I guess all this is done by selecting your parameter layer with the correct cc on it. as an example take the echo repeat cc and set the steps to value 0 for off and 1 for 1 repeat, 2 for 2 repeats and so on? And then I can even do more cc parameter layers for the echos feedback, velocity, signature ect..?Yes, it's even possible to modulate sequencer parameters via LFOE.g., during this experiment I controlled the amplitude of LFO Track #1 (sine waveform with 8 steps interval) with the LFO of Track #2 (saw waveform with 64 steps interval)Track #1 plays note events + an echo Fx, force to scale has been activated.That's called amplitude modulation :)Best Regards, Thorsten. Quote
janvanvolt Posted October 10, 2009 Report Posted October 10, 2009 Hi TK,just installed Beta3 and slowly getting familiar with the Seq. I am just wondering some things given wilba's FP design):a) i can select A-C in the trigger layer, is there a way to change the assignment what is on the individual layers ? I managed to see the differentassignments in a menu but weren't unable to actually change those.b) Given the Sequencer as Master and Ableton Live (instrument) as slave with a instrument, is there a way to "create" the CC messages (e.g. for Filter Control)using a defined encoder for the whole track ? e.g drawing the filter curve. c) with regards to b) single creation of a CC event when i enabled the "Learn" mode of a instrument ?not sure if that is fully implemented (yet) or planned, but this would be a nice addon. Quote
Gridracer Posted October 10, 2009 Report Posted October 10, 2009 SOLVED: BLM MATRIX PROBLEMS on SEQ V4just uploaded Beta 3 and now the matrix works fine!Thanks TK!Best RegardsGridracer Quote
TK. Posted October 10, 2009 Author Report Posted October 10, 2009 a) i can select A-C in the trigger layer, is there a way to change the assignment what is on the individual layers ? I managed to see the differentassignments in a menu but weren't unable to actually change those.Press MENU->TRIGGER (GP Button #9) to change the trigger assignments.Note that in distance to MBSEQ V4 we have 8 trigger layers now (A..H) - the 8 available triggers functions are assigned to A..H, accordingly they can all be used in a pattern.Changing the assignments only makes sense if you prefer a different order (e.g. Glide assigned to B instead of D), or if you want to trigger multiple functions with a single trigger (e.g. if Trigger A should activate Glide and Random Velocity)b) Given the Sequencer as Master and Ableton Live (instrument) as slave with a instrument, is there a way to "create" the CC messages (e.g. for Filter Control)using a defined encoder for the whole track ? e.g drawing the filter curve.Just change to the Mixer page (MENU->Mixer), and use the datawheel to select the CC pageEach page provides 16 CCs, there are 4 pages (accordingly, 64 CCs can be defined)By pressing the SELECT button you can store your mixer configuration in a Mixer Mapc) with regards to b) single creation of a CC event when i enabled the "Learn" mode of a instrument ?The required procedure should be described in the user manual of Ableton Live.It works great with Logic :)Best Regards, Thorsten. Quote
Gridracer Posted October 10, 2009 Report Posted October 10, 2009 EXIT LED BUGjust toyed around with V4Beta3 and noticed that there is a little bug with the Exit LED:EXIT LED will not go on when the EXIT button is pressed, but depressing the EDIT button will cause it tolight. (EDIT LED works right, EDIT and EXIT button call the right menu page)I think I can exclude a hardware issue as it does not matter to what shift register nr. and pin nr. I connect the EXIT LED and assign it in the setup file, the effect stays the same.Best RegardsGridracer Quote
TK. Posted October 10, 2009 Author Report Posted October 10, 2009 I never used an EXIT LED by myself... ;)Will be fixed in beta4 (release this evening).Next bug, please.Best Regards, Thorsten. Quote
TK. Posted October 10, 2009 Author Report Posted October 10, 2009 Beta4 is available for download.ChangeLog:[tt] o MBSEQ Parameters are controllable via NRPN messages from external MIDI devices now. See also doc/mbseqv4_cc_implementation.txt o these parameters can also be controlled via Internal Loopback (Bus1 Port). o Loopbacked CC Parameters are print in text format when edited o implemented MIDI Remote Keyboard function (note: MBSEQ_HW.V4 has been updated) See also doc/mbseqv4_remote_functions.txt o fixed various minor bugs[/tt]Best Regards, Thorsten. Quote
Gridracer Posted October 11, 2009 Report Posted October 11, 2009 I never used an EXIT LED by myself... WinkI wouldn't either but all of my Buttons have an LED by default....so why not use them... and I really like the buttons to glow... ;)Next bug, please.-Well, now the EXIT LED does not work at allEDIT: removed entry about EDIT LED (user error) Finally, i would like to ask for a TRANSPOSE LED in some future release. Shame on me!It is the only LED one not in us on my entire Frontpanel ... so just for the bling...->super super low priorityBest regards Gridracer Quote
TK. Posted October 11, 2009 Author Report Posted October 11, 2009 Ok, EXIT LED is now active whenever the menu selection page is displayed - this makes more sense anyhow.And for the bling I added a Morph/Mixer/Transpose LED function.Will be available in beta5.Best Regards, Thorsten. Quote
Schrittmacher Posted October 12, 2009 Report Posted October 12, 2009 Ok i had a suggestion for a new content on the lenght dialog on the Lenght page. It is possible, to fill the empty Space in the Left Display behind the Button 4 labled with Loop 1In order to use a Quick selection for Looppoints i would be nice when i had a few points more in the dialogOn Step 5 labeld with Looppoint 9 means when i push GP Button 5 it will be loop the Step 9 - 16 immediatlyExample:On GP Button 7 Loop at 9 .... that will be Loop the Steps 9 - 16On GP Button 6 Loop at 17 .... that will be Loop the Steps 17 - 24On GP Button 7 Loop at 25 .... that will be Loop the Steps 25 - 32On GP Button 8 Loop at 33.... that will be Loop the Steps 33 - 40For me i think that´s ok for the most common Step Lenght at max 32 Steps that i use.The Name can be Quick Loop Points or so ! There a 19 charakters left on this empty field! I hope that would be possible ......Have a nice Day,Marco Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.